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authorChris Robinson <[email protected]>2019-01-09 18:29:22 -0800
committerChris Robinson <[email protected]>2019-01-09 18:29:22 -0800
commite7d77f5caa424597ab8023f92f00bfa50f8b78f8 (patch)
treec6a4796a02dd0e3349ab697f108335ce22794a47 /Alc/alu.cpp
parent30184613a53c9eb013fee10403aa9cd97d4ea5e1 (diff)
Use a vector for ALeffectslotArray
Diffstat (limited to 'Alc/alu.cpp')
-rw-r--r--Alc/alu.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/Alc/alu.cpp b/Alc/alu.cpp
index 42e31b88..55e4e5c7 100644
--- a/Alc/alu.cpp
+++ b/Alc/alu.cpp
@@ -28,6 +28,7 @@
#include <cmath>
#include <limits>
+#include <numeric>
#include <algorithm>
#include <functional>
@@ -1437,9 +1438,9 @@ void ProcessParamUpdates(ALCcontext *ctx, const ALeffectslotArray *slots)
{
bool cforce{CalcContextParams(ctx)};
bool force{CalcListenerParams(ctx) || cforce};
- std::for_each(slots->slot, slots->slot+slots->count,
- [ctx,cforce,&force](ALeffectslot *slot) -> void
- { force |= CalcEffectSlotParams(slot, ctx, cforce); }
+ force = std::accumulate(slots->begin(), slots->end(), force,
+ [ctx,cforce](bool force, ALeffectslot *slot) -> bool
+ { return CalcEffectSlotParams(slot, ctx, cforce) | force; }
);
std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire),
@@ -1463,7 +1464,7 @@ void ProcessContext(ALCcontext *ctx, const ALsizei SamplesToDo)
ProcessParamUpdates(ctx, auxslots);
/* Clear auxiliary effect slot mixing buffers. */
- std::for_each(auxslots->slot, auxslots->slot+auxslots->count,
+ std::for_each(auxslots->begin(), auxslots->end(),
[SamplesToDo](ALeffectslot *slot) -> void
{
std::for_each(slot->WetBuffer, slot->WetBuffer+slot->NumChannels,
@@ -1491,9 +1492,9 @@ void ProcessContext(ALCcontext *ctx, const ALsizei SamplesToDo)
);
/* Process effects. */
- if(auxslots->count < 1) return;
- auto slots = auxslots->slot;
- auto slots_end = slots + auxslots->count;
+ if(auxslots->size() < 1) return;
+ auto slots = auxslots->data();
+ auto slots_end = slots + auxslots->size();
/* First sort the slots into scratch storage, so that effects come before
* their effect target (or their targets' target).