diff options
author | Chris Robinson <[email protected]> | 2019-05-29 09:37:25 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-05-29 09:37:25 -0700 |
commit | ec3a6f8cded70aeb54e9c658fa68a680c017e1ef (patch) | |
tree | ba1d289c58645040cf0aaccaf6405dae8a87c414 /Alc/effects/autowah.cpp | |
parent | b923eb187991a8db56fd23cffa70f946ce24c1ff (diff) |
Use FloatBufferLine for the effect process method
Diffstat (limited to 'Alc/effects/autowah.cpp')
-rw-r--r-- | Alc/effects/autowah.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Alc/effects/autowah.cpp b/Alc/effects/autowah.cpp index dc03dee1..2b01f70a 100644 --- a/Alc/effects/autowah.cpp +++ b/Alc/effects/autowah.cpp @@ -72,7 +72,7 @@ struct ALautowahState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; DEF_NEWDEL(ALautowahState) }; @@ -128,7 +128,7 @@ void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, } } -void ALautowahState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) +void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) { const ALfloat attack_rate = mAttackRate; const ALfloat release_rate = mReleaseRate; @@ -194,8 +194,8 @@ void ALautowahState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT sampl mChans[c].Filter.z2 = z2; /* Now, mix the processed sound data to the output. */ - MixSamples(mBufferOut, numOutput, samplesOut, mChans[c].CurrentGains, - mChans[c].TargetGains, samplesToDo, 0, samplesToDo); + MixSamples(mBufferOut, numOutput, &reinterpret_cast<ALfloat(&)[BUFFERSIZE]>(samplesOut[0]), + mChans[c].CurrentGains, mChans[c].TargetGains, samplesToDo, 0, samplesToDo); } } |