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authorChris Robinson <[email protected]>2012-01-19 19:30:03 -0800
committerChris Robinson <[email protected]>2012-01-19 19:30:03 -0800
commit51e81f4867a02001f390222b6ce86bf212a38bd6 (patch)
tree8391b8f6dee8924223a80140a67f644a53b5fa7d /Alc/ALu.c
parentae7b61b040059f7112ad6fb38340b8c25d3393b7 (diff)
Add a global option to apply a reverb effect on source send 0
A special slot on the device is created and processed, so it can be shared across all contexts on the device. Sources that don't have a slot set on send 0 will use this special slot instead.
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c26
1 files changed, 25 insertions, 1 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 3c4dde88..5b5b6d5c 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -293,7 +293,11 @@ ALvoid CalcNonAttnSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
}
for(i = 0;i < NumSends;i++)
{
- ALSource->Params.Send[i].Slot = ALSource->Send[i].Slot;
+ ALeffectslot *Slot = ALSource->Send[i].Slot;
+
+ if(!Slot && i == 0)
+ Slot = Device->DefaultSlot;
+ ALSource->Params.Send[i].Slot = Slot;
ALSource->Params.Send[i].WetGain = WetGain[i] * ListenerGain;
}
@@ -392,6 +396,8 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
{
ALeffectslot *Slot = ALSource->Send[i].Slot;
+ if(!Slot && i == 0)
+ Slot = Device->DefaultSlot;
if(!Slot || Slot->effect.type == AL_EFFECT_NULL)
{
RoomRolloff[i] = 0.0f;
@@ -978,6 +984,24 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
ctx = ctx->next;
}
+
+ slot = &device->DefaultSlot;
+ for(c = 0;c < SamplesToDo;c++)
+ {
+ (*slot)->WetBuffer[c] += (*slot)->ClickRemoval[0];
+ (*slot)->ClickRemoval[0] -= (*slot)->ClickRemoval[0] * (1.0f/256.0f);
+ }
+ (*slot)->ClickRemoval[0] += (*slot)->PendingClicks[0];
+ (*slot)->PendingClicks[0] = 0.0f;
+
+ if(ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
+ ALeffectState_Update((*slot)->EffectState, ctx, *slot);
+
+ ALeffectState_Process((*slot)->EffectState, SamplesToDo,
+ (*slot)->WetBuffer, device->DryBuffer);
+
+ for(i = 0;i < SamplesToDo;i++)
+ (*slot)->WetBuffer[i] = 0.0f;
UnlockDevice(device);
//Post processing loop