diff options
author | Chris Robinson <[email protected]> | 2019-07-28 18:56:04 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-07-28 18:56:04 -0700 |
commit | cb3e96e75640730b9391f0d2d922eecd9ee2ce79 (patch) | |
tree | 23520551bddb2a80354e44da47f54201fdc084f0 /Alc/effects/dedicated.cpp | |
parent | 93e60919c8f387c36c267ca9faa1ac653254aea6 (diff) |
Rename Alc to alc
Diffstat (limited to 'Alc/effects/dedicated.cpp')
-rw-r--r-- | Alc/effects/dedicated.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/Alc/effects/dedicated.cpp b/Alc/effects/dedicated.cpp deleted file mode 100644 index b31b3750..00000000 --- a/Alc/effects/dedicated.cpp +++ /dev/null @@ -1,159 +0,0 @@ -/** - * OpenAL cross platform audio library - * Copyright (C) 2011 by Chris Robinson. - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - * Or go to http://www.gnu.org/copyleft/lgpl.html - */ - -#include "config.h" - -#include <cstdlib> -#include <cmath> -#include <algorithm> - -#include "alcmain.h" -#include "alcontext.h" -#include "alAuxEffectSlot.h" -#include "alError.h" -#include "alu.h" - - -namespace { - -struct DedicatedState final : public EffectState { - ALfloat mCurrentGains[MAX_OUTPUT_CHANNELS]; - ALfloat mTargetGains[MAX_OUTPUT_CHANNELS]; - - - ALboolean deviceUpdate(const ALCdevice *device) override; - void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; - - DEF_NEWDEL(DedicatedState) -}; - -ALboolean DedicatedState::deviceUpdate(const ALCdevice*) -{ - std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f); - return AL_TRUE; -} - -void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) -{ - std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f); - - const ALfloat Gain{slot->Params.Gain * props->Dedicated.Gain}; - - if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) - { - const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, LFE)}; - if(idx != -1) - { - mOutTarget = target.RealOut->Buffer; - mTargetGains[idx] = Gain; - } - } - else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) - { - /* Dialog goes to the front-center speaker if it exists, otherwise it - * plays from the front-center location. */ - const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, FrontCenter)}; - if(idx != -1) - { - mOutTarget = target.RealOut->Buffer; - mTargetGains[idx] = Gain; - } - else - { - ALfloat coeffs[MAX_AMBI_CHANNELS]; - CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs); - - mOutTarget = target.Main->Buffer; - ComputePanGains(target.Main, coeffs, Gain, mTargetGains); - } - } -} - -void DedicatedState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) -{ - MixSamples(samplesIn[0].data(), samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0, - samplesToDo); -} - - -void Dedicated_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) -{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } -void Dedicated_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } -void Dedicated_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) -{ - switch(param) - { - case AL_DEDICATED_GAIN: - if(!(val >= 0.0f && std::isfinite(val))) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range"); - props->Dedicated.Gain = val; - break; - - default: - alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); - } -} -void Dedicated_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) -{ Dedicated_setParamf(props, context, param, vals[0]); } - -void Dedicated_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } -void Dedicated_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } -void Dedicated_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) -{ - switch(param) - { - case AL_DEDICATED_GAIN: - *val = props->Dedicated.Gain; - break; - - default: - alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); - } -} -void Dedicated_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) -{ Dedicated_getParamf(props, context, param, vals); } - -DEFINE_ALEFFECT_VTABLE(Dedicated); - - -struct DedicatedStateFactory final : public EffectStateFactory { - EffectState *create() override { return new DedicatedState{}; } - EffectProps getDefaultProps() const noexcept override; - const EffectVtable *getEffectVtable() const noexcept override { return &Dedicated_vtable; } -}; - -EffectProps DedicatedStateFactory::getDefaultProps() const noexcept -{ - EffectProps props{}; - props.Dedicated.Gain = 1.0f; - return props; -} - -} // namespace - -EffectStateFactory *DedicatedStateFactory_getFactory() -{ - static DedicatedStateFactory DedicatedFactory{}; - return &DedicatedFactory; -} |