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authorChris Robinson <[email protected]>2016-05-12 18:26:33 -0700
committerChris Robinson <[email protected]>2016-05-12 18:41:33 -0700
commitef0d4f8210fe6aa65b9df96f3b64bf6f355e845a (patch)
tree401b74c7c7291229397883c73d4ad2c382275b7e /Alc/ALu.c
parent186b54aa3d5f1398a384fa318aa000210d82437e (diff)
Provide (mostly) lockless updates for effect slots
Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted.
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c103
1 files changed, 69 insertions, 34 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 82553cc7..3b873aa5 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -330,6 +330,55 @@ static ALboolean CalcListenerParams(ALCcontext *Context)
return AL_TRUE;
}
+static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
+{
+ struct ALeffectslotProps *first;
+ struct ALeffectslotProps *props;
+
+ props = ATOMIC_EXCHANGE(struct ALeffectslotProps*, &slot->Update, NULL, almemory_order_acq_rel);
+ if(!props) return AL_FALSE;
+
+ slot->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
+ slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
+ slot->Params.EffectType = ATOMIC_LOAD(&props->Type, almemory_order_relaxed);
+ memcpy(&slot->Params.EffectProps, &props->Props, sizeof(props->Props));
+ /* If the existing state object is different from the one being set,
+ * exchange it so it remains in the freelist and isn't leaked.
+ */
+ if(slot->Params.EffectState == ATOMIC_LOAD(&props->State, almemory_order_relaxed))
+ slot->Params.EffectState = NULL;
+ slot->Params.EffectState = ATOMIC_EXCHANGE(ALeffectState*,
+ &props->State, slot->Params.EffectState, almemory_order_relaxed
+ );
+ if(IsReverbEffect(slot->Params.EffectType))
+ {
+ slot->Params.RoomRolloff = slot->Params.EffectProps.Reverb.RoomRolloffFactor;
+ slot->Params.DecayTime = slot->Params.EffectProps.Reverb.DecayTime;
+ slot->Params.AirAbsorptionGainHF = slot->Params.EffectProps.Reverb.AirAbsorptionGainHF;
+ }
+ else
+ {
+ slot->Params.RoomRolloff = 0.0f;
+ slot->Params.DecayTime = 0.0f;
+ slot->Params.AirAbsorptionGainHF = 1.0f;
+ }
+
+ V(slot->Params.EffectState,update)(device, slot);
+
+ /* WARNING: A livelock is theoretically possible if another thread keeps
+ * changing the freelist head without giving this a chance to actually swap
+ * in the old container (practically impossible with this little code,
+ * but...).
+ */
+ first = ATOMIC_LOAD(&slot->FreeList);
+ do {
+ ATOMIC_STORE(&props->next, first, almemory_order_relaxed);
+ } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps*,
+ &slot->FreeList, &first, props) == 0);
+
+ return AL_TRUE;
+}
+
ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
{
static const struct ChanMap MonoMap[1] = {
@@ -415,7 +464,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
SendSlots[i] = ALSource->Send[i].Slot;
if(!SendSlots[i] && i == 0)
SendSlots[i] = Device->DefaultSlot;
- if(!SendSlots[i] || SendSlots[i]->EffectType == AL_EFFECT_NULL)
+ if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
{
SendSlots[i] = NULL;
voice->Send[i].OutBuffer = NULL;
@@ -847,7 +896,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALbuffer
if(!SendSlots[i] && i == 0)
SendSlots[i] = Device->DefaultSlot;
- if(!SendSlots[i] || SendSlots[i]->EffectType == AL_EFFECT_NULL)
+ if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
{
SendSlots[i] = NULL;
RoomRolloff[i] = 0.0f;
@@ -856,19 +905,10 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALbuffer
}
else if(SendSlots[i]->AuxSendAuto)
{
- RoomRolloff[i] = RoomRolloffBase;
- if(IsReverbEffect(SendSlots[i]->EffectType))
- {
- RoomRolloff[i] += SendSlots[i]->EffectProps.Reverb.RoomRolloffFactor;
- DecayDistance[i] = SendSlots[i]->EffectProps.Reverb.DecayTime *
- SPEEDOFSOUNDMETRESPERSEC;
- RoomAirAbsorption[i] = SendSlots[i]->EffectProps.Reverb.AirAbsorptionGainHF;
- }
- else
- {
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = 1.0f;
- }
+ RoomRolloff[i] = SendSlots[i]->Params.RoomRolloff + RoomRolloffBase;
+ DecayDistance[i] = SendSlots[i]->Params.DecayTime *
+ SPEEDOFSOUNDMETRESPERSEC;
+ RoomAirAbsorption[i] = SendSlots[i]->Params.AirAbsorptionGainHF;
}
else
{
@@ -1245,9 +1285,18 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALbuffer
void UpdateContextSources(ALCcontext *ctx)
{
ALvoice *voice, *voice_end;
+ ALboolean fullupdate;
ALsource *source;
- if(CalcListenerParams(ctx))
+ fullupdate = CalcListenerParams(ctx);
+#define UPDATE_SLOT(iter) do { \
+ if(CalcEffectSlotParams(*iter, ctx->Device)) \
+ fullupdate = AL_TRUE; \
+} while(0)
+ VECTOR_FOR_EACH(ALeffectslot*, ctx->ActiveAuxSlots, UPDATE_SLOT);
+#undef UPDATE_SLOT
+
+ if(fullupdate)
{
voice = ctx->Voices;
voice_end = voice + ctx->VoiceCount;
@@ -1388,8 +1437,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
if((slot=device->DefaultSlot) != NULL)
{
- if(ATOMIC_EXCHANGE(ALenum, &slot->NeedsUpdate, AL_FALSE))
- V(slot->EffectState,update)(device, slot);
+ CalcEffectSlotParams(device->DefaultSlot, device);
for(i = 0;i < slot->NumChannels;i++)
memset(slot->WetBuffer[i], 0, SamplesToDo*sizeof(ALfloat));
}
@@ -1398,26 +1446,13 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
while(ctx)
{
if(!ctx->DeferUpdates)
- {
UpdateContextSources(ctx);
-#define UPDATE_SLOT(iter) do { \
- if(ATOMIC_EXCHANGE(ALenum, &(*iter)->NeedsUpdate, AL_FALSE)) \
- V((*iter)->EffectState,update)(device, *iter); \
- for(i = 0;i < (*iter)->NumChannels;i++) \
- memset((*iter)->WetBuffer[i], 0, SamplesToDo*sizeof(ALfloat)); \
-} while(0)
- VECTOR_FOR_EACH(ALeffectslot*, ctx->ActiveAuxSlots, UPDATE_SLOT);
-#undef UPDATE_SLOT
- }
- else
- {
#define CLEAR_WET_BUFFER(iter) do { \
for(i = 0;i < (*iter)->NumChannels;i++) \
memset((*iter)->WetBuffer[i], 0, SamplesToDo*sizeof(ALfloat)); \
} while(0)
- VECTOR_FOR_EACH(ALeffectslot*, ctx->ActiveAuxSlots, CLEAR_WET_BUFFER);
+ VECTOR_FOR_EACH(ALeffectslot*, ctx->ActiveAuxSlots, CLEAR_WET_BUFFER);
#undef CLEAR_WET_BUFFER
- }
/* source processing */
voice = ctx->Voices;
@@ -1434,7 +1469,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
for(i = 0;i < c;i++)
{
const ALeffectslot *slot = VECTOR_ELEM(ctx->ActiveAuxSlots, i);
- ALeffectState *state = slot->EffectState;
+ ALeffectState *state = slot->Params.EffectState;
V(state,process)(SamplesToDo, slot->WetBuffer, state->OutBuffer,
state->OutChannels);
}
@@ -1445,7 +1480,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
if(device->DefaultSlot != NULL)
{
const ALeffectslot *slot = device->DefaultSlot;
- ALeffectState *state = slot->EffectState;
+ ALeffectState *state = slot->Params.EffectState;
V(state,process)(SamplesToDo, slot->WetBuffer, state->OutBuffer,
state->OutChannels);
}