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authorChris Robinson <[email protected]>2018-05-03 21:43:53 -0700
committerChris Robinson <[email protected]>2018-05-03 22:02:32 -0700
commitac8dbd7a56e4ca0ccfbef61b89bdb55775abea6a (patch)
treed4b67b98a59bb7812460df8c2426e3dfccefff84 /Alc/effects/reverb.c
parentd8a659c6f2db425729a33b0649f467c14ef18a9b (diff)
Add a specific function for truncating float-to-int conversions
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r--Alc/effects/reverb.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 9fc65a48..12e78bdf 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -463,7 +463,7 @@ static ALuint CalcLineLength(const ALfloat length, const ptrdiff_t offset, const
/* All line lengths are powers of 2, calculated from their lengths in
* seconds, rounded up.
*/
- samples = fastf2i(ceilf(length*frequency));
+ samples = float2int(ceilf(length*frequency));
samples = NextPowerOf2(samples + extra);
/* All lines share a single sample buffer. */
@@ -565,9 +565,9 @@ static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Dev
multiplier = CalcDelayLengthMult(AL_EAXREVERB_MAX_DENSITY);
/* The late feed taps are set a fixed position past the latest delay tap. */
- State->LateFeedTap = fastf2i((AL_EAXREVERB_MAX_REFLECTIONS_DELAY +
- EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier) *
- frequency);
+ State->LateFeedTap = float2int((AL_EAXREVERB_MAX_REFLECTIONS_DELAY +
+ EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier) *
+ frequency);
return AL_TRUE;
}
@@ -949,13 +949,13 @@ static ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay,
for(i = 0;i < NUM_LINES;i++)
{
length = earlyDelay + EARLY_TAP_LENGTHS[i]*multiplier;
- State->EarlyDelayTap[i][1] = fastf2i(length * frequency);
+ State->EarlyDelayTap[i][1] = float2int(length * frequency);
length = EARLY_TAP_LENGTHS[i]*multiplier;
State->EarlyDelayCoeff[i] = CalcDecayCoeff(length, decayTime);
length = lateDelay + (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS[0])*0.25f*multiplier;
- State->LateDelayTap[i][1] = State->LateFeedTap + fastf2i(length * frequency);
+ State->LateDelayTap[i][1] = State->LateFeedTap + float2int(length * frequency);
}
}
@@ -973,13 +973,13 @@ static ALvoid UpdateEarlyLines(const ALfloat density, const ALfloat decayTime, c
length = EARLY_ALLPASS_LENGTHS[i] * multiplier;
/* Calculate the delay offset for each all-pass line. */
- Early->VecAp.Offset[i][1] = fastf2i(length * frequency);
+ Early->VecAp.Offset[i][1] = float2int(length * frequency);
/* Calculate the length (in seconds) of each delay line. */
length = EARLY_LINE_LENGTHS[i] * multiplier;
/* Calculate the delay offset for each delay line. */
- Early->Offset[i][1] = fastf2i(length * frequency);
+ Early->Offset[i][1] = float2int(length * frequency);
/* Calculate the gain (coefficient) for each line. */
Early->Coeff[i] = CalcDecayCoeff(length, decayTime);
@@ -1026,7 +1026,7 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co
length = LATE_ALLPASS_LENGTHS[i] * multiplier;
/* Calculate the delay offset for each all-pass line. */
- Late->VecAp.Offset[i][1] = fastf2i(length * frequency);
+ Late->VecAp.Offset[i][1] = float2int(length * frequency);
/* Calculate the length (in seconds) of each delay line. This also
* applies the echo transformation. As the EAX echo depth approaches
@@ -1036,7 +1036,7 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co
length = lerp(LATE_LINE_LENGTHS[i] * multiplier, echoTime, echoDepth);
/* Calculate the delay offset for each delay line. */
- Late->Offset[i][1] = fastf2i(length*frequency + 0.5f);
+ Late->Offset[i][1] = float2int(length*frequency + 0.5f);
/* Approximate the absorption that the vector all-pass would exhibit
* given the current diffusion so we don't have to process a full T60