diff options
author | Chris Robinson <[email protected]> | 2016-05-13 18:28:01 -0700 |
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committer | Chris Robinson <[email protected]> | 2016-05-13 18:28:01 -0700 |
commit | 93a94d177c4bb0b9c8feb85420a388d32df4cc8f (patch) | |
tree | 9a395a1ce06ed8e6057c6b74ae520f8140fa977e /Alc/effects/reverb.c | |
parent | 59cd6230a661d5cee69c0a44c4dde152eed9f865 (diff) |
Get rid of an unnecessary copy of ALeffectProps
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r-- | Alc/effects/reverb.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 0f851295..916469a8 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -173,7 +173,7 @@ static ALvoid ALreverbState_Destruct(ALreverbState *State) } static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device); -static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot); +static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); @@ -893,9 +893,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection } } -static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot) +static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props) { - const ALeffectProps *props = &Slot->Params.EffectProps; ALuint frequency = Device->Frequency; ALfloat lfscale, hfscale, hfRatio; ALfloat gain, gainlf, gainhf; |