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authorChris Robinson <[email protected]>2016-08-25 03:42:43 -0700
committerChris Robinson <[email protected]>2016-08-25 03:49:57 -0700
commit0fbf34fb4592aa29fcbf4e725719cb253e7d3a78 (patch)
treeb378b50a61dd604bb7d2baadb127834c4c55e678 /Alc/effects
parentd8e9b3c621762e3d9e2b81034e19aa0d671247ae (diff)
Add a ref count to ALeffectState
This is mostly just reorganizing the effects to call the Construct method which initializes the ref count.
Diffstat (limited to 'Alc/effects')
-rw-r--r--Alc/effects/chorus.c37
-rw-r--r--Alc/effects/compressor.c32
-rw-r--r--Alc/effects/dedicated.c30
-rw-r--r--Alc/effects/distortion.c28
-rw-r--r--Alc/effects/echo.c40
-rw-r--r--Alc/effects/equalizer.c41
-rw-r--r--Alc/effects/flanger.c37
-rw-r--r--Alc/effects/modulator.c37
-rw-r--r--Alc/effects/null.c37
-rw-r--r--Alc/effects/reverb.c193
10 files changed, 309 insertions, 203 deletions
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c
index 7877ff6f..63d0ca01 100644
--- a/Alc/effects/chorus.c
+++ b/Alc/effects/chorus.c
@@ -55,11 +55,34 @@ typedef struct ALchorusState {
ALfloat feedback;
} ALchorusState;
+static ALvoid ALchorusState_Destruct(ALchorusState *state);
+static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
+
+
+static void ALchorusState_Construct(ALchorusState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALchorusState, ALeffectState, state);
+
+ state->BufferLength = 0;
+ state->SampleBuffer[0] = NULL;
+ state->SampleBuffer[1] = NULL;
+ state->offset = 0;
+ state->lfo_range = 1;
+ state->waveform = CWF_Triangle;
+}
+
static ALvoid ALchorusState_Destruct(ALchorusState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
+
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
@@ -246,10 +269,6 @@ static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, co
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
-
typedef struct ALchorusStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -259,16 +278,8 @@ static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(f
{
ALchorusState *state;
- state = ALchorusState_New(sizeof(*state));
+ NEW_OBJ0(state, ALchorusState)();
if(!state) return NULL;
- SET_VTABLE2(ALchorusState, ALeffectState, state);
-
- state->BufferLength = 0;
- state->SampleBuffer[0] = NULL;
- state->SampleBuffer[1] = NULL;
- state->offset = 0;
- state->lfo_range = 1;
- state->waveform = CWF_Triangle;
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/compressor.c b/Alc/effects/compressor.c
index 6329d3f1..1426ea70 100644
--- a/Alc/effects/compressor.c
+++ b/Alc/effects/compressor.c
@@ -40,6 +40,26 @@ typedef struct ALcompressorState {
ALfloat GainCtrl;
} ALcompressorState;
+static ALvoid ALcompressorState_Destruct(ALcompressorState *state);
+static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device);
+static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
+
+
+static void ALcompressorState_Construct(ALcompressorState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALcompressorState, ALeffectState, state);
+
+ state->Enabled = AL_TRUE;
+ state->AttackRate = 0.0f;
+ state->ReleaseRate = 0.0f;
+ state->GainCtrl = 1.0f;
+}
+
static ALvoid ALcompressorState_Destruct(ALcompressorState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
@@ -165,10 +185,6 @@ static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint Samples
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALcompressorState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
-
typedef struct ALcompressorStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -178,14 +194,8 @@ static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory *
{
ALcompressorState *state;
- state = ALcompressorState_New(sizeof(*state));
+ NEW_OBJ0(state, ALcompressorState)();
if(!state) return NULL;
- SET_VTABLE2(ALcompressorState, ALeffectState, state);
-
- state->Enabled = AL_TRUE;
- state->AttackRate = 0.0f;
- state->ReleaseRate = 0.0f;
- state->GainCtrl = 1.0f;
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
index 98dd560b..818cbb6b 100644
--- a/Alc/effects/dedicated.c
+++ b/Alc/effects/dedicated.c
@@ -35,6 +35,25 @@ typedef struct ALdedicatedState {
ALfloat gains[MAX_OUTPUT_CHANNELS];
} ALdedicatedState;
+static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
+static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
+static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
+
+
+static void ALdedicatedState_Construct(ALdedicatedState *state)
+{
+ ALsizei s;
+
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALdedicatedState, ALeffectState, state);
+
+ for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
+ state->gains[s] = 0.0f;
+}
static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
{
@@ -103,10 +122,6 @@ static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesTo
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
-
typedef struct ALdedicatedStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -115,14 +130,9 @@ typedef struct ALdedicatedStateFactory {
ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory))
{
ALdedicatedState *state;
- ALsizei s;
- state = ALdedicatedState_New(sizeof(*state));
+ NEW_OBJ0(state, ALdedicatedState)();
if(!state) return NULL;
- SET_VTABLE2(ALdedicatedState, ALeffectState, state);
-
- for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
- state->gains[s] = 0.0f;
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c
index eabf8a5d..bc1e7d84 100644
--- a/Alc/effects/distortion.c
+++ b/Alc/effects/distortion.c
@@ -43,6 +43,24 @@ typedef struct ALdistortionState {
ALfloat edge_coeff;
} ALdistortionState;
+static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
+static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
+static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
+
+
+static void ALdistortionState_Construct(ALdistortionState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALdistortionState, ALeffectState, state);
+
+ ALfilterState_clear(&state->lowpass);
+ ALfilterState_clear(&state->bandpass);
+}
+
static ALvoid ALdistortionState_Destruct(ALdistortionState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
@@ -161,10 +179,6 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
-
typedef struct ALdistortionStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -174,12 +188,8 @@ static ALeffectState *ALdistortionStateFactory_create(ALdistortionStateFactory *
{
ALdistortionState *state;
- state = ALdistortionState_New(sizeof(*state));
+ NEW_OBJ0(state, ALdistortionState)();
if(!state) return NULL;
- SET_VTABLE2(ALdistortionState, ALeffectState, state);
-
- ALfilterState_clear(&state->lowpass);
- ALfilterState_clear(&state->bandpass);
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c
index 4d2fd6f4..3ad1e975 100644
--- a/Alc/effects/echo.c
+++ b/Alc/effects/echo.c
@@ -50,6 +50,30 @@ typedef struct ALechoState {
ALfilterState Filter;
} ALechoState;
+static ALvoid ALechoState_Destruct(ALechoState *state);
+static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
+static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALechoState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
+
+
+static void ALechoState_Construct(ALechoState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALechoState, ALeffectState, state);
+
+ state->BufferLength = 0;
+ state->SampleBuffer = NULL;
+
+ state->Tap[0].delay = 0;
+ state->Tap[1].delay = 0;
+ state->Offset = 0;
+
+ ALfilterState_clear(&state->Filter);
+}
+
static ALvoid ALechoState_Destruct(ALechoState *state)
{
al_free(state->SampleBuffer);
@@ -184,10 +208,6 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
state->Offset = offset;
}
-DECLARE_DEFAULT_ALLOCATORS(ALechoState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
-
typedef struct ALechoStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -197,18 +217,8 @@ ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
{
ALechoState *state;
- state = ALechoState_New(sizeof(*state));
+ NEW_OBJ0(state, ALechoState)();
if(!state) return NULL;
- SET_VTABLE2(ALechoState, ALeffectState, state);
-
- state->BufferLength = 0;
- state->SampleBuffer = NULL;
-
- state->Tap[0].delay = 0;
- state->Tap[1].delay = 0;
- state->Offset = 0;
-
- ALfilterState_clear(&state->Filter);
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index 96676d34..2b59cb37 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -87,6 +87,31 @@ typedef struct ALequalizerState {
ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
} ALequalizerState;
+static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
+static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
+static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
+
+
+static void ALequalizerState_Construct(ALequalizerState *state)
+{
+ int it, ft;
+
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALequalizerState, ALeffectState, state);
+
+ /* Initialize sample history only on filter creation to avoid */
+ /* sound clicks if filter settings were changed in runtime. */
+ for(it = 0; it < 4; it++)
+ {
+ for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
+ ALfilterState_clear(&state->filter[it][ft]);
+ }
+}
+
static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
@@ -223,10 +248,6 @@ static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesTo
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
-
typedef struct ALequalizerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -235,19 +256,9 @@ typedef struct ALequalizerStateFactory {
ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
{
ALequalizerState *state;
- int it, ft;
- state = ALequalizerState_New(sizeof(*state));
+ NEW_OBJ0(state, ALequalizerState)();
if(!state) return NULL;
- SET_VTABLE2(ALequalizerState, ALeffectState, state);
-
- /* Initialize sample history only on filter creation to avoid */
- /* sound clicks if filter settings were changed in runtime. */
- for(it = 0; it < 4; it++)
- {
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_clear(&state->filter[it][ft]);
- }
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/flanger.c b/Alc/effects/flanger.c
index f18b2b0f..1575212b 100644
--- a/Alc/effects/flanger.c
+++ b/Alc/effects/flanger.c
@@ -55,11 +55,34 @@ typedef struct ALflangerState {
ALfloat feedback;
} ALflangerState;
+static ALvoid ALflangerState_Destruct(ALflangerState *state);
+static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device);
+static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
+
+
+static void ALflangerState_Construct(ALflangerState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALflangerState, ALeffectState, state);
+
+ state->BufferLength = 0;
+ state->SampleBuffer[0] = NULL;
+ state->SampleBuffer[1] = NULL;
+ state->offset = 0;
+ state->lfo_range = 1;
+ state->waveform = FWF_Triangle;
+}
+
static ALvoid ALflangerState_Destruct(ALflangerState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
+
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
@@ -246,10 +269,6 @@ static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo,
}
}
-DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
-
typedef struct ALflangerStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -259,16 +278,8 @@ ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factor
{
ALflangerState *state;
- state = ALflangerState_New(sizeof(*state));
+ NEW_OBJ0(state, ALflangerState)();
if(!state) return NULL;
- SET_VTABLE2(ALflangerState, ALeffectState, state);
-
- state->BufferLength = 0;
- state->SampleBuffer[0] = NULL;
- state->SampleBuffer[1] = NULL;
- state->offset = 0;
- state->lfo_range = 1;
- state->waveform = FWF_Triangle;
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c
index 7e3e89b2..08f3d5eb 100644
--- a/Alc/effects/modulator.c
+++ b/Alc/effects/modulator.c
@@ -43,6 +43,15 @@ typedef struct ALmodulatorState {
ALfilterState Filter[MAX_EFFECT_CHANNELS];
} ALmodulatorState;
+static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state);
+static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *state, ALCdevice *device);
+static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState);
+
+
#define WAVEFORM_FRACBITS 24
#define WAVEFORM_FRACONE (1<<WAVEFORM_FRACBITS)
#define WAVEFORM_FRACMASK (WAVEFORM_FRACONE-1)
@@ -82,6 +91,20 @@ DECL_TEMPLATE(Square)
#undef DECL_TEMPLATE
+static void ALmodulatorState_Construct(ALmodulatorState *state)
+{
+ ALuint i;
+
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALmodulatorState, ALeffectState, state);
+
+ state->index = 0;
+ state->step = 1;
+
+ for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
+ ALfilterState_clear(&state->Filter[i]);
+}
+
static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
@@ -175,10 +198,6 @@ static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALuint SamplesTo
state->index = index;
}
-DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState);
-
typedef struct ALmodulatorStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -187,17 +206,9 @@ typedef struct ALmodulatorStateFactory {
static ALeffectState *ALmodulatorStateFactory_create(ALmodulatorStateFactory *UNUSED(factory))
{
ALmodulatorState *state;
- ALuint i;
- state = ALmodulatorState_New(sizeof(*state));
+ NEW_OBJ0(state, ALmodulatorState)();
if(!state) return NULL;
- SET_VTABLE2(ALmodulatorState, ALeffectState, state);
-
- state->index = 0;
- state->step = 1;
-
- for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
- ALfilterState_clear(&state->Filter[i]);
return STATIC_CAST(ALeffectState, state);
}
diff --git a/Alc/effects/null.c b/Alc/effects/null.c
index a135b194..bff00b56 100644
--- a/Alc/effects/null.c
+++ b/Alc/effects/null.c
@@ -13,6 +13,27 @@ typedef struct ALnullState {
DERIVE_FROM_TYPE(ALeffectState);
} ALnullState;
+/* Forward-declare "virtual" functions to define the vtable with. */
+static ALvoid ALnullState_Destruct(ALnullState *state);
+static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device);
+static ALvoid ALnullState_update(ALnullState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALnullState_process(ALnullState *state, ALuint samplesToDo, const ALfloatBUFFERSIZE*restrict samplesIn, ALfloatBUFFERSIZE*restrict samplesOut, ALuint NumChannels);
+static void *ALnullState_New(size_t size);
+static void ALnullState_Delete(void *ptr);
+
+/* Define the ALeffectState vtable for this type. */
+DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
+
+
+/* This constructs the effect state. It's called when the object is first
+ * created. Make sure to call the parent Construct function first, and set the
+ * vtable!
+ */
+static void ALnullState_Construct(ALnullState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALnullState, ALeffectState, state);
+}
/* This destructs (not free!) the effect state. It's called only when the
* effect slot is no longer used. Make sure to call the parent Destruct
@@ -48,24 +69,21 @@ static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALuint UNUSED(samp
}
/* This allocates memory to store the object, before it gets constructed.
- * DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method.
+ * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
*/
static void *ALnullState_New(size_t size)
{
- return malloc(size);
+ return al_malloc(16, size);
}
/* This frees the memory used by the object, after it has been destructed.
- * DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method.
+ * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
*/
static void ALnullState_Delete(void *ptr)
{
- free(ptr);
+ al_free(ptr);
}
-/* Define the forwards and the ALeffectState vtable for this type. */
-DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
-
typedef struct ALnullStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
@@ -76,10 +94,8 @@ ALeffectState *ALnullStateFactory_create(ALnullStateFactory *UNUSED(factory))
{
ALnullState *state;
- state = ALnullState_New(sizeof(*state));
+ NEW_OBJ0(state, ALnullState)();
if(!state) return NULL;
- /* Set vtables for inherited types. */
- SET_VTABLE2(ALnullState, ALeffectState, state);
return STATIC_CAST(ALeffectState, state);
}
@@ -90,7 +106,6 @@ DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory);
ALeffectStateFactory *ALnullStateFactory_getFactory(void)
{
static ALnullStateFactory NullFactory = { { GET_VTABLE2(ALnullStateFactory, ALeffectStateFactory) } };
-
return STATIC_CAST(ALeffectStateFactory, &NullFactory);
}
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index e6a9e05a..0ffff585 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -168,22 +168,112 @@ typedef struct ALreverbState {
ALfloat EarlySamples[MAX_UPDATE_SAMPLES][4];
} ALreverbState;
-static ALvoid ALreverbState_Destruct(ALreverbState *State)
-{
- al_free(State->SampleBuffer);
- State->SampleBuffer = NULL;
- ALeffectState_Destruct(STATIC_CAST(ALeffectState,State));
-}
-
+static ALvoid ALreverbState_Destruct(ALreverbState *State);
static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
-static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
-static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALreverbState)
DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState);
+
+static void ALreverbState_Construct(ALreverbState *state)
+{
+ ALuint index, l;
+
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALreverbState, ALeffectState, state);
+
+ state->IsEax = AL_FALSE;
+ state->ExtraChannels = 0;
+
+ state->TotalSamples = 0;
+ state->SampleBuffer = NULL;
+
+ ALfilterState_clear(&state->LpFilter);
+ ALfilterState_clear(&state->HpFilter);
+
+ state->Mod.Delay.Mask = 0;
+ state->Mod.Delay.Line = NULL;
+ state->Mod.Index = 0;
+ state->Mod.Range = 1;
+ state->Mod.Depth = 0.0f;
+ state->Mod.Coeff = 0.0f;
+ state->Mod.Filter = 0.0f;
+
+ state->Delay.Mask = 0;
+ state->Delay.Line = NULL;
+ state->DelayTap[0] = 0;
+ state->DelayTap[1] = 0;
+
+ for(index = 0;index < 4;index++)
+ {
+ state->Early.Coeff[index] = 0.0f;
+ state->Early.Delay[index].Mask = 0;
+ state->Early.Delay[index].Line = NULL;
+ state->Early.Offset[index] = 0;
+ }
+
+ state->Decorrelator.Mask = 0;
+ state->Decorrelator.Line = NULL;
+ state->DecoTap[0] = 0;
+ state->DecoTap[1] = 0;
+ state->DecoTap[2] = 0;
+
+ state->Late.Gain = 0.0f;
+ state->Late.DensityGain = 0.0f;
+ state->Late.ApFeedCoeff = 0.0f;
+ state->Late.MixCoeff = 0.0f;
+ for(index = 0;index < 4;index++)
+ {
+ state->Late.ApCoeff[index] = 0.0f;
+ state->Late.ApDelay[index].Mask = 0;
+ state->Late.ApDelay[index].Line = NULL;
+ state->Late.ApOffset[index] = 0;
+
+ state->Late.Coeff[index] = 0.0f;
+ state->Late.Delay[index].Mask = 0;
+ state->Late.Delay[index].Line = NULL;
+ state->Late.Offset[index] = 0;
+
+ state->Late.LpCoeff[index] = 0.0f;
+ state->Late.LpSample[index] = 0.0f;
+ }
+
+ for(l = 0;l < 4;l++)
+ {
+ for(index = 0;index < MAX_OUTPUT_CHANNELS;index++)
+ {
+ state->Early.PanGain[l][index] = 0.0f;
+ state->Late.PanGain[l][index] = 0.0f;
+ }
+ }
+
+ state->Echo.DensityGain = 0.0f;
+ state->Echo.Delay.Mask = 0;
+ state->Echo.Delay.Line = NULL;
+ state->Echo.ApDelay.Mask = 0;
+ state->Echo.ApDelay.Line = NULL;
+ state->Echo.Coeff = 0.0f;
+ state->Echo.ApFeedCoeff = 0.0f;
+ state->Echo.ApCoeff = 0.0f;
+ state->Echo.Offset = 0;
+ state->Echo.ApOffset = 0;
+ state->Echo.LpCoeff = 0.0f;
+ state->Echo.LpSample = 0.0f;
+ state->Echo.MixCoeff = 0.0f;
+
+ state->Offset = 0;
+}
+
+static ALvoid ALreverbState_Destruct(ALreverbState *State)
+{
+ al_free(State->SampleBuffer);
+ State->SampleBuffer = NULL;
+
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,State));
+}
+
/* This is a user config option for modifying the overall output of the reverb
* effect.
*/
@@ -1427,92 +1517,9 @@ typedef struct ALreverbStateFactory {
static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory* UNUSED(factory))
{
ALreverbState *state;
- ALuint index, l;
- state = ALreverbState_New(sizeof(*state));
+ NEW_OBJ0(state, ALreverbState)();
if(!state) return NULL;
- SET_VTABLE2(ALreverbState, ALeffectState, state);
-
- state->IsEax = AL_FALSE;
- state->ExtraChannels = 0;
-
- state->TotalSamples = 0;
- state->SampleBuffer = NULL;
-
- ALfilterState_clear(&state->LpFilter);
- ALfilterState_clear(&state->HpFilter);
-
- state->Mod.Delay.Mask = 0;
- state->Mod.Delay.Line = NULL;
- state->Mod.Index = 0;
- state->Mod.Range = 1;
- state->Mod.Depth = 0.0f;
- state->Mod.Coeff = 0.0f;
- state->Mod.Filter = 0.0f;
-
- state->Delay.Mask = 0;
- state->Delay.Line = NULL;
- state->DelayTap[0] = 0;
- state->DelayTap[1] = 0;
-
- for(index = 0;index < 4;index++)
- {
- state->Early.Coeff[index] = 0.0f;
- state->Early.Delay[index].Mask = 0;
- state->Early.Delay[index].Line = NULL;
- state->Early.Offset[index] = 0;
- }
-
- state->Decorrelator.Mask = 0;
- state->Decorrelator.Line = NULL;
- state->DecoTap[0] = 0;
- state->DecoTap[1] = 0;
- state->DecoTap[2] = 0;
-
- state->Late.Gain = 0.0f;
- state->Late.DensityGain = 0.0f;
- state->Late.ApFeedCoeff = 0.0f;
- state->Late.MixCoeff = 0.0f;
- for(index = 0;index < 4;index++)
- {
- state->Late.ApCoeff[index] = 0.0f;
- state->Late.ApDelay[index].Mask = 0;
- state->Late.ApDelay[index].Line = NULL;
- state->Late.ApOffset[index] = 0;
-
- state->Late.Coeff[index] = 0.0f;
- state->Late.Delay[index].Mask = 0;
- state->Late.Delay[index].Line = NULL;
- state->Late.Offset[index] = 0;
-
- state->Late.LpCoeff[index] = 0.0f;
- state->Late.LpSample[index] = 0.0f;
- }
-
- for(l = 0;l < 4;l++)
- {
- for(index = 0;index < MAX_OUTPUT_CHANNELS;index++)
- {
- state->Early.PanGain[l][index] = 0.0f;
- state->Late.PanGain[l][index] = 0.0f;
- }
- }
-
- state->Echo.DensityGain = 0.0f;
- state->Echo.Delay.Mask = 0;
- state->Echo.Delay.Line = NULL;
- state->Echo.ApDelay.Mask = 0;
- state->Echo.ApDelay.Line = NULL;
- state->Echo.Coeff = 0.0f;
- state->Echo.ApFeedCoeff = 0.0f;
- state->Echo.ApCoeff = 0.0f;
- state->Echo.Offset = 0;
- state->Echo.ApOffset = 0;
- state->Echo.LpCoeff = 0.0f;
- state->Echo.LpSample = 0.0f;
- state->Echo.MixCoeff = 0.0f;
-
- state->Offset = 0;
return STATIC_CAST(ALeffectState, state);
}