diff options
author | Chris Robinson <[email protected]> | 2013-05-27 19:55:00 -0700 |
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committer | Chris Robinson <[email protected]> | 2013-05-27 19:55:00 -0700 |
commit | 0c7c5327c9245cc5ce9fef764f794ef3fd58ce0b (patch) | |
tree | ecfbebbdc3b84b168a11ff9d35046631e019ada5 /Alc/effects | |
parent | 3e663d730718a3f0a8946435eb618d16eb18212b (diff) |
Use ALfilterState for the master echo and reverb filters
Diffstat (limited to 'Alc/effects')
-rw-r--r-- | Alc/effects/echo.c | 16 | ||||
-rw-r--r-- | Alc/effects/modulator.c | 5 | ||||
-rw-r--r-- | Alc/effects/reverb.c | 24 |
3 files changed, 24 insertions, 21 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c index b2b50836..a45f3398 100644 --- a/Alc/effects/echo.c +++ b/Alc/effects/echo.c @@ -54,7 +54,7 @@ typedef struct ALechoState { ALfloat FeedGain; - FILTER iirFilter; + ALfilterState Filter; } ALechoState; static ALvoid ALechoState_Destruct(ALechoState *state) @@ -92,7 +92,7 @@ static ALboolean ALechoState_DeviceUpdate(ALechoState *state, ALCdevice *Device) static ALvoid ALechoState_Update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot) { ALuint frequency = Device->Frequency; - ALfloat lrpan, cw, g, gain; + ALfloat lrpan, gain; ALfloat dirGain; ALuint i; @@ -104,9 +104,9 @@ static ALvoid ALechoState_Update(ALechoState *state, ALCdevice *Device, const AL state->FeedGain = Slot->EffectProps.Echo.Feedback; - cw = cosf(F_PI*2.0f * LOWPASSFREQREF / frequency); - g = 1.0f - Slot->EffectProps.Echo.Damping; - state->iirFilter.coeff = lpCoeffCalc(g, cw); + ALfilterState_setParams(&state->Filter, ALfilterType_LowPass, + 1.0f - Slot->EffectProps.Echo.Damping, + (ALfloat)LOWPASSFREQREF/frequency, 0.0f); gain = Slot->Gain; for(i = 0;i < MaxChannels;i++) @@ -148,7 +148,7 @@ static ALvoid ALechoState_Process(ALechoState *state, ALuint SamplesToDo, const // Apply damping and feedback gain to the second tap, and mix in the // new sample - smp = lpFilter2P(&state->iirFilter, temps[i][1]+SamplesIn[i]); + smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i]); state->SampleBuffer[offset&mask] = smp * state->FeedGain; } @@ -199,9 +199,7 @@ ALeffectState *ALechoStateFactory_create(ALechoStateFactory *factory) state->Tap[1].delay = 0; state->Offset = 0; - state->iirFilter.coeff = 0.0f; - state->iirFilter.history[0] = 0.0f; - state->iirFilter.history[1] = 0.0f; + ALfilterState_clear(&state->Filter); return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c index 0a8a4512..0bfca76c 100644 --- a/Alc/effects/modulator.c +++ b/Alc/effects/modulator.c @@ -37,6 +37,11 @@ typedef struct ALmodulatorStateFactory { static ALmodulatorStateFactory ModulatorFactory; +typedef struct { + ALfloat coeff; + ALfloat history[2]; +} FILTER; + typedef struct ALmodulatorState { DERIVE_FROM_TYPE(ALeffectState); diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 7dcabe3a..5d85ee7b 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -57,8 +57,8 @@ typedef struct ALreverbState { ALfloat *SampleBuffer; ALuint TotalSamples; - // Master effect low-pass filter (2 chained 1-pole filters). - FILTER LpFilter; + // Master effect low-pass filter + ALfilterState LpFilter; struct { // Modulator delay line. @@ -490,7 +490,7 @@ static __inline ALvoid VerbPass(ALreverbState *State, ALfloat in, ALfloat *restr ALfloat feed, late[4], taps[4]; // Low-pass filter the incoming sample. - in = lpFilter2P(&State->LpFilter, in); + in = ALfilterState_processSingle(&State->LpFilter, in); // Feed the initial delay line. DelayLineIn(&State->Delay, State->Offset, in); @@ -529,7 +529,7 @@ static __inline ALvoid EAXVerbPass(ALreverbState *State, ALfloat in, ALfloat *re ALfloat feed, taps[4]; // Low-pass filter the incoming sample. - in = lpFilter2P(&State->LpFilter, in); + in = ALfilterState_processSingle(&State->LpFilter, in); // Perform any modulation on the input. in = EAXModulation(State, in); @@ -1083,7 +1083,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection static ALvoid ALreverbState_Update(ALreverbState *State, ALCdevice *Device, const ALeffectslot *Slot) { ALuint frequency = Device->Frequency; - ALfloat cw, x, y, hfRatio; + ALfloat freq_scale, cw, x, y, hfRatio; if(Slot->EffectType == AL_EFFECT_EAXREVERB && !EmulateEAXReverb) State->IsEax = AL_TRUE; @@ -1092,11 +1092,12 @@ static ALvoid ALreverbState_Update(ALreverbState *State, ALCdevice *Device, cons // Calculate the master low-pass filter (from the master effect HF gain). if(State->IsEax) - cw = CalcI3DL2HFreq(Slot->EffectProps.Reverb.HFReference, frequency); + freq_scale = Slot->EffectProps.Reverb.HFReference / frequency; else - cw = CalcI3DL2HFreq(LOWPASSFREQREF, frequency); - // This is done with 2 chained 1-pole filters, so no need to square g. - State->LpFilter.coeff = lpCoeffCalc(Slot->EffectProps.Reverb.GainHF, cw); + freq_scale = (ALfloat)LOWPASSFREQREF / frequency; + ALfilterState_setParams(&State->LpFilter, ALfilterType_LowPass, + Slot->EffectProps.Reverb.GainHF, + freq_scale, 0.0f); if(State->IsEax) { @@ -1133,6 +1134,7 @@ static ALvoid ALreverbState_Update(ALreverbState *State, ALCdevice *Device, cons Slot->EffectProps.Reverb.AirAbsorptionGainHF, Slot->EffectProps.Reverb.DecayTime); + cw = cosf(F_PI*2.0f * freq_scale); // Update the late lines. UpdateLateLines(Slot->EffectProps.Reverb.Gain, Slot->EffectProps.Reverb.LateReverbGain, x, Slot->EffectProps.Reverb.Density, Slot->EffectProps.Reverb.DecayTime, @@ -1195,9 +1197,7 @@ static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory *factory) state->TotalSamples = 0; state->SampleBuffer = NULL; - state->LpFilter.coeff = 0.0f; - state->LpFilter.history[0] = 0.0f; - state->LpFilter.history[1] = 0.0f; + ALfilterState_clear(&state->LpFilter); state->Mod.Delay.Mask = 0; state->Mod.Delay.Line = NULL; |