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authorChris Robinson <[email protected]>2013-10-03 05:02:16 -0700
committerChris Robinson <[email protected]>2013-10-03 05:02:16 -0700
commit764ea95781486f86c7be956e84cf97ab893ac07b (patch)
treea6fc6b17121a2f4cab499b97a59378470fb3cb75 /Alc/effects/equalizer.c
parent99fa5911bc9f427c96fe800f94d31e4942805fd2 (diff)
Use helpers to set channel gain arrays
Also avoid unnecessary clearing.
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r--Alc/effects/equalizer.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index fd79462f..3fd0b0f7 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -104,15 +104,8 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device
{
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
- ALuint it;
- for(it = 0;it < MaxChannels;it++)
- state->Gain[it] = 0.0f;
- for(it = 0; it < device->NumChan; it++)
- {
- enum Channel chan = device->Speaker2Chan[it];
- state->Gain[chan] = gain;
- }
+ SetGains(device, gain, state->Gain);
/* Calculate coefficients for the each type of filter */
ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,