diff options
author | Chris Robinson <[email protected]> | 2016-09-12 11:48:15 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-09-12 11:48:15 -0700 |
commit | 53d8a496736c61b9cde5d982737bed98b2f72004 (patch) | |
tree | df7338078af31cddfc6151b855979be7b19979b0 /Alc/effects/equalizer.c | |
parent | 46b3e1d08ca10e809eb2e20b6371812958b97e1f (diff) |
Call ALfilterState_processC directly
It's the only implementation currently, so there's no point to having it stored
as a function pointer in the filter struct. Even if there were SIMD versions,
it'd be a global selection, not per-instance.
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r-- | Alc/effects/equalizer.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c index 61932ffb..1a63b418 100644 --- a/Alc/effects/equalizer.c +++ b/Alc/effects/equalizer.c @@ -151,7 +151,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[0][i].b0 = state->filter[0][0].b0; state->filter[0][i].b1 = state->filter[0][0].b1; state->filter[0][i].b2 = state->filter[0][0].b2; - state->filter[0][i].process = state->filter[0][0].process; } gain = props->Equalizer.Mid1Gain; @@ -168,7 +167,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[1][i].b0 = state->filter[1][0].b0; state->filter[1][i].b1 = state->filter[1][0].b1; state->filter[1][i].b2 = state->filter[1][0].b2; - state->filter[1][i].process = state->filter[1][0].process; } gain = props->Equalizer.Mid2Gain; @@ -185,7 +183,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[2][i].b0 = state->filter[2][0].b0; state->filter[2][i].b1 = state->filter[2][0].b1; state->filter[2][i].b2 = state->filter[2][0].b2; - state->filter[2][i].process = state->filter[2][0].process; } gain = sqrtf(props->Equalizer.HighGain); @@ -200,7 +197,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[3][i].b0 = state->filter[3][0].b0; state->filter[3][i].b1 = state->filter[3][0].b1; state->filter[3][i].b2 = state->filter[3][0].b2; - state->filter[3][i].process = state->filter[3][0].process; } } |