diff options
author | Chris Robinson <[email protected]> | 2014-10-31 22:43:13 -0700 |
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committer | Chris Robinson <[email protected]> | 2014-10-31 22:43:13 -0700 |
commit | 3d2853274dbf81723b907677446bd09f94f35022 (patch) | |
tree | 6f6001476326386c838a61da0fb9775a6705d390 /Alc/ALu.c | |
parent | 336aba6f1f9bc21d900435a264c048a36bca0fc8 (diff) |
Support B-Format source rotation with AL_ORIENTATION
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 43 |
1 files changed, 42 insertions, 1 deletions
@@ -288,6 +288,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A ALfloat WetGainHF[MAX_SENDS]; ALfloat WetGainLF[MAX_SENDS]; ALuint NumSends, Frequency; + ALboolean Relative; const struct ChanMap *chans = NULL; ALuint num_channels = 0; ALboolean DirectChannels; @@ -307,6 +308,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A MinVolume = ALSource->MinGain; MaxVolume = ALSource->MaxGain; Pitch = ALSource->Pitch; + Relative = ALSource->HeadRelative; DirectChannels = ALSource->DirectChannels; voice->Direct.OutBuffer = Device->DryBuffer; @@ -414,12 +416,51 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A if(isbformat) { + ALfloat N[3], V[3], U[3]; + ALfloat matrix[4][4]; + + /* AT then UP */ + N[0] = ALSource->Orientation[0][0]; + N[1] = ALSource->Orientation[0][1]; + N[2] = ALSource->Orientation[0][2]; + aluNormalize(N); + V[0] = ALSource->Orientation[1][0]; + V[1] = ALSource->Orientation[1][1]; + V[2] = ALSource->Orientation[1][2]; + aluNormalize(V); + if(!Relative) + { + ALfloat (*restrict lmatrix)[4] = ALContext->Listener->Params.Matrix; + aluMatrixVector(N, 0.0f, lmatrix); + aluMatrixVector(V, 0.0f, lmatrix); + } + /* Build and normalize right-vector */ + aluCrossproduct(N, V, U); + aluNormalize(U); + + matrix[0][0] = 1.0f; + matrix[0][1] = 0.0f; + matrix[0][2] = 0.0f; + matrix[0][3] = 0.0f; + matrix[1][0] = 0.0f; + matrix[1][1] = -N[2]; + matrix[1][2] = -N[0]; + matrix[1][3] = N[1]; + matrix[2][0] = 0.0f; + matrix[2][1] = U[2]; + matrix[2][2] = U[0]; + matrix[2][3] = -U[1]; + matrix[3][0] = 0.0f; + matrix[3][1] = -V[2]; + matrix[3][2] = -V[0]; + matrix[3][3] = V[1]; + for(c = 0;c < num_channels;c++) { MixGains *gains = voice->Direct.Mix.Gains[c]; ALfloat Target[MaxChannels]; - ComputeBFormatGains(Device, c, DryGain, Target); + ComputeBFormatGains(Device, matrix[c], DryGain, Target); for(i = 0;i < MaxChannels;i++) gains[i].Target = Target[i]; } |