diff options
author | Chris Robinson <[email protected]> | 2013-05-21 12:47:18 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2013-05-21 12:47:18 -0700 |
commit | a5d94f5d09be24bf34cbf8433a288cfd9ca396fb (patch) | |
tree | 456165199302b1b30bc68aadd4913f5d4ecf1572 /Alc/alcReverb.c | |
parent | af1936be5dd4724367bfb7a90965f8769aa4f705 (diff) |
Use factories to create and destroy effect states
Diffstat (limited to 'Alc/alcReverb.c')
-rw-r--r-- | Alc/alcReverb.c | 177 |
1 files changed, 105 insertions, 72 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index 01f4ab83..b3de2fad 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -31,6 +31,14 @@ #include "alFilter.h" #include "alError.h" + +typedef struct ALreverbStateFactory { + DERIVE_FROM_TYPE(ALeffectStateFactory); +} ALreverbStateFactory; + +static ALreverbStateFactory ReverbFactory; + + typedef struct DelayLine { // The delay lines use sample lengths that are powers of 2 to allow the @@ -1174,106 +1182,131 @@ static ALvoid ALreverbState_Destroy(ALreverbState *State) { free(State->SampleBuffer); State->SampleBuffer = NULL; +} - free(State); +static ALeffectStateFactory *ALreverbState_getCreator(void) +{ + return STATIC_CAST(ALeffectStateFactory, &ReverbFactory); } DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState); -// This creates the reverb state. It should be called only when the reverb -// effect is loaded into a slot that doesn't already have a reverb effect. -ALeffectState *ReverbCreate(void) + +static ALeffectState *ALreverbStateFactory_create(void) { - ALreverbState *State; + ALreverbState *state; ALuint index; - State = malloc(sizeof(ALreverbState)); - if(!State) return NULL; - SET_VTABLE2(ALreverbState, ALeffectState, State); + state = malloc(sizeof(ALreverbState)); + if(!state) return NULL; + SET_VTABLE2(ALreverbState, ALeffectState, state); - State->TotalSamples = 0; - State->SampleBuffer = NULL; + state->TotalSamples = 0; + state->SampleBuffer = NULL; - State->LpFilter.coeff = 0.0f; - State->LpFilter.history[0] = 0.0f; - State->LpFilter.history[1] = 0.0f; + state->LpFilter.coeff = 0.0f; + state->LpFilter.history[0] = 0.0f; + state->LpFilter.history[1] = 0.0f; - State->Mod.Delay.Mask = 0; - State->Mod.Delay.Line = NULL; - State->Mod.Index = 0; - State->Mod.Range = 1; - State->Mod.Depth = 0.0f; - State->Mod.Coeff = 0.0f; - State->Mod.Filter = 0.0f; + state->Mod.Delay.Mask = 0; + state->Mod.Delay.Line = NULL; + state->Mod.Index = 0; + state->Mod.Range = 1; + state->Mod.Depth = 0.0f; + state->Mod.Coeff = 0.0f; + state->Mod.Filter = 0.0f; - State->Delay.Mask = 0; - State->Delay.Line = NULL; - State->DelayTap[0] = 0; - State->DelayTap[1] = 0; + state->Delay.Mask = 0; + state->Delay.Line = NULL; + state->DelayTap[0] = 0; + state->DelayTap[1] = 0; - State->Early.Gain = 0.0f; + state->Early.Gain = 0.0f; for(index = 0;index < 4;index++) { - State->Early.Coeff[index] = 0.0f; - State->Early.Delay[index].Mask = 0; - State->Early.Delay[index].Line = NULL; - State->Early.Offset[index] = 0; + state->Early.Coeff[index] = 0.0f; + state->Early.Delay[index].Mask = 0; + state->Early.Delay[index].Line = NULL; + state->Early.Offset[index] = 0; } - State->Decorrelator.Mask = 0; - State->Decorrelator.Line = NULL; - State->DecoTap[0] = 0; - State->DecoTap[1] = 0; - State->DecoTap[2] = 0; + state->Decorrelator.Mask = 0; + state->Decorrelator.Line = NULL; + state->DecoTap[0] = 0; + state->DecoTap[1] = 0; + state->DecoTap[2] = 0; - State->Late.Gain = 0.0f; - State->Late.DensityGain = 0.0f; - State->Late.ApFeedCoeff = 0.0f; - State->Late.MixCoeff = 0.0f; + state->Late.Gain = 0.0f; + state->Late.DensityGain = 0.0f; + state->Late.ApFeedCoeff = 0.0f; + state->Late.MixCoeff = 0.0f; for(index = 0;index < 4;index++) { - State->Late.ApCoeff[index] = 0.0f; - State->Late.ApDelay[index].Mask = 0; - State->Late.ApDelay[index].Line = NULL; - State->Late.ApOffset[index] = 0; - - State->Late.Coeff[index] = 0.0f; - State->Late.Delay[index].Mask = 0; - State->Late.Delay[index].Line = NULL; - State->Late.Offset[index] = 0; - - State->Late.LpCoeff[index] = 0.0f; - State->Late.LpSample[index] = 0.0f; + state->Late.ApCoeff[index] = 0.0f; + state->Late.ApDelay[index].Mask = 0; + state->Late.ApDelay[index].Line = NULL; + state->Late.ApOffset[index] = 0; + + state->Late.Coeff[index] = 0.0f; + state->Late.Delay[index].Mask = 0; + state->Late.Delay[index].Line = NULL; + state->Late.Offset[index] = 0; + + state->Late.LpCoeff[index] = 0.0f; + state->Late.LpSample[index] = 0.0f; } for(index = 0;index < MaxChannels;index++) { - State->Early.PanGain[index] = 0.0f; - State->Late.PanGain[index] = 0.0f; + state->Early.PanGain[index] = 0.0f; + state->Late.PanGain[index] = 0.0f; } - State->Echo.DensityGain = 0.0f; - State->Echo.Delay.Mask = 0; - State->Echo.Delay.Line = NULL; - State->Echo.ApDelay.Mask = 0; - State->Echo.ApDelay.Line = NULL; - State->Echo.Coeff = 0.0f; - State->Echo.ApFeedCoeff = 0.0f; - State->Echo.ApCoeff = 0.0f; - State->Echo.Offset = 0; - State->Echo.ApOffset = 0; - State->Echo.LpCoeff = 0.0f; - State->Echo.LpSample = 0.0f; - State->Echo.MixCoeff[0] = 0.0f; - State->Echo.MixCoeff[1] = 0.0f; - - State->Offset = 0; - - State->Gain = State->Late.PanGain; - - return STATIC_CAST(ALeffectState, State); + state->Echo.DensityGain = 0.0f; + state->Echo.Delay.Mask = 0; + state->Echo.Delay.Line = NULL; + state->Echo.ApDelay.Mask = 0; + state->Echo.ApDelay.Line = NULL; + state->Echo.Coeff = 0.0f; + state->Echo.ApFeedCoeff = 0.0f; + state->Echo.ApCoeff = 0.0f; + state->Echo.Offset = 0; + state->Echo.ApOffset = 0; + state->Echo.LpCoeff = 0.0f; + state->Echo.LpSample = 0.0f; + state->Echo.MixCoeff[0] = 0.0f; + state->Echo.MixCoeff[1] = 0.0f; + + state->Offset = 0; + + state->Gain = state->Late.PanGain; + + return STATIC_CAST(ALeffectState, state); +} + +static ALvoid ALreverbStateFactory_destroy(ALeffectState *effect) +{ + ALreverbState *state = STATIC_UPCAST(ALreverbState, ALeffectState, effect); + ALreverbState_Destroy(state); + free(state); +} + +DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALreverbStateFactory); + + +static void init_reverb_factory(void) +{ + SET_VTABLE2(ALreverbStateFactory, ALeffectStateFactory, &ReverbFactory); } +ALeffectStateFactory *ALreverbStateFactory_getFactory(void) +{ + static pthread_once_t once = PTHREAD_ONCE_INIT; + pthread_once(&once, init_reverb_factory); + return STATIC_CAST(ALeffectStateFactory, &ReverbFactory); +} + + void eaxreverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) { switch(param) |