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authorChris Robinson <[email protected]>2013-10-03 05:02:16 -0700
committerChris Robinson <[email protected]>2013-10-03 05:02:16 -0700
commit764ea95781486f86c7be956e84cf97ab893ac07b (patch)
treea6fc6b17121a2f4cab499b97a59378470fb3cb75 /Alc/effects/flanger.c
parent99fa5911bc9f427c96fe800f94d31e4942805fd2 (diff)
Use helpers to set channel gain arrays
Also avoid unnecessary clearing.
Diffstat (limited to 'Alc/effects/flanger.c')
-rw-r--r--Alc/effects/flanger.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/Alc/effects/flanger.c b/Alc/effects/flanger.c
index e9de888a..6b1a84ad 100644
--- a/Alc/effects/flanger.c
+++ b/Alc/effects/flanger.c
@@ -103,13 +103,6 @@ static ALvoid ALflangerState_update(ALflangerState *state, ALCdevice *Device, co
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat rate;
ALint phase;
- ALuint it;
-
- for(it = 0;it < MaxChannels;it++)
- {
- state->Gain[0][it] = 0.0f;
- state->Gain[1][it] = 0.0f;
- }
state->waveform = Slot->EffectProps.Flanger.Waveform;
state->depth = Slot->EffectProps.Flanger.Depth;