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authorChris Robinson <[email protected]>2014-10-31 22:43:13 -0700
committerChris Robinson <[email protected]>2014-10-31 22:43:13 -0700
commit3d2853274dbf81723b907677446bd09f94f35022 (patch)
tree6f6001476326386c838a61da0fb9775a6705d390 /Alc/ALu.c
parent336aba6f1f9bc21d900435a264c048a36bca0fc8 (diff)
Support B-Format source rotation with AL_ORIENTATION
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c43
1 files changed, 42 insertions, 1 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 9d7653a5..78604c1a 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -288,6 +288,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
ALfloat WetGainHF[MAX_SENDS];
ALfloat WetGainLF[MAX_SENDS];
ALuint NumSends, Frequency;
+ ALboolean Relative;
const struct ChanMap *chans = NULL;
ALuint num_channels = 0;
ALboolean DirectChannels;
@@ -307,6 +308,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
MinVolume = ALSource->MinGain;
MaxVolume = ALSource->MaxGain;
Pitch = ALSource->Pitch;
+ Relative = ALSource->HeadRelative;
DirectChannels = ALSource->DirectChannels;
voice->Direct.OutBuffer = Device->DryBuffer;
@@ -414,12 +416,51 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
if(isbformat)
{
+ ALfloat N[3], V[3], U[3];
+ ALfloat matrix[4][4];
+
+ /* AT then UP */
+ N[0] = ALSource->Orientation[0][0];
+ N[1] = ALSource->Orientation[0][1];
+ N[2] = ALSource->Orientation[0][2];
+ aluNormalize(N);
+ V[0] = ALSource->Orientation[1][0];
+ V[1] = ALSource->Orientation[1][1];
+ V[2] = ALSource->Orientation[1][2];
+ aluNormalize(V);
+ if(!Relative)
+ {
+ ALfloat (*restrict lmatrix)[4] = ALContext->Listener->Params.Matrix;
+ aluMatrixVector(N, 0.0f, lmatrix);
+ aluMatrixVector(V, 0.0f, lmatrix);
+ }
+ /* Build and normalize right-vector */
+ aluCrossproduct(N, V, U);
+ aluNormalize(U);
+
+ matrix[0][0] = 1.0f;
+ matrix[0][1] = 0.0f;
+ matrix[0][2] = 0.0f;
+ matrix[0][3] = 0.0f;
+ matrix[1][0] = 0.0f;
+ matrix[1][1] = -N[2];
+ matrix[1][2] = -N[0];
+ matrix[1][3] = N[1];
+ matrix[2][0] = 0.0f;
+ matrix[2][1] = U[2];
+ matrix[2][2] = U[0];
+ matrix[2][3] = -U[1];
+ matrix[3][0] = 0.0f;
+ matrix[3][1] = -V[2];
+ matrix[3][2] = -V[0];
+ matrix[3][3] = V[1];
+
for(c = 0;c < num_channels;c++)
{
MixGains *gains = voice->Direct.Mix.Gains[c];
ALfloat Target[MaxChannels];
- ComputeBFormatGains(Device, c, DryGain, Target);
+ ComputeBFormatGains(Device, matrix[c], DryGain, Target);
for(i = 0;i < MaxChannels;i++)
gains[i].Target = Target[i];
}