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authorChris Robinson <[email protected]>2017-05-02 04:54:59 -0700
committerChris Robinson <[email protected]>2017-05-02 04:54:59 -0700
commit53c3d48fe0714f3b7a6cf4d12b28ed611277224d (patch)
treec9df100395d61ff1fe3280e08f8a1274c22d0aeb /Alc/effects/distortion.c
parent1e5334176eb2bd9bae367218570a5fd24597f827 (diff)
Change some ALuint parameters to ALsizei
Diffstat (limited to 'Alc/effects/distortion.c')
-rw-r--r--Alc/effects/distortion.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c
index 84063e84..4619894d 100644
--- a/Alc/effects/distortion.c
+++ b/Alc/effects/distortion.c
@@ -46,7 +46,7 @@ typedef struct ALdistortionState {
static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
-static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
@@ -106,17 +106,16 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
ComputeAmbientGains(Device->Dry, Slot->Params.Gain, state->Gain);
}
-static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
+static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALfloat fc = state->edge_coeff;
- ALuint base;
- ALuint it;
- ALuint kt;
+ ALsizei it, kt;
+ ALsizei base;
for(base = 0;base < SamplesToDo;)
{
float buffer[2][64 * 4];
- ALuint td = minu(64, SamplesToDo-base);
+ ALsizei td = mini(64, SamplesToDo-base);
/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
* improves distortion quality and allows to implement lowpass and