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authorChris Robinson <[email protected]>2013-10-07 14:49:36 -0700
committerChris Robinson <[email protected]>2013-10-07 14:49:36 -0700
commitb42fcce014da2c866a3d64f8f4831baed2f46e6f (patch)
tree41b9df2f2e2f7465e5147aafaa8dcf3ba67fd6f5 /Alc/effects/equalizer.c
parentfc31a414732d1b45f69f66236bb52b8226762db5 (diff)
Use inline initialization for effect state factory vtables
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r--Alc/effects/equalizer.c21
1 files changed, 6 insertions, 15 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index dba6cc3a..d5bd2caf 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -30,13 +30,6 @@
#include "alu.h"
-typedef struct ALequalizerStateFactory {
- DERIVE_FROM_TYPE(ALeffectStateFactory);
-} ALequalizerStateFactory;
-
-static ALequalizerStateFactory EqualizerFactory;
-
-
/* The document "Effects Extension Guide.pdf" says that low and high *
* frequencies are cutoff frequencies. This is not fully correct, they *
* are corner frequencies for low and high shelf filters. If they were *
@@ -170,6 +163,10 @@ static void ALequalizerState_Delete(ALequalizerState *state)
DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
+typedef struct ALequalizerStateFactory {
+ DERIVE_FROM_TYPE(ALeffectStateFactory);
+} ALequalizerStateFactory;
+
ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
{
ALequalizerState *state;
@@ -189,16 +186,10 @@ ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(fa
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
-
-static void init_equalizer_factory(void)
-{
- SET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory, &EqualizerFactory);
-}
-
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
{
- static pthread_once_t once = PTHREAD_ONCE_INIT;
- pthread_once(&once, init_equalizer_factory);
+ static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
+
return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
}