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authorChris Robinson <[email protected]>2014-10-11 09:35:32 -0700
committerChris Robinson <[email protected]>2014-10-11 09:35:32 -0700
commita77387b5490e8f40c682118c2a1c192cddc06939 (patch)
tree5a6dcf4784f59c7968fc3a7b502bfcb98d1624d3 /Alc/effects/equalizer.c
parent79163b075517c88c86c8f63f32669c75f2c66404 (diff)
Avoid taking the square-root of the ambient gain
Although it is more correct for preserving the apparent volume, the ambisonics- based panning does not work on the same power scale, making it louder by comparison.
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r--Alc/effects/equalizer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index 5677426d..d04f36ee 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -93,7 +93,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
{
ALfloat frequency = (ALfloat)device->Frequency;
- ALfloat gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain;
+ ALfloat gain = 1.0f/device->NumSpeakers * slot->Gain;
SetGains(device, gain, state->Gain);