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authorChris Robinson <[email protected]>2009-11-22 22:36:20 -0800
committerChris Robinson <[email protected]>2009-11-22 22:36:20 -0800
commit2d1b378ef2b490c391923ca96121583e6928a595 (patch)
treee49da4d7b5ce003899918d94540393cea95929f5 /Alc/ALu.c
parent06bbee24492e70bf3d3a18a9823da57a38e7456a (diff)
Transform all relevant vectors for converting world-space to listener-space
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c48
1 files changed, 22 insertions, 26 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 20661d58..f1062e3e 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -404,9 +404,9 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
{
ALfloat InnerAngle,OuterAngle,Angle,Distance,DryMix;
ALfloat Direction[3],Position[3],SourceToListener[3];
+ ALfloat Velocity[3],ListenerVel[3];
ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF;
ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain;
- ALfloat U[3],V[3],N[3];
ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound;
ALfloat Matrix[3][3];
ALfloat flAttenuation;
@@ -434,11 +434,13 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
//Get listener properties
ListenerGain = ALContext->Listener.Gain;
MetersPerUnit = ALContext->Listener.MetersPerUnit;
+ memcpy(ListenerVel, ALContext->Listener.Velocity, sizeof(ALContext->Listener.Velocity));
//Get source properties
SourceVolume = ALSource->flGain;
memcpy(Position, ALSource->vPosition, sizeof(ALSource->vPosition));
memcpy(Direction, ALSource->vOrientation, sizeof(ALSource->vOrientation));
+ memcpy(Velocity, ALSource->vVelocity, sizeof(ALSource->vVelocity));
MinVolume = ALSource->flMinGain;
MaxVolume = ALSource->flMaxGain;
MinDist = ALSource->flRefDistance;
@@ -499,12 +501,10 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
}
//1. Translate Listener to origin (convert to head relative)
- // Note that Direction and SourceToListener are *not* transformed.
- // SourceToListener is used with the source and listener velocities,
- // which are untransformed, and Direction is used with SourceToListener
- // for the sound cone
if(ALSource->bHeadRelative==AL_FALSE)
{
+ ALfloat U[3],V[3],N[3];
+
// Build transform matrix
aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
aluNormalize(U); // Normalized Right-vector
@@ -520,20 +520,19 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
Position[0] -= ALContext->Listener.Position[0];
Position[1] -= ALContext->Listener.Position[1];
Position[2] -= ALContext->Listener.Position[2];
-
- SourceToListener[0] = -Position[0];
- SourceToListener[1] = -Position[1];
- SourceToListener[2] = -Position[2];
-
- // Transform source position into listener space
+ // Transform source position and direction into listener space
aluMatrixVector(Position, Matrix);
+ aluMatrixVector(Direction, Matrix);
+ // Transform source and listener velocity into listener space
+ aluMatrixVector(Velocity, Matrix);
+ aluMatrixVector(ListenerVel, Matrix);
}
else
- {
- SourceToListener[0] = -Position[0];
- SourceToListener[1] = -Position[1];
- SourceToListener[2] = -Position[2];
- }
+ ListenerVel[0] = ListenerVel[1] = ListenerVel[2] = 0.0f;
+
+ SourceToListener[0] = -Position[0];
+ SourceToListener[1] = -Position[1];
+ SourceToListener[2] = -Position[2];
aluNormalize(SourceToListener);
aluNormalize(Direction);
@@ -666,24 +665,21 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
//4. Calculate Velocity
if(DopplerFactor != 0.0f)
{
- ALfloat flVSS, flVLS = 0.0f;
+ ALfloat flVSS, flVLS;
ALfloat flMaxVelocity = (DopplerVelocity * flSpeedOfSound) /
DopplerFactor;
- flVSS = aluDotproduct(ALSource->vVelocity, SourceToListener);
+ flVSS = aluDotproduct(Velocity, SourceToListener);
if(flVSS >= flMaxVelocity)
flVSS = (flMaxVelocity - 1.0f);
else if(flVSS <= -flMaxVelocity)
flVSS = -flMaxVelocity + 1.0f;
- if(ALSource->bHeadRelative == AL_FALSE)
- {
- flVLS = aluDotproduct(ALContext->Listener.Velocity, SourceToListener);
- if(flVLS >= flMaxVelocity)
- flVLS = (flMaxVelocity - 1.0f);
- else if(flVLS <= -flMaxVelocity)
- flVLS = -flMaxVelocity + 1.0f;
- }
+ flVLS = aluDotproduct(ListenerVel, SourceToListener);
+ if(flVLS >= flMaxVelocity)
+ flVLS = (flMaxVelocity - 1.0f);
+ else if(flVLS <= -flMaxVelocity)
+ flVLS = -flMaxVelocity + 1.0f;
ALSource->Params.Pitch = ALSource->flPitch *
((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVLS)) /