diff options
author | Chris Robinson <[email protected]> | 2013-05-18 01:33:01 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2013-05-18 01:33:01 -0700 |
commit | 78e7c1c27bb0dcc05fc961e53060be17e3df3e02 (patch) | |
tree | d4a1368d6a4039bf11b1a5ae9995089ee705cc71 /Alc/alcEqualizer.c | |
parent | a7ad6080f0d3fc783fd5e1811b961ab9efe79cde (diff) |
Implement distortion and equalizer effects
Code provided by Mike Gorchak
Diffstat (limited to 'Alc/alcEqualizer.c')
-rw-r--r-- | Alc/alcEqualizer.c | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/Alc/alcEqualizer.c b/Alc/alcEqualizer.c new file mode 100644 index 00000000..2067c319 --- /dev/null +++ b/Alc/alcEqualizer.c @@ -0,0 +1,446 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2013 by Mike Gorchak + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <math.h> +#include <stdlib.h> + +#include "alMain.h" +#include "alFilter.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" + +/* The document "Effects Extension Guide.pdf" says that low and high * + * frequencies are cutoff frequencies. This is not fully correct, they * + * are corner frequencies for low and high shelf filters. If they were * + * just cutoff frequencies, there would be no need in cutoff frequency * + * gains, which are present. Documentation for "Creative Proteus X2" * + * software describes 4-band equalizer functionality in a much better * + * way. This equalizer seems to be a predecessor of OpenAL 4-band * + * equalizer. With low and high shelf filters we are able to cutoff * + * frequencies below and/or above corner frequencies using attenuation * + * gains (below 1.0) and amplify all low and/or high frequencies using * + * gains above 1.0. * + * * + * Low-shelf Low Mid Band High Mid Band High-shelf * + * corner center center corner * + * frequency frequency frequency frequency * + * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz * + * * + * | | | | * + * | | | | * + * B -----+ /--+--\ /--+--\ +----- * + * O |\ | | | | | | /| * + * O | \ - | - - | - / | * + * S + | \ | | | | | | / | * + * T | | | | | | | | | | * + * ---------+---------------+------------------+---------------+-------- * + * C | | | | | | | | | | * + * U - | / | | | | | | \ | * + * T | / - | - - | - \ | * + * O |/ | | | | | | \| * + * F -----+ \--+--/ \--+--/ +----- * + * F | | | | * + * | | | | * + * * + * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation * + * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in * + * octaves for two mid bands. * + * * + * Implementation is based on the "Cookbook formulae for audio EQ biquad * + * filter coefficients" by Robert Bristow-Johnson * + * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */ + +typedef enum ALEQFilterType { + LOW_SHELF, + HIGH_SHELF, + PEAKING +} ALEQFilterType; + +typedef struct ALEQFilter { + ALEQFilterType type; + ALfloat x[2]; /* History of two last input samples */ + ALfloat y[2]; /* History of two last output samples */ + ALfloat a[3]; /* Transfer function coefficients "a" */ + ALfloat b[3]; /* Transfer function coefficients "b" */ +} ALEQFilter; + +typedef struct ALequalizerState { + /* Must be first in all effects! */ + ALeffectState state; + + /* Effect gains for each channel */ + ALfloat Gain[MaxChannels]; + + /* Effect parameters */ + ALEQFilter bandfilter[4]; + ALfloat frequency; +} ALequalizerState; + +static ALvoid EqualizerDestroy(ALeffectState *effect) +{ + ALequalizerState *state = (ALequalizerState*)effect; + + free(state); +} + +static ALboolean EqualizerDeviceUpdate(ALeffectState *effect, ALCdevice *Device) +{ + ALequalizerState *state = (ALequalizerState*)effect; + + state->frequency = (ALfloat)Device->Frequency; + + return AL_TRUE; +} + +static ALvoid EqualizerUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot) +{ + ALequalizerState *state = (ALequalizerState*)effect; + ALfloat gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain; + ALuint it; + + for(it = 0; it < Device->NumChan; it++) + { + enum Channel chan = Device->Speaker2Chan[it]; + state->Gain[chan] = gain; + } + + /* Calculate coefficients for the each type of filter */ + for(it = 0; it < 4; it++) + { + ALfloat gain; + ALfloat filter_frequency; + ALfloat bandwidth = 0.0f; + ALfloat w0; + ALfloat alpha = 0.0f; + + /* convert linear gains to filter gains */ + switch (it) + { + case 0: /* Low Shelf */ + gain = powf(10.0f, (20.0f * log10f(Slot->effect.Equalizer.LowGain)) / 40.0f); + filter_frequency = Slot->effect.Equalizer.LowCutoff; + break; + case 1: /* Peaking */ + gain = powf(10.0f, (20.0f * log10f(Slot->effect.Equalizer.Mid1Gain)) / 40.0f); + filter_frequency = Slot->effect.Equalizer.Mid1Center; + bandwidth = Slot->effect.Equalizer.Mid1Width; + break; + case 2: /* Peaking */ + gain = powf(10.0f, (20.0f * log10f(Slot->effect.Equalizer.Mid2Gain)) / 40.0f); + filter_frequency = Slot->effect.Equalizer.Mid2Center; + bandwidth = Slot->effect.Equalizer.Mid2Width; + break; + case 3: /* High Shelf */ + gain = powf(10.0f, (20.0f * log10f(Slot->effect.Equalizer.HighGain)) / 40.0f); + filter_frequency = Slot->effect.Equalizer.HighCutoff; + break; + } + + w0 = 2.0f * F_PI * filter_frequency / state->frequency; + + /* Calculate filter coefficients depending on filter type */ + switch(state->bandfilter[it].type) + { + case LOW_SHELF: + alpha = sinf(w0) / 2.0f * + sqrtf((gain + 1.0f / gain) * (1.0f / 0.75f - 1.0f) + 2.0f); + state->bandfilter[it].b[0] = gain * ((gain + 1.0f) - + (gain - 1.0f) * cosf(w0) + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].b[1] = 2.0f * gain * ((gain - 1.0f) - + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].b[2] = gain * ((gain + 1.0f) - + (gain - 1.0f) * cosf(w0) - 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].a[0] = (gain + 1.0f) + (gain - 1.0f) * + cosf(w0) + 2.0f * sqrtf(gain) * alpha; + state->bandfilter[it].a[1] = -2.0f * ((gain - 1.0f) + + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].a[2] = (gain + 1.0f) + (gain - 1.0f) * + cosf(w0) - 2.0f * sqrtf(gain) * alpha; + break; + case HIGH_SHELF: + alpha = sinf(w0) / 2.0f * sqrtf((gain + 1.0f / gain) * + (1.0f / 0.75f - 1.0f) + 2.0f); + state->bandfilter[it].b[0] = gain * ((gain + 1.0f) + + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].b[1] = -2.0f * gain * ((gain - 1.0f) + + (gain + 1.0f) * + cosf(w0)); + state->bandfilter[it].b[2] = gain * ((gain + 1.0f) + + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].a[0] = (gain + 1.0f) - + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha; + state->bandfilter[it].a[1] = 2.0f * ((gain - 1.0f) - + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].a[2] = (gain + 1.0f) - + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha; + break; + case PEAKING: + alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0)); + state->bandfilter[it].b[0] = 1.0f + alpha * gain; + state->bandfilter[it].b[1] = -2.0f * cosf(w0); + state->bandfilter[it].b[2] = 1.0f - alpha * gain; + state->bandfilter[it].a[0] = 1.0f + alpha / gain; + state->bandfilter[it].a[1] = -2.0f * cosf(w0); + state->bandfilter[it].a[2] = 1.0f - alpha / gain; + break; + } + } +} + +static ALvoid EqualizerProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]) +{ + ALequalizerState *state = (ALequalizerState*)effect; + ALuint it; + ALuint kt; + ALuint ft; + + for (it = 0; it < SamplesToDo; it++) + { + ALfloat tempsmp; + ALfloat smp = SamplesIn[it]; + + for(ft = 0;ft < 4;ft++) + { + tempsmp = state->bandfilter[ft].b[0] / state->bandfilter[ft].a[0] * smp + + state->bandfilter[ft].b[1] / state->bandfilter[ft].a[0] * state->bandfilter[ft].x[0] + + state->bandfilter[ft].b[2] / state->bandfilter[ft].a[0] * state->bandfilter[ft].x[1] - + state->bandfilter[ft].a[1] / state->bandfilter[ft].a[0] * state->bandfilter[ft].y[0] - + state->bandfilter[ft].a[2] / state->bandfilter[ft].a[0] * state->bandfilter[ft].y[1]; + + state->bandfilter[ft].x[1] = state->bandfilter[ft].x[0]; + state->bandfilter[ft].x[0] = smp; + state->bandfilter[ft].y[1] = state->bandfilter[ft].y[0]; + state->bandfilter[ft].y[0] = tempsmp; + smp = tempsmp; + } + + for(kt = 0;kt < MaxChannels;kt++) + SamplesOut[kt][it] += state->Gain[kt] * smp; + } +} + +ALeffectState *EqualizerCreate(void) +{ + ALequalizerState *state; + int it; + + state = malloc(sizeof(*state)); + if(!state) + return NULL; + + state->state.Destroy = EqualizerDestroy; + state->state.DeviceUpdate = EqualizerDeviceUpdate; + state->state.Update = EqualizerUpdate; + state->state.Process = EqualizerProcess; + + state->bandfilter[0].type = LOW_SHELF; + state->bandfilter[1].type = PEAKING; + state->bandfilter[2].type = PEAKING; + state->bandfilter[3].type = HIGH_SHELF; + + /* Initialize sample history only on filter creation to avoid */ + /* sound clicks if filter settings were changed in runtime. */ + for(it = 0; it < 4; it++) + { + state->bandfilter[it].x[0] = 0.0f; + state->bandfilter[it].x[1] = 0.0f; + state->bandfilter[it].y[0] = 0.0f; + state->bandfilter[it].y[1] = 0.0f; + } + + return &state->state; +} + +void equalizer_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ + equalizer_SetParami(effect, context, param, vals[0]); +} +void equalizer_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + if(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN) + effect->Equalizer.LowGain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_LOW_CUTOFF: + if(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF) + effect->Equalizer.LowCutoff = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_GAIN: + if(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN) + effect->Equalizer.Mid1Gain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_CENTER: + if(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER) + effect->Equalizer.Mid1Center = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_WIDTH: + if(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH) + effect->Equalizer.Mid1Width = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_GAIN: + if(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN) + effect->Equalizer.Mid2Gain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_CENTER: + if(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER) + effect->Equalizer.Mid2Center = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_WIDTH: + if(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH) + effect->Equalizer.Mid2Width = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_HIGH_GAIN: + if(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN) + effect->Equalizer.HighGain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + if(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF) + effect->Equalizer.HighCutoff = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ + equalizer_SetParamf(effect, context, param, vals[0]); +} + +void equalizer_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ + equalizer_GetParami(effect, context, param, vals); +} +void equalizer_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + *val = effect->Equalizer.LowGain; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + *val = effect->Equalizer.LowCutoff; + break; + + case AL_EQUALIZER_MID1_GAIN: + *val = effect->Equalizer.Mid1Gain; + break; + + case AL_EQUALIZER_MID1_CENTER: + *val = effect->Equalizer.Mid1Center; + break; + + case AL_EQUALIZER_MID1_WIDTH: + *val = effect->Equalizer.Mid1Width; + break; + + case AL_EQUALIZER_MID2_GAIN: + *val = effect->Equalizer.Mid2Gain; + break; + + case AL_EQUALIZER_MID2_CENTER: + *val = effect->Equalizer.Mid2Center; + break; + + case AL_EQUALIZER_MID2_WIDTH: + *val = effect->Equalizer.Mid2Width; + break; + + case AL_EQUALIZER_HIGH_GAIN: + *val = effect->Equalizer.HighGain; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + *val = effect->Equalizer.HighCutoff; + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ + equalizer_GetParamf(effect, context, param, vals); +} |