diff options
author | Chris Robinson <[email protected]> | 2011-10-01 02:09:17 -0700 |
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committer | Chris Robinson <[email protected]> | 2011-10-01 02:09:17 -0700 |
commit | 0e7dc93681278e73aa76ce3bf0cb0ff1e340455a (patch) | |
tree | a13c45b961ed5b278fc0473a9562f84962e8c9e9 /Alc/alcReverb.c | |
parent | a7bbf7a741a76f01059ca399ad27f1f4bcf665a1 (diff) |
Add some formatting spaces to the reverb state struct
Diffstat (limited to 'Alc/alcReverb.c')
-rw-r--r-- | Alc/alcReverb.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index c6d0f33c..1323c497 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -48,85 +48,109 @@ typedef struct ALverbState { // fragmentation and management code. ALfloat *SampleBuffer; ALuint TotalSamples; + // Master effect low-pass filter (2 chained 1-pole filters). FILTER LpFilter; ALfloat LpHistory[2]; + struct { // Modulator delay line. DelayLine Delay; + // The vibrato time is tracked with an index over a modulus-wrapped // range (in samples). ALuint Index; ALuint Range; + // The depth of frequency change (also in samples) and its filter. ALfloat Depth; ALfloat Coeff; ALfloat Filter; } Mod; + // Initial effect delay. DelayLine Delay; // The tap points for the initial delay. First tap goes to early // reflections, the last to late reverb. ALuint DelayTap[2]; + struct { // Output gain for early reflections. ALfloat Gain; + // Early reflections are done with 4 delay lines. ALfloat Coeff[4]; DelayLine Delay[4]; ALuint Offset[4]; + // The gain for each output channel based on 3D panning (only for the // EAX path). ALfloat PanGain[MAXCHANNELS]; } Early; + // Decorrelator delay line. DelayLine Decorrelator; // There are actually 4 decorrelator taps, but the first occurs at the // initial sample. ALuint DecoTap[3]; + struct { // Output gain for late reverb. ALfloat Gain; + // Attenuation to compensate for the modal density and decay rate of // the late lines. ALfloat DensityGain; + // The feed-back and feed-forward all-pass coefficient. ALfloat ApFeedCoeff; + // Mixing matrix coefficient. ALfloat MixCoeff; + // Late reverb has 4 parallel all-pass filters. ALfloat ApCoeff[4]; DelayLine ApDelay[4]; ALuint ApOffset[4]; + // In addition to 4 cyclical delay lines. ALfloat Coeff[4]; DelayLine Delay[4]; ALuint Offset[4]; + // The cyclical delay lines are 1-pole low-pass filtered. ALfloat LpCoeff[4]; ALfloat LpSample[4]; + // The gain for each output channel based on 3D panning (only for the // EAX path). ALfloat PanGain[MAXCHANNELS]; } Late; + struct { // Attenuation to compensate for the modal density and decay rate of // the echo line. ALfloat DensityGain; + // Echo delay and all-pass lines. DelayLine Delay; DelayLine ApDelay; + ALfloat Coeff; ALfloat ApFeedCoeff; ALfloat ApCoeff; + ALuint Offset; ALuint ApOffset; + // The echo line is 1-pole low-pass filtered. ALfloat LpCoeff; ALfloat LpSample; + // Echo mixing coefficients. ALfloat MixCoeff[2]; } Echo; + // The current read offset for all delay lines. ALuint Offset; |