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authorChris Robinson <[email protected]>2016-05-13 18:28:01 -0700
committerChris Robinson <[email protected]>2016-05-13 18:28:01 -0700
commit93a94d177c4bb0b9c8feb85420a388d32df4cc8f (patch)
tree9a395a1ce06ed8e6057c6b74ae520f8140fa977e /Alc/effects/flanger.c
parent59cd6230a661d5cee69c0a44c4dde152eed9f865 (diff)
Get rid of an unnecessary copy of ALeffectProps
Diffstat (limited to 'Alc/effects/flanger.c')
-rw-r--r--Alc/effects/flanger.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/Alc/effects/flanger.c b/Alc/effects/flanger.c
index 966622e6..7b55977e 100644
--- a/Alc/effects/flanger.c
+++ b/Alc/effects/flanger.c
@@ -92,14 +92,14 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
return AL_TRUE;
}
-static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
- switch(Slot->Params.EffectProps.Flanger.Waveform)
+ switch(props->Flanger.Waveform)
{
case AL_FLANGER_WAVEFORM_TRIANGLE:
state->waveform = FWF_Triangle;
@@ -108,9 +108,9 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
state->waveform = FWF_Sinusoid;
break;
}
- state->depth = Slot->Params.EffectProps.Flanger.Depth;
- state->feedback = Slot->Params.EffectProps.Flanger.Feedback;
- state->delay = fastf2i(Slot->Params.EffectProps.Flanger.Delay * frequency);
+ state->depth = props->Flanger.Depth;
+ state->feedback = props->Flanger.Feedback;
+ state->delay = fastf2i(props->Flanger.Delay * frequency);
/* Gains for left and right sides */
CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
@@ -118,8 +118,8 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
- phase = Slot->Params.EffectProps.Flanger.Phase;
- rate = Slot->Params.EffectProps.Flanger.Rate;
+ phase = props->Flanger.Phase;
+ rate = props->Flanger.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;