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authorChris Robinson <[email protected]>2018-11-17 01:49:26 -0800
committerChris Robinson <[email protected]>2018-11-17 01:49:26 -0800
commita7d3c24b511be49d8d0917d5030a0f378af8da87 (patch)
tree1c6fb58bd9dea9dcc273d29f3694020079704b9a /Alc/effects/null.cpp
parent557048afa2d06d68c5a5f7f0584dbace67d02ef6 (diff)
Convert null.c to C++
Diffstat (limited to 'Alc/effects/null.cpp')
-rw-r--r--Alc/effects/null.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/Alc/effects/null.cpp b/Alc/effects/null.cpp
new file mode 100644
index 00000000..377593ab
--- /dev/null
+++ b/Alc/effects/null.cpp
@@ -0,0 +1,186 @@
+#include "config.h"
+
+#include <stdlib.h>
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+
+
+struct ALnullState final : public ALeffectState {
+};
+
+/* Forward-declare "virtual" functions to define the vtable with. */
+static ALvoid ALnullState_Destruct(ALnullState *state);
+static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device);
+static ALvoid ALnullState_update(ALnullState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALnullState_process(ALnullState *state, ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], ALsizei mumChannels);
+static void *ALnullState_New(size_t size);
+static void ALnullState_Delete(void *ptr);
+
+/* Define the ALeffectState vtable for this type. */
+DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
+
+
+/* This constructs the effect state. It's called when the object is first
+ * created. Make sure to call the parent Construct function first, and set the
+ * vtable!
+ */
+static void ALnullState_Construct(ALnullState *state)
+{
+ new (state) ALnullState{};
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALnullState, ALeffectState, state);
+}
+
+/* This destructs (not free!) the effect state. It's called only when the
+ * effect slot is no longer used. Make sure to call the parent Destruct
+ * function before returning!
+ */
+static ALvoid ALnullState_Destruct(ALnullState *state)
+{
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
+ state->~ALnullState();
+}
+
+/* This updates the device-dependant effect state. This is called on
+ * initialization and any time the device parameters (eg. playback frequency,
+ * format) have been changed.
+ */
+static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice* UNUSED(device))
+{
+ return AL_TRUE;
+}
+
+/* This updates the effect state. This is called any time the effect is
+ * (re)loaded into a slot.
+ */
+static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCcontext* UNUSED(context), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
+{
+}
+
+/* This processes the effect state, for the given number of samples from the
+ * input to the output buffer. The result should be added to the output buffer,
+ * not replace it.
+ */
+static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALsizei UNUSED(samplesToDo), const ALfloatBUFFERSIZE*RESTRICT UNUSED(samplesIn), ALfloatBUFFERSIZE*RESTRICT UNUSED(samplesOut), ALsizei UNUSED(numChannels))
+{
+}
+
+/* This allocates memory to store the object, before it gets constructed.
+ * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
+ */
+static void *ALnullState_New(size_t size)
+{
+ return al_calloc(16, size);
+}
+
+/* This frees the memory used by the object, after it has been destructed.
+ * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
+ */
+static void ALnullState_Delete(void *ptr)
+{
+ al_free(ptr);
+}
+
+
+struct NullStateFactory final : public EffectStateFactory {
+ NullStateFactory() noexcept;
+};
+
+/* Creates ALeffectState objects of the appropriate type. */
+ALeffectState *NullStateFactory_create(NullStateFactory *UNUSED(factory))
+{
+ ALnullState *state;
+
+ NEW_OBJ0(state, ALnullState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+/* Define the EffectStateFactory vtable for this type. */
+DEFINE_EFFECTSTATEFACTORY_VTABLE(NullStateFactory);
+
+NullStateFactory::NullStateFactory() noexcept
+ : EffectStateFactory{GET_VTABLE2(NullStateFactory, EffectStateFactory)}
+{
+}
+
+
+EffectStateFactory *NullStateFactory_getFactory(void)
+{
+ static NullStateFactory NullFactory{};
+ return STATIC_CAST(EffectStateFactory, &NullFactory);
+}
+
+
+void ALnull_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
+ }
+}
+void ALnull_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint* UNUSED(vals))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
+ }
+}
+void ALnull_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
+ }
+}
+void ALnull_setParamfv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat* UNUSED(vals))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
+ }
+}
+
+void ALnull_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(val))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
+ }
+}
+void ALnull_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(vals))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
+ }
+}
+void ALnull_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(val))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
+ }
+}
+void ALnull_getParamfv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(vals))
+{
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
+ }
+}
+
+DEFINE_ALEFFECT_VTABLE(ALnull);