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authorChris Robinson <[email protected]>2018-04-01 16:39:20 -0700
committerChris Robinson <[email protected]>2018-04-01 16:39:20 -0700
commit414b56edec5441211dc924fef365c54267c04f1c (patch)
treefaf308d05cd1dfc2b84c2a5b1820a702b92272ba /Alc/effects/echo.c
parent334bc4f551af15281a9109200f5ffb34f22c67c1 (diff)
Initialize COM using the multithreaded apartment
I honestly have no idea which is the correct (or better) mode to use given the confusing mess COM is, but CoInitialize uses single-threaded apartments which seems to be a problem for with at least a couple games in the STALKER series (the call fails, which causes us to drop back to the DSound backend).
Diffstat (limited to 'Alc/effects/echo.c')
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