diff options
author | Chris Robinson <[email protected]> | 2013-05-23 21:33:16 -0700 |
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committer | Chris Robinson <[email protected]> | 2013-05-23 21:33:16 -0700 |
commit | 357cf72ab33ef1807da8ea6ce4633fd8e2a89553 (patch) | |
tree | e8fc4fb0183ae56bf15c31f9bf28890201ee143c /Alc/effects/equalizer.c | |
parent | 23766831282507bc09b223b4ecb645490b5fab0b (diff) |
Move remaining effects to the effects subdir
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r-- | Alc/effects/equalizer.c | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c new file mode 100644 index 00000000..d397a9ba --- /dev/null +++ b/Alc/effects/equalizer.c @@ -0,0 +1,499 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2013 by Mike Gorchak + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <math.h> +#include <stdlib.h> + +#include "alMain.h" +#include "alFilter.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" + + +typedef struct ALequalizerStateFactory { + DERIVE_FROM_TYPE(ALeffectStateFactory); +} ALequalizerStateFactory; + +static ALequalizerStateFactory EqualizerFactory; + + +/* The document "Effects Extension Guide.pdf" says that low and high * + * frequencies are cutoff frequencies. This is not fully correct, they * + * are corner frequencies for low and high shelf filters. If they were * + * just cutoff frequencies, there would be no need in cutoff frequency * + * gains, which are present. Documentation for "Creative Proteus X2" * + * software describes 4-band equalizer functionality in a much better * + * way. This equalizer seems to be a predecessor of OpenAL 4-band * + * equalizer. With low and high shelf filters we are able to cutoff * + * frequencies below and/or above corner frequencies using attenuation * + * gains (below 1.0) and amplify all low and/or high frequencies using * + * gains above 1.0. * + * * + * Low-shelf Low Mid Band High Mid Band High-shelf * + * corner center center corner * + * frequency frequency frequency frequency * + * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz * + * * + * | | | | * + * | | | | * + * B -----+ /--+--\ /--+--\ +----- * + * O |\ | | | | | | /| * + * O | \ - | - - | - / | * + * S + | \ | | | | | | / | * + * T | | | | | | | | | | * + * ---------+---------------+------------------+---------------+-------- * + * C | | | | | | | | | | * + * U - | / | | | | | | \ | * + * T | / - | - - | - \ | * + * O |/ | | | | | | \| * + * F -----+ \--+--/ \--+--/ +----- * + * F | | | | * + * | | | | * + * * + * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation * + * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in * + * octaves for two mid bands. * + * * + * Implementation is based on the "Cookbook formulae for audio EQ biquad * + * filter coefficients" by Robert Bristow-Johnson * + * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */ + +typedef enum ALEQFilterType { + LOW_SHELF, + HIGH_SHELF, + PEAKING +} ALEQFilterType; + +typedef struct ALEQFilter { + ALEQFilterType type; + ALfloat x[2]; /* History of two last input samples */ + ALfloat y[2]; /* History of two last output samples */ + ALfloat a[3]; /* Transfer function coefficients "a" */ + ALfloat b[3]; /* Transfer function coefficients "b" */ +} ALEQFilter; + +typedef struct ALequalizerState { + DERIVE_FROM_TYPE(ALeffectState); + + /* Effect gains for each channel */ + ALfloat Gain[MaxChannels]; + + /* Effect parameters */ + ALEQFilter bandfilter[4]; +} ALequalizerState; + +static ALvoid ALequalizerState_Destruct(ALequalizerState *state) +{ + (void)state; +} + +static ALboolean ALequalizerState_DeviceUpdate(ALequalizerState *state, ALCdevice *device) +{ + return AL_TRUE; + (void)state; + (void)device; +} + +static ALvoid ALequalizerState_Update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot) +{ + ALfloat frequency = (ALfloat)device->Frequency; + ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain; + ALuint it; + + for(it = 0;it < MaxChannels;it++) + state->Gain[it] = 0.0f; + for(it = 0; it < device->NumChan; it++) + { + enum Channel chan = device->Speaker2Chan[it]; + state->Gain[chan] = gain; + } + + /* Calculate coefficients for the each type of filter */ + for(it = 0; it < 4; it++) + { + ALfloat gain; + ALfloat filter_frequency; + ALfloat bandwidth = 0.0f; + ALfloat w0; + ALfloat alpha = 0.0f; + + /* convert linear gains to filter gains */ + switch (it) + { + case 0: /* Low Shelf */ + gain = powf(10.0f, (20.0f * log10f(slot->effect.Equalizer.LowGain)) / 40.0f); + filter_frequency = slot->effect.Equalizer.LowCutoff; + break; + case 1: /* Peaking */ + gain = powf(10.0f, (20.0f * log10f(slot->effect.Equalizer.Mid1Gain)) / 40.0f); + filter_frequency = slot->effect.Equalizer.Mid1Center; + bandwidth = slot->effect.Equalizer.Mid1Width; + break; + case 2: /* Peaking */ + gain = powf(10.0f, (20.0f * log10f(slot->effect.Equalizer.Mid2Gain)) / 40.0f); + filter_frequency = slot->effect.Equalizer.Mid2Center; + bandwidth = slot->effect.Equalizer.Mid2Width; + break; + case 3: /* High Shelf */ + gain = powf(10.0f, (20.0f * log10f(slot->effect.Equalizer.HighGain)) / 40.0f); + filter_frequency = slot->effect.Equalizer.HighCutoff; + break; + } + + w0 = 2.0f*F_PI * filter_frequency / frequency; + + /* Calculate filter coefficients depending on filter type */ + switch(state->bandfilter[it].type) + { + case LOW_SHELF: + alpha = sinf(w0) / 2.0f * sqrtf((gain + 1.0f / gain) * + (1.0f / 0.75f - 1.0f) + 2.0f); + state->bandfilter[it].b[0] = gain * ((gain + 1.0f) - + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].b[1] = 2.0f * gain * ((gain - 1.0f) - + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].b[2] = gain * ((gain + 1.0f) - + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].a[0] = (gain + 1.0f) + + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha; + state->bandfilter[it].a[1] = -2.0f * ((gain - 1.0f) + + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].a[2] = (gain + 1.0f) + + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha; + break; + case HIGH_SHELF: + alpha = sinf(w0) / 2.0f * sqrtf((gain + 1.0f / gain) * + (1.0f / 0.75f - 1.0f) + 2.0f); + state->bandfilter[it].b[0] = gain * ((gain + 1.0f) + + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].b[1] = -2.0f * gain * ((gain - 1.0f) + + (gain + 1.0f) * + cosf(w0)); + state->bandfilter[it].b[2] = gain * ((gain + 1.0f) + + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha); + state->bandfilter[it].a[0] = (gain + 1.0f) - + (gain - 1.0f) * cosf(w0) + + 2.0f * sqrtf(gain) * alpha; + state->bandfilter[it].a[1] = 2.0f * ((gain - 1.0f) - + (gain + 1.0f) * cosf(w0)); + state->bandfilter[it].a[2] = (gain + 1.0f) - + (gain - 1.0f) * cosf(w0) - + 2.0f * sqrtf(gain) * alpha; + break; + case PEAKING: + alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0)); + state->bandfilter[it].b[0] = 1.0f + alpha * gain; + state->bandfilter[it].b[1] = -2.0f * cosf(w0); + state->bandfilter[it].b[2] = 1.0f - alpha * gain; + state->bandfilter[it].a[0] = 1.0f + alpha / gain; + state->bandfilter[it].a[1] = -2.0f * cosf(w0); + state->bandfilter[it].a[2] = 1.0f - alpha / gain; + break; + } + } +} + +static ALvoid ALequalizerState_Process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE]) +{ + ALuint base; + ALuint it; + ALuint kt; + ALuint ft; + + for(base = 0;base < SamplesToDo;) + { + ALfloat temps[64]; + ALuint td = minu(SamplesToDo-base, 64); + + for(it = 0;it < td;it++) + { + ALfloat smp = SamplesIn[base+it]; + ALfloat tempsmp; + + for(ft = 0;ft < 4;ft++) + { + ALEQFilter *filter = &state->bandfilter[ft]; + + tempsmp = filter->b[0] / filter->a[0] * smp + + filter->b[1] / filter->a[0] * filter->x[0] + + filter->b[2] / filter->a[0] * filter->x[1] - + filter->a[1] / filter->a[0] * filter->y[0] - + filter->a[2] / filter->a[0] * filter->y[1]; + + filter->x[1] = filter->x[0]; + filter->x[0] = smp; + filter->y[1] = filter->y[0]; + filter->y[0] = tempsmp; + smp = tempsmp; + } + + temps[it] = smp; + } + + for(kt = 0;kt < MaxChannels;kt++) + { + ALfloat gain = state->Gain[kt]; + if(!(gain > 0.00001f)) + continue; + + for(it = 0;it < td;it++) + SamplesOut[kt][base+it] += gain * temps[it]; + } + + base += td; + } +} + +static ALeffectStateFactory *ALequalizerState_getCreator(void) +{ + return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory); +} + +DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState); + + +ALeffectState *ALequalizerStateFactory_create(void) +{ + ALequalizerState *state; + int it; + + state = malloc(sizeof(*state)); + if(!state) return NULL; + SET_VTABLE2(ALequalizerState, ALeffectState, state); + + state->bandfilter[0].type = LOW_SHELF; + state->bandfilter[1].type = PEAKING; + state->bandfilter[2].type = PEAKING; + state->bandfilter[3].type = HIGH_SHELF; + + /* Initialize sample history only on filter creation to avoid */ + /* sound clicks if filter settings were changed in runtime. */ + for(it = 0; it < 4; it++) + { + state->bandfilter[it].x[0] = 0.0f; + state->bandfilter[it].x[1] = 0.0f; + state->bandfilter[it].y[0] = 0.0f; + state->bandfilter[it].y[1] = 0.0f; + } + + return STATIC_CAST(ALeffectState, state); +} + +static ALvoid ALequalizerStateFactory_destroy(ALeffectState *effect) +{ + ALequalizerState *state = STATIC_UPCAST(ALequalizerState, ALeffectState, effect); + ALequalizerState_Destruct(state); + free(state); +} + +DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory); + + +static void init_equalizer_factory(void) +{ + SET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory, &EqualizerFactory); +} + +ALeffectStateFactory *ALequalizerStateFactory_getFactory(void) +{ + static pthread_once_t once = PTHREAD_ONCE_INIT; + pthread_once(&once, init_equalizer_factory); + return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory); +} + + +void equalizer_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ + equalizer_SetParami(effect, context, param, vals[0]); +} +void equalizer_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + if(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN) + effect->Equalizer.LowGain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_LOW_CUTOFF: + if(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF) + effect->Equalizer.LowCutoff = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_GAIN: + if(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN) + effect->Equalizer.Mid1Gain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_CENTER: + if(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER) + effect->Equalizer.Mid1Center = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID1_WIDTH: + if(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH) + effect->Equalizer.Mid1Width = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_GAIN: + if(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN) + effect->Equalizer.Mid2Gain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_CENTER: + if(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER) + effect->Equalizer.Mid2Center = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_MID2_WIDTH: + if(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH) + effect->Equalizer.Mid2Width = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_HIGH_GAIN: + if(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN) + effect->Equalizer.HighGain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + if(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF) + effect->Equalizer.HighCutoff = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ + equalizer_SetParamf(effect, context, param, vals[0]); +} + +void equalizer_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ + equalizer_GetParami(effect, context, param, vals); +} +void equalizer_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + *val = effect->Equalizer.LowGain; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + *val = effect->Equalizer.LowCutoff; + break; + + case AL_EQUALIZER_MID1_GAIN: + *val = effect->Equalizer.Mid1Gain; + break; + + case AL_EQUALIZER_MID1_CENTER: + *val = effect->Equalizer.Mid1Center; + break; + + case AL_EQUALIZER_MID1_WIDTH: + *val = effect->Equalizer.Mid1Width; + break; + + case AL_EQUALIZER_MID2_GAIN: + *val = effect->Equalizer.Mid2Gain; + break; + + case AL_EQUALIZER_MID2_CENTER: + *val = effect->Equalizer.Mid2Center; + break; + + case AL_EQUALIZER_MID2_WIDTH: + *val = effect->Equalizer.Mid2Width; + break; + + case AL_EQUALIZER_HIGH_GAIN: + *val = effect->Equalizer.HighGain; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + *val = effect->Equalizer.HighCutoff; + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void equalizer_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ + equalizer_GetParamf(effect, context, param, vals); +} |