diff options
author | Chris Robinson <[email protected]> | 2017-05-02 04:54:59 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-05-02 04:54:59 -0700 |
commit | 53c3d48fe0714f3b7a6cf4d12b28ed611277224d (patch) | |
tree | c9df100395d61ff1fe3280e08f8a1274c22d0aeb /Alc/effects/reverb.c | |
parent | 1e5334176eb2bd9bae367218570a5fd24597f827 (diff) |
Change some ALuint parameters to ALsizei
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r-- | Alc/effects/reverb.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 6e5144fa..972bb717 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -186,7 +186,7 @@ typedef struct ALreverbState { static ALvoid ALreverbState_Destruct(ALreverbState *State); static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device); static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); -static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALreverbState) DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState); @@ -1887,7 +1887,7 @@ static ALfloat EAXVerbPass(ALreverbState *State, const ALsizei todo, ALfloat fad return fade; } -static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) +static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { ProcMethodType ReverbProc = State->IsEax ? EAXVerbPass : VerbPass; ALfloat (*restrict afmt)[MAX_UPDATE_SAMPLES] = State->AFormatSamples; @@ -1895,12 +1895,12 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, co ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples; ALsizei fadeCount = State->FadeCount; ALfloat fade = (ALfloat)fadeCount / FADE_SAMPLES; - ALuint base, c; + ALsizei base, c; /* Process reverb for these samples. */ for(base = 0;base < SamplesToDo;) { - ALsizei todo = minu(SamplesToDo-base, MAX_UPDATE_SAMPLES); + ALsizei todo = mini(SamplesToDo-base, MAX_UPDATE_SAMPLES); /* If cross-fading, don't do more samples than there are to fade. */ if(FADE_SAMPLES-fadeCount > 0) todo = mini(todo, FADE_SAMPLES-fadeCount); |