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author | Chris Robinson <[email protected]> | 2018-04-01 16:39:20 -0700 |
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committer | Chris Robinson <[email protected]> | 2018-04-01 16:39:20 -0700 |
commit | 414b56edec5441211dc924fef365c54267c04f1c (patch) | |
tree | faf308d05cd1dfc2b84c2a5b1820a702b92272ba /Alc/effects/echo.c | |
parent | 334bc4f551af15281a9109200f5ffb34f22c67c1 (diff) |
Initialize COM using the multithreaded apartment
I honestly have no idea which is the correct (or better) mode to use given the
confusing mess COM is, but CoInitialize uses single-threaded apartments which
seems to be a problem for with at least a couple games in the STALKER series
(the call fails, which causes us to drop back to the DSound backend).
Diffstat (limited to 'Alc/effects/echo.c')
0 files changed, 0 insertions, 0 deletions