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authorChris Robinson <[email protected]>2017-12-24 19:13:48 -0800
committerChris Robinson <[email protected]>2017-12-24 20:40:33 -0800
commitdabb99de8d9130d543728fe022c7f2f8d4f83118 (patch)
treec55e3d29e7c724c599719d0805ae2e52e25d2f07 /Alc/effects/chorus.c
parent254ebe5f9649bf338a6f584c0924d54e4f413bff (diff)
Don't offset the chorus/flanger delay and LFO
The delay being added to the scaled LFO will ensure a proper positive result regardless.
Diffstat (limited to 'Alc/effects/chorus.c')
-rw-r--r--Alc/effects/chorus.c29
1 files changed, 11 insertions, 18 deletions
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c
index 850108cf..b4b4ac5a 100644
--- a/Alc/effects/chorus.c
+++ b/Alc/effects/chorus.c
@@ -119,7 +119,6 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Conte
const ALCdevice *device = Context->Device;
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
- ALfloat delay;
ALfloat rate;
ALint phase;
@@ -134,13 +133,8 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Conte
}
/* The LFO depth is scaled to be relative to the sample delay. */
- delay = props->Chorus.Delay*frequency * FRACTIONONE;
- state->depth = props->Chorus.Depth * delay;
-
- /* Offset the delay so that the center point remains the same with the LFO
- * ranging from 0...2 instead of -1...+1.
- */
- state->delay = fastf2i(delay-state->depth + 0.5f);
+ state->delay = fastf2i(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f);
+ state->depth = props->Chorus.Depth * state->delay;
state->feedback = props->Chorus.Feedback;
@@ -192,7 +186,7 @@ static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsi
ALsizei i;
for(i = 0;i < todo;i++)
{
- delays[i] = fastf2i((2.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
+ delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
@@ -204,7 +198,7 @@ static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsi
ALsizei i;
for(i = 0;i < todo;i++)
{
- delays[i] = fastf2i((sinf(lfo_scale*offset)+1.0f) * depth) + delay;
+ delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
@@ -214,8 +208,7 @@ static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, c
{
const ALsizei bufmask = state->BufferLength-1;
const ALfloat feedback = state->feedback;
- const ALsizei avgdelay = (state->delay+fastf2i(state->depth) + (FRACTIONONE>>1)) >>
- FRACTIONBITS;
+ const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
ALfloat *restrict delaybuf = state->SampleBuffer;
ALsizei offset = state->offset;
ALsizei i, c;
@@ -254,16 +247,16 @@ static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, c
delaybuf[offset&bufmask] = SamplesIn[0][base+i];
// Tap for the left output.
- delay = moddelays[0][i] >> FRACTIONBITS;
+ delay = offset - (moddelays[0][i]>>FRACTIONBITS);
mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
- temps[0][i] = delaybuf[(offset-delay) & bufmask]*(1.0f-mu) +
- delaybuf[(offset-(delay+1)) & bufmask]*mu;
+ temps[0][i] = delaybuf[(delay ) & bufmask]*(1.0f-mu) +
+ delaybuf[(delay-1) & bufmask]*( mu);
// Tap for the right output.
- delay = moddelays[1][i] >> FRACTIONBITS;
+ delay = offset - (moddelays[1][i]>>FRACTIONBITS);
mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
- temps[1][i] = delaybuf[(offset-delay) & bufmask]*(1.0f-mu) +
- delaybuf[(offset-(delay+1)) & bufmask]*mu;
+ temps[1][i] = delaybuf[(delay ) & bufmask]*(1.0f-mu) +
+ delaybuf[(delay-1) & bufmask]*( mu);
// Accumulate feedback from the average delay of the taps.
delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;