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authorChris Robinson <[email protected]>2016-01-31 09:39:07 -0800
committerChris Robinson <[email protected]>2016-01-31 09:39:07 -0800
commit46cae36ef9e22bb715d13c756a88f6ff62c487a6 (patch)
tree5a5dc646203fcbb26d1d8488269b3f1a63ad2761 /Alc/effects
parent7f908d90af9ed4b2f7ff415c412a080b22cac125 (diff)
Fix an out of date comment
Diffstat (limited to 'Alc/effects')
-rw-r--r--Alc/effects/reverb.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index b822ec19..2b4ac923 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1049,10 +1049,8 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
State->Echo.LpCoeff = CalcDampingCoeff(hfRatio, echoTime, decayTime,
State->Echo.Coeff, cw);
- /* Calculate the echo mixing coefficients. The first is applied to the
- * echo itself. The second is used to attenuate the late reverb when
- * echo depth is high and diffusion is low, so the echo is slightly
- * stronger than the decorrelated echos in the reverb tail.
+ /* Calculate the echo mixing coefficient. This is applied to the output mix
+ * only, not the feedback.
*/
State->Echo.MixCoeff = reverbGain * lateGain * echoDepth;
}