diff options
author | Chris Robinson <[email protected]> | 2013-05-20 01:32:02 -0700 |
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committer | Chris Robinson <[email protected]> | 2013-05-20 01:32:02 -0700 |
commit | 4c436b106d1a2b57e28fcaff0d5ec4a7abc6badc (patch) | |
tree | c1aff676a030f3581a28bfcb65a286c9910aaaa5 /Alc/alcReverb.c | |
parent | 1c523df16044730986ec745170d724fa82015ea0 (diff) |
Use some macros to help with deriving types
Diffstat (limited to 'Alc/alcReverb.c')
-rw-r--r-- | Alc/alcReverb.c | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index ab52ae77..ac9af905 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -40,8 +40,7 @@ typedef struct DelayLine } DelayLine; typedef struct ALverbState { - // Must be first in all effects! - ALeffectState state; + DERIVE_FROM_TYPE(ALeffectState); // All delay lines are allocated as a single buffer to reduce memory // fragmentation and management code. @@ -557,7 +556,7 @@ static __inline ALvoid EAXVerbPass(ALverbState *State, ALfloat in, ALfloat *REST // buffer. static ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]) { - ALverbState *State = (ALverbState*)effect; + ALverbState *State = GET_PARENT_TYPE(ALverbState, ALeffectState, effect); ALfloat (*RESTRICT out)[4] = State->ReverbSamples; ALuint index, c; @@ -580,7 +579,7 @@ static ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALflo // buffer. static ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]) { - ALverbState *State = (ALverbState*)effect; + ALverbState *State = GET_PARENT_TYPE(ALverbState, ALeffectState, effect); ALfloat (*RESTRICT early)[4] = State->EarlySamples; ALfloat (*RESTRICT late)[4] = State->ReverbSamples; ALuint index, c; @@ -727,7 +726,7 @@ static ALboolean AllocLines(ALuint frequency, ALverbState *State) // format) have been changed. static ALboolean ReverbDeviceUpdate(ALeffectState *effect, ALCdevice *Device) { - ALverbState *State = (ALverbState*)effect; + ALverbState *State = GET_PARENT_TYPE(ALverbState, ALeffectState, effect); ALuint frequency = Device->Frequency, index; // Allocate the delay lines. @@ -1079,19 +1078,19 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection // effect is loaded into a slot. static ALvoid ReverbUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot) { - ALverbState *State = (ALverbState*)effect; + ALverbState *State = GET_PARENT_TYPE(ALverbState, ALeffectState, effect); ALuint frequency = Device->Frequency; ALboolean isEAX = AL_FALSE; ALfloat cw, x, y, hfRatio; if(Slot->effect.type == AL_EFFECT_EAXREVERB && !EmulateEAXReverb) { - State->state.Process = EAXVerbProcess; + GET_DERIVED_TYPE(ALeffectState, State)->Process = EAXVerbProcess; isEAX = AL_TRUE; } else if(Slot->effect.type == AL_EFFECT_REVERB || EmulateEAXReverb) { - State->state.Process = VerbProcess; + GET_DERIVED_TYPE(ALeffectState, State)->Process = VerbProcess; isEAX = AL_FALSE; } @@ -1174,7 +1173,7 @@ static ALvoid ReverbUpdate(ALeffectState *effect, ALCdevice *Device, const ALeff // slot has a different (or no) effect loaded over the reverb effect. static ALvoid ReverbDestroy(ALeffectState *effect) { - ALverbState *State = (ALverbState*)effect; + ALverbState *State = GET_PARENT_TYPE(ALverbState, ALeffectState, effect); if(State) { free(State->SampleBuffer); @@ -1194,10 +1193,10 @@ ALeffectState *ReverbCreate(void) if(!State) return NULL; - State->state.Destroy = ReverbDestroy; - State->state.DeviceUpdate = ReverbDeviceUpdate; - State->state.Update = ReverbUpdate; - State->state.Process = VerbProcess; + GET_DERIVED_TYPE(ALeffectState, State)->Destroy = ReverbDestroy; + GET_DERIVED_TYPE(ALeffectState, State)->DeviceUpdate = ReverbDeviceUpdate; + GET_DERIVED_TYPE(ALeffectState, State)->Update = ReverbUpdate; + GET_DERIVED_TYPE(ALeffectState, State)->Process = VerbProcess; State->TotalSamples = 0; State->SampleBuffer = NULL; @@ -1279,7 +1278,7 @@ ALeffectState *ReverbCreate(void) State->Gain = State->Late.PanGain; - return &State->state; + return GET_DERIVED_TYPE(ALeffectState, State); } void eaxreverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) |