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authorChris Robinson <[email protected]>2017-05-02 04:54:59 -0700
committerChris Robinson <[email protected]>2017-05-02 04:54:59 -0700
commit53c3d48fe0714f3b7a6cf4d12b28ed611277224d (patch)
treec9df100395d61ff1fe3280e08f8a1274c22d0aeb /Alc/effects/echo.c
parent1e5334176eb2bd9bae367218570a5fd24597f827 (diff)
Change some ALuint parameters to ALsizei
Diffstat (limited to 'Alc/effects/echo.c')
-rw-r--r--Alc/effects/echo.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c
index 1c37752f..c0b1bf63 100644
--- a/Alc/effects/echo.c
+++ b/Alc/effects/echo.c
@@ -53,7 +53,7 @@ typedef struct ALechoState {
static ALvoid ALechoState_Destruct(ALechoState *state);
static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
-static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALechoState)
DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
@@ -142,14 +142,14 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
}
-static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
+static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
const ALsizei mask = state->BufferLength-1;
const ALsizei tap1 = state->Tap[0].delay;
const ALsizei tap2 = state->Tap[1].delay;
ALsizei offset = state->Offset;
ALfloat x[2], y[2], in, out;
- ALuint base, k;
+ ALsizei base, k;
ALsizei i;
x[0] = state->Filter.x[0];