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authorChris Robinson <[email protected]>2009-05-29 13:30:50 -0700
committerChris Robinson <[email protected]>2009-05-29 13:30:50 -0700
commit74dc7090fdf4084fae1824986e382fde4535ae7c (patch)
tree7aa7485bba3a17a9449c65432af7a360cb879d8d /Alc/alcEcho.c
parente12ac95d6926c0b576775d2817f2e829c153947b (diff)
Don't expose effect-specific structures
Diffstat (limited to 'Alc/alcEcho.c')
-rw-r--r--Alc/alcEcho.c100
1 files changed, 54 insertions, 46 deletions
diff --git a/Alc/alcEcho.c b/Alc/alcEcho.c
index e3c5e280..99bd8a54 100644
--- a/Alc/alcEcho.c
+++ b/Alc/alcEcho.c
@@ -23,13 +23,15 @@
#include <math.h>
#include <stdlib.h>
-#include "AL/al.h"
+#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
-#include "alEcho.h"
#include "alu.h"
-struct ALechoState {
+typedef struct ALechoState {
+ // Must be first in all effects!
+ ALeffectState state;
+
ALfloat *SampleBuffer;
ALuint BufferLength;
@@ -46,7 +48,7 @@ struct ALechoState {
FILTER iirFilter;
ALfloat history[2];
-};
+} ALechoState;
// Find the next power of 2. Actually, this will return the input value if
// it is already a power of 2.
@@ -66,46 +68,9 @@ static ALuint NextPowerOf2(ALuint value)
return powerOf2;
}
-ALechoState *EchoCreate(ALCcontext *Context)
-{
- ALechoState *state;
- ALuint i, maxlen;
-
- state = malloc(sizeof(*state));
- if(!state)
- return NULL;
-
- maxlen = (ALuint)(AL_ECHO_MAX_DELAY * Context->Frequency);
- maxlen += (ALuint)(AL_ECHO_MAX_LRDELAY * Context->Frequency);
-
- // Use the next power of 2 for the buffer length, so the tap offsets can be
- // wrapped using a mask instead of a modulo
- state->BufferLength = NextPowerOf2(maxlen+1);
- state->SampleBuffer = malloc(state->BufferLength * sizeof(ALfloat));
- if(!state->SampleBuffer)
- {
- free(state);
- return NULL;
- }
-
- for(i = 0;i < state->BufferLength;i++)
- state->SampleBuffer[i] = 0.0f;
-
- state->Tap[0].offset = 0;
- state->Tap[1].offset = 0;
- state->Tap[2].offset = 0;
- state->GainL = 0.0f;
- state->GainR = 0.0f;
-
- for(i = 0;i < 2;i++)
- state->iirFilter.history[i] = 0.0f;
- state->iirFilter.coeff = 0.0f;
-
- return state;
-}
-
-ALvoid EchoDestroy(ALechoState *state)
+ALvoid EchoDestroy(ALeffectState *effect)
{
+ ALechoState *state = (ALechoState*)effect;
if(state)
{
free(state->SampleBuffer);
@@ -114,9 +79,9 @@ ALvoid EchoDestroy(ALechoState *state)
}
}
-ALvoid EchoUpdate(ALCcontext *Context, struct ALeffectslot *Slot, ALeffect *Effect)
+ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, struct ALeffectslot *Slot, ALeffect *Effect)
{
- ALechoState *state = Slot->EchoState;
+ ALechoState *state = (ALechoState*)effect;
ALuint newdelay1, newdelay2;
ALfloat lrpan, cw, a, g;
@@ -142,8 +107,9 @@ ALvoid EchoUpdate(ALCcontext *Context, struct ALeffectslot *Slot, ALeffect *Effe
state->iirFilter.coeff = a;
}
-ALvoid EchoProcess(ALechoState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
+ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
{
+ ALechoState *state = (ALechoState*)effect;
const ALuint delay = state->BufferLength-1;
ALuint tap1off = state->Tap[0].offset;
ALuint tap2off = state->Tap[1].offset;
@@ -182,3 +148,45 @@ ALvoid EchoProcess(ALechoState *state, ALuint SamplesToDo, const ALfloat *Sample
state->Tap[1].offset = tap2off;
state->Tap[2].offset = fboff;
}
+
+ALeffectState *EchoCreate(ALCcontext *Context)
+{
+ ALechoState *state;
+ ALuint i, maxlen;
+
+ state = malloc(sizeof(*state));
+ if(!state)
+ return NULL;
+
+ state->state.Destroy = EchoDestroy;
+ state->state.Update = EchoUpdate;
+ state->state.Process = EchoProcess;
+
+ maxlen = (ALuint)(AL_ECHO_MAX_DELAY * Context->Frequency);
+ maxlen += (ALuint)(AL_ECHO_MAX_LRDELAY * Context->Frequency);
+
+ // Use the next power of 2 for the buffer length, so the tap offsets can be
+ // wrapped using a mask instead of a modulo
+ state->BufferLength = NextPowerOf2(maxlen+1);
+ state->SampleBuffer = malloc(state->BufferLength * sizeof(ALfloat));
+ if(!state->SampleBuffer)
+ {
+ free(state);
+ return NULL;
+ }
+
+ for(i = 0;i < state->BufferLength;i++)
+ state->SampleBuffer[i] = 0.0f;
+
+ state->Tap[0].offset = 0;
+ state->Tap[1].offset = 0;
+ state->Tap[2].offset = 0;
+ state->GainL = 0.0f;
+ state->GainR = 0.0f;
+
+ for(i = 0;i < 2;i++)
+ state->iirFilter.history[i] = 0.0f;
+ state->iirFilter.coeff = 0.0f;
+
+ return &state->state;
+}