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authorChris Robinson <[email protected]>2015-10-29 02:10:07 -0700
committerChris Robinson <[email protected]>2015-10-29 02:10:07 -0700
commit79ad54f0c3f5ffcbc4f6ec160470724098aeb64e (patch)
treec98b2d75141f60265bcb81e110b2b7e101bdf59e /Alc/effects/reverb.c
parent62f1df77d71853f6793db6fe7e4b5dfa20209779 (diff)
Include the echo's attenuation of the late reverb in the late reverb gain
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r--Alc/effects/reverb.c53
1 files changed, 29 insertions, 24 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index a0f800bb..8408dc3d 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -152,8 +152,8 @@ typedef struct ALreverbState {
ALfloat LpCoeff;
ALfloat LpSample;
- // Echo mixing coefficients.
- ALfloat MixCoeff[2];
+ // Echo mixing coefficient.
+ ALfloat MixCoeff;
} Echo;
// The current read offset for all delay lines.
@@ -464,11 +464,11 @@ static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restri
State->Echo.Coeff;
// Mix the output into the late reverb channels.
- out = State->Echo.MixCoeff[0] * feed;
- late[i][0] = (State->Echo.MixCoeff[1] * late[i][0]) + out;
- late[i][1] = (State->Echo.MixCoeff[1] * late[i][1]) + out;
- late[i][2] = (State->Echo.MixCoeff[1] * late[i][2]) + out;
- late[i][3] = (State->Echo.MixCoeff[1] * late[i][3]) + out;
+ out = State->Echo.MixCoeff * feed;
+ late[i][0] += out;
+ late[i][1] += out;
+ late[i][2] += out;
+ late[i][3] += out;
// Mix the energy-attenuated input with the output and pass it through
// the echo low-pass filter.
@@ -962,7 +962,7 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALreverbStat
}
// Update the late reverb gains, line lengths, and line coefficients.
-static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
+static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
{
ALfloat length;
ALuint index;
@@ -970,9 +970,13 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
/* Calculate the late reverb gain (from the master effect gain, and late
* reverb gain parameters). Since the output is tapped prior to the
* application of the next delay line coefficients, this gain needs to be
- * attenuated by the 'x' mixing matrix coefficient as well.
+ * attenuated by the 'x' mixing matrix coefficient as well. Also attenuate
+ * the late reverb when echo depth is high and diffusion is low, so the
+ * echo is slightly stronger than the decorrelated echos in the reverb
+ * tail.
*/
- State->Late.Gain = reverbGain * lateGain * xMix;
+ State->Late.Gain = reverbGain * lateGain * xMix *
+ (1.0f - (echoDepth*0.5f*(1.0f - diffusion)));
/* To compensate for changes in modal density and decay time of the late
* reverb signal, the input is attenuated based on the maximal energy of
@@ -985,8 +989,9 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
length = (LATE_LINE_LENGTH[0] + LATE_LINE_LENGTH[1] +
LATE_LINE_LENGTH[2] + LATE_LINE_LENGTH[3]) / 4.0f;
length *= 1.0f + (density * LATE_LINE_MULTIPLIER);
- State->Late.DensityGain = CalcDensityGain(CalcDecayCoeff(length,
- decayTime));
+ State->Late.DensityGain = CalcDensityGain(
+ CalcDecayCoeff(length, decayTime)
+ );
// Calculate the all-pass feed-back and feed-forward coefficient.
State->Late.ApFeedCoeff = 0.5f * powf(diffusion, 2.0f);
@@ -994,12 +999,13 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
for(index = 0;index < 4;index++)
{
// Calculate the gain (coefficient) for each all-pass line.
- State->Late.ApCoeff[index] = CalcDecayCoeff(ALLPASS_LINE_LENGTH[index],
- decayTime);
+ State->Late.ApCoeff[index] = CalcDecayCoeff(
+ ALLPASS_LINE_LENGTH[index], decayTime
+ );
// Calculate the length (in seconds) of each cyclical delay line.
- length = LATE_LINE_LENGTH[index] * (1.0f + (density *
- LATE_LINE_MULTIPLIER));
+ length = LATE_LINE_LENGTH[index] *
+ (1.0f + (density * LATE_LINE_MULTIPLIER));
// Calculate the delay offset for each cyclical delay line.
State->Late.Offset[index] = fastf2u(length * frequency);
@@ -1008,9 +1014,9 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
State->Late.Coeff[index] = CalcDecayCoeff(length, decayTime);
// Calculate the damping coefficient for each low-pass filter.
- State->Late.LpCoeff[index] =
- CalcDampingCoeff(hfRatio, length, decayTime,
- State->Late.Coeff[index], cw);
+ State->Late.LpCoeff[index] = CalcDampingCoeff(
+ hfRatio, length, decayTime, State->Late.Coeff[index], cw
+ );
// Attenuate the cyclical line coefficients by the mixing coefficient
// (x).
@@ -1047,8 +1053,7 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
* echo depth is high and diffusion is low, so the echo is slightly
* stronger than the decorrelated echos in the reverb tail.
*/
- State->Echo.MixCoeff[0] = reverbGain * lateGain * echoDepth;
- State->Echo.MixCoeff[1] = 1.0f - (echoDepth * 0.5f * (1.0f - diffusion));
+ State->Echo.MixCoeff = reverbGain * lateGain * echoDepth;
}
// Update the early and late 3D panning gains.
@@ -1156,7 +1161,8 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons
// Update the late lines.
UpdateLateLines(props->Reverb.Gain, props->Reverb.LateReverbGain, x,
props->Reverb.Density, props->Reverb.DecayTime,
- props->Reverb.Diffusion, hfRatio, cw, frequency, State);
+ props->Reverb.Diffusion, props->Reverb.EchoDepth,
+ hfRatio, cw, frequency, State);
// Update the echo line.
UpdateEchoLine(props->Reverb.Gain, props->Reverb.LateReverbGain,
@@ -1267,8 +1273,7 @@ static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory* UNUSED(f
state->Echo.ApOffset = 0;
state->Echo.LpCoeff = 0.0f;
state->Echo.LpSample = 0.0f;
- state->Echo.MixCoeff[0] = 0.0f;
- state->Echo.MixCoeff[1] = 0.0f;
+ state->Echo.MixCoeff = 0.0f;
state->Offset = 0;