diff options
author | Chris Robinson <[email protected]> | 2017-09-21 05:42:35 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-09-21 05:42:35 -0700 |
commit | 90cedbea49e9756d97033962f6c1145991bc7095 (patch) | |
tree | df6c91ac4c7f17b33b9153994ccf3fbaf3ce9a70 /Alc/effects/dedicated.c | |
parent | 0b243f1aaf5251823bb0fda7fbb9cf30706fdf33 (diff) |
Pass the context to the auxiliary effect update method
Diffstat (limited to 'Alc/effects/dedicated.c')
-rw-r--r-- | Alc/effects/dedicated.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c index 52d0ec6d..32e5b49e 100644 --- a/Alc/effects/dedicated.c +++ b/Alc/effects/dedicated.c @@ -37,7 +37,7 @@ typedef struct ALdedicatedState { static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state); static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device); -static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState) @@ -65,16 +65,17 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), return AL_TRUE; } -static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props) +static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { + const ALCdevice *device = context->Device; ALfloat Gain; ALuint i; for(i = 0;i < MAX_OUTPUT_CHANNELS;i++) state->gains[i] = 0.0f; - Gain = Slot->Params.Gain * props->Dedicated.Gain; - if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) + Gain = slot->Params.Gain * props->Dedicated.Gain; + if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { int idx; if((idx=GetChannelIdxByName(device->RealOut, LFE)) != -1) @@ -84,7 +85,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice * state->gains[idx] = Gain; } } - else if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) + else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) { int idx; /* Dialog goes to the front-center speaker if it exists, otherwise it |