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authorChris Robinson <[email protected]>2016-09-06 11:07:45 -0700
committerChris Robinson <[email protected]>2016-09-06 11:07:45 -0700
commit0558869d942e60c18be4d68404f943e52949a71f (patch)
tree3ecd0b08b230ec3a30210194b4af821083d4ae67 /Alc/effects
parenta758cc82433ad4fd47aeac7e626dff4bd1fa739f (diff)
Use deinterlaced buffers for the intermediate reverb storage
Diffstat (limited to 'Alc/effects')
-rw-r--r--Alc/effects/reverb.c256
1 files changed, 137 insertions, 119 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index c10cd8f0..ef21e5fd 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -164,8 +164,8 @@ typedef struct ALreverbState {
ALuint Offset;
/* Temporary storage used when processing. */
- ALfloat ReverbSamples[MAX_UPDATE_SAMPLES][4];
- ALfloat EarlySamples[MAX_UPDATE_SAMPLES][4];
+ ALfloat ReverbSamples[4][MAX_UPDATE_SAMPLES];
+ ALfloat EarlySamples[4][MAX_UPDATE_SAMPLES];
} ALreverbState;
static ALvoid ALreverbState_Destruct(ALreverbState *State);
@@ -1130,7 +1130,7 @@ static void EAXModulation(ALreverbState *State, ALuint offset, ALfloat*restrict
// Given some input sample, this function produces four-channel outputs for the
// early reflections.
-static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4])
+static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat d[4], v, f[4];
ALuint i;
@@ -1175,10 +1175,10 @@ static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat
/* Output the results of the junction for all four channels with a
* constant attenuation of 0.5.
*/
- out[i][0] = f[0] * 0.5f;
- out[i][1] = f[1] * 0.5f;
- out[i][2] = f[2] * 0.5f;
- out[i][3] = f[3] * 0.5f;
+ out[0][i] = f[0] * 0.5f;
+ out[1][i] = f[1] * 0.5f;
+ out[2][i] = f[2] * 0.5f;
+ out[3][i] = f[3] * 0.5f;
}
}
@@ -1216,123 +1216,140 @@ static inline ALfloat LateLowPassInOut(ALreverbState *State, ALuint index, ALflo
// Given four decorrelated input samples, this function produces four-channel
// output for the late reverb.
-static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4])
+static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat d[4], f[4];
- ALuint i;
+ ALuint offset;
+ ALuint base, i;
// Feed the decorrelator from the energy-attenuated output of the second
// delay tap.
+ offset = State->Offset;
for(i = 0;i < todo;i++)
{
- ALuint offset = State->Offset+i;
ALfloat sample = DelayLineOut(&State->Delay, offset - State->DelayTap[1]) *
State->Late.DensityGain;
DelayLineIn(&State->Decorrelator, offset, sample);
+ offset++;
}
- for(i = 0;i < todo;i++)
+ offset = State->Offset;
+ for(base = 0;base < todo;)
{
- ALuint offset = State->Offset+i;
+ ALfloat tmp[MAX_UPDATE_SAMPLES/4][4];
+ ALuint tmp_todo = minu(todo, MAX_UPDATE_SAMPLES/4);
- /* Obtain four decorrelated input samples. */
- f[0] = DelayLineOut(&State->Decorrelator, offset);
- f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]);
- f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]);
- f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]);
+ for(i = 0;i < tmp_todo;i++)
+ {
+ /* Obtain four decorrelated input samples. */
+ f[0] = DelayLineOut(&State->Decorrelator, offset);
+ f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]);
+ f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]);
+ f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]);
+
+ /* Add the decayed results of the cyclical delay lines, then pass
+ * the results through the low-pass filters.
+ */
+ f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0];
+ f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1];
+ f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2];
+ f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3];
+
+ /* This is where the feed-back cycles from line 0 to 1 to 3 to 2
+ * and back to 0.
+ */
+ d[0] = LateLowPassInOut(State, 2, f[2]);
+ d[1] = LateLowPassInOut(State, 0, f[0]);
+ d[2] = LateLowPassInOut(State, 3, f[3]);
+ d[3] = LateLowPassInOut(State, 1, f[1]);
+
+ /* To help increase diffusion, run each line through an all-pass
+ * filter. When there is no diffusion, the shortest all-pass filter
+ * will feed the shortest delay line.
+ */
+ d[0] = LateAllPassInOut(State, offset, 0, d[0]);
+ d[1] = LateAllPassInOut(State, offset, 1, d[1]);
+ d[2] = LateAllPassInOut(State, offset, 2, d[2]);
+ d[3] = LateAllPassInOut(State, offset, 3, d[3]);
+
+ /* Late reverb is done with a modified feed-back delay network (FDN)
+ * topology. Four input lines are each fed through their own all-pass
+ * filter and then into the mixing matrix. The four outputs of the
+ * mixing matrix are then cycled back to the inputs. Each output feeds
+ * a different input to form a circlular feed cycle.
+ *
+ * The mixing matrix used is a 4D skew-symmetric rotation matrix
+ * derived using a single unitary rotational parameter:
+ *
+ * [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2
+ * [ -a, d, c, -b ]
+ * [ -b, -c, d, a ]
+ * [ -c, b, -a, d ]
+ *
+ * The rotation is constructed from the effect's diffusion parameter,
+ * yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y
+ * with differing signs, and d is the coefficient x. The matrix is
+ * thus:
+ *
+ * [ x, y, -y, y ] n = sqrt(matrix_order - 1)
+ * [ -y, x, y, y ] t = diffusion_parameter * atan(n)
+ * [ y, -y, x, y ] x = cos(t)
+ * [ -y, -y, -y, x ] y = sin(t) / n
+ *
+ * To reduce the number of multiplies, the x coefficient is applied
+ * with the cyclical delay line coefficients. Thus only the y
+ * coefficient is applied when mixing, and is modified to be: y / x.
+ */
+ f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3]));
+ f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3]));
+ f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3]));
+ f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] ));
+
+ /* Re-feed the cyclical delay lines. */
+ DelayLineIn(&State->Late.Delay[0], offset, f[0]);
+ DelayLineIn(&State->Late.Delay[1], offset, f[1]);
+ DelayLineIn(&State->Late.Delay[2], offset, f[2]);
+ DelayLineIn(&State->Late.Delay[3], offset, f[3]);
+ offset++;
+
+ /* Output the results of the matrix for all four channels,
+ * attenuated by the late reverb gain (which is attenuated by the
+ * 'x' mix coefficient).
+ */
+ tmp[i][0] = State->Late.Gain * f[0];
+ tmp[i][1] = State->Late.Gain * f[1];
+ tmp[i][2] = State->Late.Gain * f[2];
+ tmp[i][3] = State->Late.Gain * f[3];
+ }
- /* Add the decayed results of the cyclical delay lines, then pass the
- * results through the low-pass filters.
- */
- f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0];
- f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1];
- f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2];
- f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3];
-
- // This is where the feed-back cycles from line 0 to 1 to 3 to 2 and
- // back to 0.
- d[0] = LateLowPassInOut(State, 2, f[2]);
- d[1] = LateLowPassInOut(State, 0, f[0]);
- d[2] = LateLowPassInOut(State, 3, f[3]);
- d[3] = LateLowPassInOut(State, 1, f[1]);
-
- // To help increase diffusion, run each line through an all-pass filter.
- // When there is no diffusion, the shortest all-pass filter will feed
- // the shortest delay line.
- d[0] = LateAllPassInOut(State, offset, 0, d[0]);
- d[1] = LateAllPassInOut(State, offset, 1, d[1]);
- d[2] = LateAllPassInOut(State, offset, 2, d[2]);
- d[3] = LateAllPassInOut(State, offset, 3, d[3]);
-
- /* Late reverb is done with a modified feed-back delay network (FDN)
- * topology. Four input lines are each fed through their own all-pass
- * filter and then into the mixing matrix. The four outputs of the
- * mixing matrix are then cycled back to the inputs. Each output feeds
- * a different input to form a circlular feed cycle.
- *
- * The mixing matrix used is a 4D skew-symmetric rotation matrix
- * derived using a single unitary rotational parameter:
- *
- * [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2
- * [ -a, d, c, -b ]
- * [ -b, -c, d, a ]
- * [ -c, b, -a, d ]
- *
- * The rotation is constructed from the effect's diffusion parameter,
- * yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y
- * with differing signs, and d is the coefficient x. The matrix is
- * thus:
- *
- * [ x, y, -y, y ] n = sqrt(matrix_order - 1)
- * [ -y, x, y, y ] t = diffusion_parameter * atan(n)
- * [ y, -y, x, y ] x = cos(t)
- * [ -y, -y, -y, x ] y = sin(t) / n
- *
- * To reduce the number of multiplies, the x coefficient is applied
- * with the cyclical delay line coefficients. Thus only the y
- * coefficient is applied when mixing, and is modified to be: y / x.
- */
- f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3]));
- f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3]));
- f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3]));
- f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] ));
-
- // Output the results of the matrix for all four channels, attenuated by
- // the late reverb gain (which is attenuated by the 'x' mix coefficient).
- out[i][0] = State->Late.Gain * f[0];
- out[i][1] = State->Late.Gain * f[1];
- out[i][2] = State->Late.Gain * f[2];
- out[i][3] = State->Late.Gain * f[3];
-
- // Re-feed the cyclical delay lines.
- DelayLineIn(&State->Late.Delay[0], offset, f[0]);
- DelayLineIn(&State->Late.Delay[1], offset, f[1]);
- DelayLineIn(&State->Late.Delay[2], offset, f[2]);
- DelayLineIn(&State->Late.Delay[3], offset, f[3]);
+ /* Deinterlace to output */
+ for(i = 0;i < tmp_todo;i++) out[0][base+i] = tmp[i][0];
+ for(i = 0;i < tmp_todo;i++) out[1][base+i] = tmp[i][1];
+ for(i = 0;i < tmp_todo;i++) out[2][base+i] = tmp[i][2];
+ for(i = 0;i < tmp_todo;i++) out[3][base+i] = tmp[i][3];
+
+ base += tmp_todo;
}
}
// Given an input sample, this function mixes echo into the four-channel late
// reverb.
-static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[4])
+static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
{
- ALfloat out, feed;
+ ALfloat out[MAX_UPDATE_SAMPLES];
+ ALfloat feed;
+ ALuint offset;
ALuint i;
+ offset = State->Offset;
for(i = 0;i < todo;i++)
{
- ALuint offset = State->Offset+i;
-
// Get the latest attenuated echo sample for output.
feed = DelayLineOut(&State->Echo.Delay, offset-State->Echo.Offset) *
State->Echo.Coeff;
- // Mix the output into the late reverb channels.
- out = State->Echo.MixCoeff * feed;
- late[i][0] += out;
- late[i][1] += out;
- late[i][2] += out;
- late[i][3] += out;
+ // Write the output.
+ out[i] = State->Echo.MixCoeff * feed;
// Mix the energy-attenuated input with the output and pass it through
// the echo low-pass filter.
@@ -1348,19 +1365,26 @@ static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restri
// Feed the delay with the mixed and filtered sample.
DelayLineIn(&State->Echo.Delay, offset, feed);
+ offset++;
}
+
+ // Mix the output into the late reverb channels.
+ for(i = 0;i < todo;i++) late[0][i] += out[i];
+ for(i = 0;i < todo;i++) late[1][i] += out[i];
+ for(i = 0;i < todo;i++) late[2][i] += out[i];
+ for(i = 0;i < todo;i++) late[3][i] += out[i];
}
// Perform the non-EAX reverb pass on a given input sample, resulting in
// four-channel output.
-static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4])
+static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
{
ALuint i;
// Low-pass filter the incoming samples (use the early buffer as temp storage).
ALfilterState_process(&State->LpFilter, &early[0][0], input, todo);
for(i = 0;i < todo;i++)
- DelayLineIn(&State->Delay, State->Offset+i, early[i>>2][i&3]);
+ DelayLineIn(&State->Delay, State->Offset+i, early[0][i]);
// Calculate the early reflection from the first delay tap.
EarlyReflection(State, todo, early);
@@ -1374,25 +1398,19 @@ static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *
// Perform the EAX reverb pass on a given input sample, resulting in four-
// channel output.
-static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4])
+static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
{
ALuint i;
/* Perform any modulation on the input (use the early buffer as temp storage). */
EAXModulation(State, State->Offset, &early[0][0], input, todo);
/* Band-pass the incoming samples */
- ALfilterState_process(&State->LpFilter,
- &early[MAX_UPDATE_SAMPLES/4][0], &early[0][0], todo
- );
- ALfilterState_process(&State->HpFilter,
- &early[MAX_UPDATE_SAMPLES*2/4][0], &early[MAX_UPDATE_SAMPLES/4][0], todo
- );
+ ALfilterState_process(&State->LpFilter, &early[1][0], &early[0][0], todo);
+ ALfilterState_process(&State->HpFilter, &early[2][0], &early[1][0], todo);
// Feed the initial delay line.
for(i = 0;i < todo;i++)
- DelayLineIn(&State->Delay, State->Offset+i,
- early[(MAX_UPDATE_SAMPLES*2/4)+(i>>2)][i&3]
- );
+ DelayLineIn(&State->Delay, State->Offset+i, early[2][i]);
// Calculate the early reflection from the first delay tap.
EarlyReflection(State, todo, early);
@@ -1409,8 +1427,8 @@ static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloa
static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
- ALfloat (*restrict early)[4] = State->EarlySamples;
- ALfloat (*restrict late)[4] = State->ReverbSamples;
+ ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples;
+ ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples;
ALuint index, c, i, l;
ALfloat gain;
@@ -1429,13 +1447,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*early[i][l];
+ SamplesOut[c][index+i] += gain*early[l][i];
}
gain = State->Late.PanGain[l][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*late[i][l];
+ SamplesOut[c][index+i] += gain*late[l][i];
}
}
for(c = 0;c < State->ExtraChannels;c++)
@@ -1444,13 +1462,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- State->ExtraOut[c][index+i] += gain*early[i][l];
+ State->ExtraOut[c][index+i] += gain*early[l][i];
}
gain = State->Late.PanGain[l][NumChannels+c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- State->ExtraOut[c][index+i] += gain*late[i][l];
+ State->ExtraOut[c][index+i] += gain*late[l][i];
}
}
}
@@ -1461,8 +1479,8 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
- ALfloat (*restrict early)[4] = State->EarlySamples;
- ALfloat (*restrict late)[4] = State->ReverbSamples;
+ ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples;
+ ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples;
ALuint index, c, i, l;
ALfloat gain;
@@ -1481,13 +1499,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*early[i][l];
+ SamplesOut[c][index+i] += gain*early[l][i];
}
gain = State->Late.PanGain[l][c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*late[i][l];
+ SamplesOut[c][index+i] += gain*late[l][i];
}
}
for(c = 0;c < State->ExtraChannels;c++)
@@ -1496,13 +1514,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- State->ExtraOut[c][index+i] += gain*early[i][l];
+ State->ExtraOut[c][index+i] += gain*early[l][i];
}
gain = State->Late.PanGain[l][NumChannels+c];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(i = 0;i < todo;i++)
- State->ExtraOut[c][index+i] += gain*late[i][l];
+ State->ExtraOut[c][index+i] += gain*late[l][i];
}
}
}