diff options
author | Chris Robinson <[email protected]> | 2011-09-29 06:55:00 -0700 |
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committer | Chris Robinson <[email protected]> | 2011-09-29 06:55:00 -0700 |
commit | 9e2600cac4accf671382dad3add9ec1bad5bb2ca (patch) | |
tree | f32a63c941b3bf812f430db80f6f5c1366ef5b9b /Alc/alcReverb.c | |
parent | 3c27c24dec5cc6830a53b098d8e94cb3d28b4aeb (diff) |
Use fast float-to-int conversions for some mixer-related code
Diffstat (limited to 'Alc/alcReverb.c')
-rw-r--r-- | Alc/alcReverb.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index 92a82a51..52fb86da 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -247,7 +247,7 @@ static __inline ALfloat EAXModulation(ALverbState *State, ALfloat in) // Calculate the read offset and fraction between it and the next sample. frac = (1.0f + (State->Mod.Filter * sinus)); - offset = (ALuint)frac; + offset = fastf2u(frac); frac -= offset; // Get the two samples crossed by the offset, and feed the delay line @@ -610,7 +610,7 @@ static ALuint CalcLineLength(ALfloat length, ALintptrEXT offset, ALuint frequenc // All line lengths are powers of 2, calculated from their lengths, with // an additional sample in case of rounding errors. - samples = NextPowerOf2((ALuint)(length * frequency) + 1); + samples = NextPowerOf2(fastf2u(length * frequency) + 1); // All lines share a single sample buffer. Delay->Mask = samples - 1; Delay->Line = (ALfloat*)offset; @@ -733,15 +733,15 @@ static ALboolean ReverbDeviceUpdate(ALeffectState *effect, ALCdevice *Device) // so their offsets only need to be calculated once. for(index = 0;index < 4;index++) { - State->Early.Offset[index] = (ALuint)(EARLY_LINE_LENGTH[index] * + State->Early.Offset[index] = fastf2u(EARLY_LINE_LENGTH[index] * + frequency); + State->Late.ApOffset[index] = fastf2u(ALLPASS_LINE_LENGTH[index] * frequency); - State->Late.ApOffset[index] = (ALuint)(ALLPASS_LINE_LENGTH[index] * - frequency); } // The echo all-pass filter line length is static, so its offset only // needs to be calculated once. - State->Echo.ApOffset = (ALuint)(ECHO_ALLPASS_LENGTH * frequency); + State->Echo.ApOffset = fastf2u(ECHO_ALLPASS_LENGTH * frequency); return AL_TRUE; } @@ -864,9 +864,9 @@ static ALvoid UpdateModulator(ALfloat modTime, ALfloat modDepth, ALuint frequenc */ length = modTime * frequency; if (length >= 1.0f) { - State->Mod.Index = (ALuint)(State->Mod.Index * length / - State->Mod.Range); - State->Mod.Range = (ALuint)length; + State->Mod.Index = fastf2u(State->Mod.Index * length / + State->Mod.Range); + State->Mod.Range = fastf2u(length); } else { State->Mod.Index = 0; State->Mod.Range = 1; @@ -888,8 +888,8 @@ static ALvoid UpdateModulator(ALfloat modTime, ALfloat modDepth, ALuint frequenc static ALvoid UpdateDelayLine(ALfloat earlyDelay, ALfloat lateDelay, ALuint frequency, ALverbState *State) { // Calculate the initial delay taps. - State->DelayTap[0] = (ALuint)(earlyDelay * frequency); - State->DelayTap[1] = (ALuint)((earlyDelay + lateDelay) * frequency); + State->DelayTap[0] = fastf2u(earlyDelay * frequency); + State->DelayTap[1] = fastf2u((earlyDelay + lateDelay) * frequency); } // Update the early reflections gain and line coefficients. @@ -926,7 +926,7 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALverbState { length = (DECO_FRACTION * aluPow(DECO_MULTIPLIER, (ALfloat)index)) * LATE_LINE_LENGTH[0] * (1.0f + (density * LATE_LINE_MULTIPLIER)); - State->DecoTap[index] = (ALuint)(length * frequency); + State->DecoTap[index] = fastf2u(length * frequency); } } @@ -971,7 +971,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix LATE_LINE_MULTIPLIER)); // Calculate the delay offset for each cyclical delay line. - State->Late.Offset[index] = (ALuint)(length * frequency); + State->Late.Offset[index] = fastf2u(length * frequency); // Calculate the gain (coefficient) for each cyclical line. State->Late.Coeff[index] = CalcDecayCoeff(length, decayTime); @@ -992,7 +992,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALverbState *State) { // Update the offset and coefficient for the echo delay line. - State->Echo.Offset = (ALuint)(echoTime * frequency); + State->Echo.Offset = fastf2u(echoTime * frequency); // Calculate the decay coefficient for the echo line. State->Echo.Coeff = CalcDecayCoeff(echoTime, decayTime); |