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authorChris Robinson <[email protected]>2016-02-05 09:42:43 -0800
committerChris Robinson <[email protected]>2016-02-05 09:42:43 -0800
commit301d4c158b1f4a61ebbbd3b24c3b6c43708ce03e (patch)
tree5106fe94bf264fc89155ec0b460fdfc7b9f51ef4 /Alc/effects
parent538f2839d1d32e11b4dcf1636abb286b9a51b3e0 (diff)
Update a couple outdated comments
Diffstat (limited to 'Alc/effects')
-rw-r--r--Alc/effects/reverb.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 8ae10a9a..4c91c53c 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -576,8 +576,7 @@ static ALvoid UpdateLateLines(ALfloat xMix, ALfloat density, ALfloat decayTime,
ALfloat length;
ALuint index;
- /* Calculate the late reverb gain (from the master effect gain, and late
- * reverb gain parameters). Since the output is tapped prior to the
+ /* Calculate the late reverb gain. Since the output is tapped prior to the
* application of the next delay line coefficients, this gain needs to be
* attenuated by the 'x' mixing matrix coefficient as well. Also attenuate
* the late reverb when echo depth is high and diffusion is low, so the
@@ -1104,7 +1103,6 @@ static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*res
// Output the results of the matrix for all four channels, attenuated by
// the late reverb gain (which is attenuated by the 'x' mix coefficient).
- // Mix early reflections and late reverb.
out[i][0] = State->Late.Gain * f[0];
out[i][1] = State->Late.Gain * f[1];
out[i][2] = State->Late.Gain * f[2];