diff options
author | Chris Robinson <[email protected]> | 2018-01-24 17:07:01 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2018-01-24 17:07:01 -0800 |
commit | 2ded5547ba431a0859bc08276ab720aea9ca92a8 (patch) | |
tree | 8f71cfb37a279805b162f9702839bad856f8dadf /Alc/effects/reverb.c | |
parent | 395278fcdb2f83ba35b5fba9341bb868af4330b2 (diff) |
Provide messages for the remaining AL errors
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r-- | Alc/effects/reverb.c | 112 |
1 files changed, 50 insertions, 62 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 7729caec..0cebab9b 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1775,18 +1775,16 @@ void ALeaxreverb_setParami(ALeffect *effect, ALCcontext *context, ALenum param, { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb decay hflimit out of range",); props->Reverb.DecayHFLimit = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid EAX reverb integer property"); } } void ALeaxreverb_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) -{ - ALeaxreverb_setParami(effect, context, param, vals[0]); -} +{ ALeaxreverb_setParami(effect, context, param, vals[0]); } void ALeaxreverb_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; @@ -1794,126 +1792,126 @@ void ALeaxreverb_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb density out of range",); props->Reverb.Density = val; break; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb diffusion out of range",); props->Reverb.Diffusion = val; break; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb gain out of range",); props->Reverb.Gain = val; break; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb gainhf out of range",); props->Reverb.GainHF = val; break; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb gainlf out of range",); props->Reverb.GainLF = val; break; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb decay time out of range",); props->Reverb.DecayTime = val; break; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb decay hfratio out of range",); props->Reverb.DecayHFRatio = val; break; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb decay lfratio out of range",); props->Reverb.DecayLFRatio = val; break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb reflections gain out of range",); props->Reverb.ReflectionsGain = val; break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb reflections delay out of range",); props->Reverb.ReflectionsDelay = val; break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb late reverb gain out of range",); props->Reverb.LateReverbGain = val; break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb late reverb delay out of range",); props->Reverb.LateReverbDelay = val; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb air absorption gainhf out of range",); props->Reverb.AirAbsorptionGainHF = val; break; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb echo time out of range",); props->Reverb.EchoTime = val; break; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb echo depth out of range",); props->Reverb.EchoDepth = val; break; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb modulation time out of range",); props->Reverb.ModulationTime = val; break; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb modulation depth out of range",); props->Reverb.ModulationDepth = val; break; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb hfreference out of range",); props->Reverb.HFReference = val; break; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb lfreference out of range",); props->Reverb.LFReference = val; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb room rolloff factor out of range",); props->Reverb.RoomRolloffFactor = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid EAX reverb float property"); } } void ALeaxreverb_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) @@ -1923,14 +1921,14 @@ void ALeaxreverb_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, { case AL_EAXREVERB_REFLECTIONS_PAN: if(!(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2]))) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb reflections pan out of range",); props->Reverb.ReflectionsPan[0] = vals[0]; props->Reverb.ReflectionsPan[1] = vals[1]; props->Reverb.ReflectionsPan[2] = vals[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: if(!(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2]))) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "EAX Reverb late reverb pan out of range",); props->Reverb.LateReverbPan[0] = vals[0]; props->Reverb.LateReverbPan[1] = vals[1]; props->Reverb.LateReverbPan[2] = vals[2]; @@ -1952,13 +1950,11 @@ void ALeaxreverb_getParami(const ALeffect *effect, ALCcontext *context, ALenum p break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid EAX reverb integer property"); } } void ALeaxreverb_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) -{ - ALeaxreverb_getParami(effect, context, param, vals); -} +{ ALeaxreverb_getParami(effect, context, param, vals); } void ALeaxreverb_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; @@ -2045,7 +2041,7 @@ void ALeaxreverb_getParamf(const ALeffect *effect, ALCcontext *context, ALenum p break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid EAX reverb float property"); } } void ALeaxreverb_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) @@ -2079,18 +2075,16 @@ void ALreverb_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALi { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb decay hflimit out of range",); props->Reverb.DecayHFLimit = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid reverb integer property"); } } void ALreverb_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) -{ - ALreverb_setParami(effect, context, param, vals[0]); -} +{ ALreverb_setParami(effect, context, param, vals[0]); } void ALreverb_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; @@ -2098,84 +2092,82 @@ void ALreverb_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALf { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb density out of range",); props->Reverb.Density = val; break; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb diffusion out of range",); props->Reverb.Diffusion = val; break; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb gain out of range",); props->Reverb.Gain = val; break; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb gainhf out of range",); props->Reverb.GainHF = val; break; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb decay time out of range",); props->Reverb.DecayTime = val; break; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb decay hfratio out of range",); props->Reverb.DecayHFRatio = val; break; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb reflections gain out of range",); props->Reverb.ReflectionsGain = val; break; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb reflections delay out of range",); props->Reverb.ReflectionsDelay = val; break; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb late reverb gain out of range",); props->Reverb.LateReverbGain = val; break; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb late reverb delay out of range",); props->Reverb.LateReverbDelay = val; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb air absorption gainhf out of range",); props->Reverb.AirAbsorptionGainHF = val; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE, effect->id, "Reverb room rolloff factor out of range",); props->Reverb.RoomRolloffFactor = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid reverb float property"); } } void ALreverb_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) -{ - ALreverb_setParamf(effect, context, param, vals[0]); -} +{ ALreverb_setParamf(effect, context, param, vals[0]); } void ALreverb_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { @@ -2187,13 +2179,11 @@ void ALreverb_getParami(const ALeffect *effect, ALCcontext *context, ALenum para break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid reverb integer property"); } } void ALreverb_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) -{ - ALreverb_getParami(effect, context, param, vals); -} +{ ALreverb_getParami(effect, context, param, vals); } void ALreverb_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; @@ -2248,12 +2238,10 @@ void ALreverb_getParamf(const ALeffect *effect, ALCcontext *context, ALenum para break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, effect->id, "Invalid reverb float property"); } } void ALreverb_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) -{ - ALreverb_getParamf(effect, context, param, vals); -} +{ ALreverb_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALreverb); |