diff options
author | Chris Robinson <[email protected]> | 2016-08-25 03:42:43 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-08-25 03:49:57 -0700 |
commit | 0fbf34fb4592aa29fcbf4e725719cb253e7d3a78 (patch) | |
tree | b378b50a61dd604bb7d2baadb127834c4c55e678 /Alc/effects/equalizer.c | |
parent | d8e9b3c621762e3d9e2b81034e19aa0d671247ae (diff) |
Add a ref count to ALeffectState
This is mostly just reorganizing the effects to call the Construct method which
initializes the ref count.
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r-- | Alc/effects/equalizer.c | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c index 96676d34..2b59cb37 100644 --- a/Alc/effects/equalizer.c +++ b/Alc/effects/equalizer.c @@ -87,6 +87,31 @@ typedef struct ALequalizerState { ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES]; } ALequalizerState; +static ALvoid ALequalizerState_Destruct(ALequalizerState *state); +static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device); +static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALequalizerState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState); + + +static void ALequalizerState_Construct(ALequalizerState *state) +{ + int it, ft; + + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALequalizerState, ALeffectState, state); + + /* Initialize sample history only on filter creation to avoid */ + /* sound clicks if filter settings were changed in runtime. */ + for(it = 0; it < 4; it++) + { + for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++) + ALfilterState_clear(&state->filter[it][ft]); + } +} + static ALvoid ALequalizerState_Destruct(ALequalizerState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); @@ -223,10 +248,6 @@ static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesTo } } -DECLARE_DEFAULT_ALLOCATORS(ALequalizerState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState); - typedef struct ALequalizerStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -235,19 +256,9 @@ typedef struct ALequalizerStateFactory { ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory)) { ALequalizerState *state; - int it, ft; - state = ALequalizerState_New(sizeof(*state)); + NEW_OBJ0(state, ALequalizerState)(); if(!state) return NULL; - SET_VTABLE2(ALequalizerState, ALeffectState, state); - - /* Initialize sample history only on filter creation to avoid */ - /* sound clicks if filter settings were changed in runtime. */ - for(it = 0; it < 4; it++) - { - for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++) - ALfilterState_clear(&state->filter[it][ft]); - } return STATIC_CAST(ALeffectState, state); } |