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authorChris Robinson <[email protected]>2018-01-14 07:25:02 -0800
committerChris Robinson <[email protected]>2018-01-14 07:25:02 -0800
commit7a77a20a6727ccf17408ff91d619191f038ff1f6 (patch)
treee19448c0f26eb81d3c52a45599f927f3c255d9bd /Alc/effects
parent2957d859243176cf41a810b9164b921eac9e6534 (diff)
Use a macro for the number of reverb lines
Diffstat (limited to 'Alc/effects')
-rw-r--r--Alc/effects/reverb.c168
1 files changed, 86 insertions, 82 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 472037ba..b4961ce8 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -49,6 +49,13 @@ ALfloat ReverbBoost = 1.0f;
*/
#define FADE_SAMPLES 128
+/* The number of spatialized lines or channels to process. Four channels allows
+ * for a 3D A-Format response. NOTE: This can't be changed without taking care
+ * of the conversion matrices, and a few places where the length arrays are
+ * assumed to have 4 elements.
+ */
+#define NUM_LINES 4
+
static RowMixerFunc MixRowSamples = MixRow_C;
@@ -137,7 +144,7 @@ static const ALfloat LINE_MULTIPLIER = 9.0f;
* Assuming an average of 5m (up to 50m with the density multiplier), we get
* the following taps:
*/
-static const ALfloat EARLY_TAP_LENGTHS[4] =
+static const ALfloat EARLY_TAP_LENGTHS[NUM_LINES] =
{
0.000000e+0f, 1.010676e-3f, 2.126553e-3f, 3.358580e-3f
};
@@ -148,7 +155,7 @@ static const ALfloat EARLY_TAP_LENGTHS[4] =
*
* Where a is the approximate maximum all-pass cycle limit (20).
*/
-static const ALfloat EARLY_ALLPASS_LENGTHS[4] =
+static const ALfloat EARLY_ALLPASS_LENGTHS[NUM_LINES] =
{
4.854840e-4f, 5.360178e-4f, 5.918117e-4f, 6.534130e-4f
};
@@ -175,7 +182,7 @@ static const ALfloat EARLY_ALLPASS_LENGTHS[4] =
*
* Using an average dimension of 5m, we get:
*/
-static const ALfloat EARLY_LINE_LENGTHS[4] =
+static const ALfloat EARLY_LINE_LENGTHS[NUM_LINES] =
{
2.992520e-3f, 5.456575e-3f, 7.688329e-3f, 9.709681e-3f
};
@@ -184,7 +191,7 @@ static const ALfloat EARLY_LINE_LENGTHS[4] =
*
* A_i = (5 / 3) L_i / r_1
*/
-static const ALfloat LATE_ALLPASS_LENGTHS[4] =
+static const ALfloat LATE_ALLPASS_LENGTHS[NUM_LINES] =
{
8.091400e-4f, 1.019453e-3f, 1.407968e-3f, 1.618280e-3f
};
@@ -204,7 +211,7 @@ static const ALfloat LATE_ALLPASS_LENGTHS[4] =
*
* For our 5m average room, we get:
*/
-static const ALfloat LATE_LINE_LENGTHS[4] =
+static const ALfloat LATE_LINE_LENGTHS[NUM_LINES] =
{
9.709681e-3f, 1.223343e-2f, 1.689561e-2f, 1.941936e-2f
};
@@ -222,12 +229,12 @@ typedef struct DelayLineI {
* of 2 to allow the use of bit-masking instead of a modulus for wrapping.
*/
ALsizei Mask;
- ALfloat (*Line)[4];
+ ALfloat (*Line)[NUM_LINES];
} DelayLineI;
typedef struct VecAllpass {
DelayLineI Delay;
- ALsizei Offset[4][2];
+ ALsizei Offset[NUM_LINES][2];
} VecAllpass;
typedef struct ALreverbState {
@@ -243,18 +250,18 @@ typedef struct ALreverbState {
struct {
ALfilterState Lp;
ALfilterState Hp; /* EAX only */
- } Filter[4];
+ } Filter[NUM_LINES];
/* Core delay line (early reflections and late reverb tap from this). */
DelayLineI Delay;
/* Tap points for early reflection delay. */
- ALsizei EarlyDelayTap[4][2];
- ALfloat EarlyDelayCoeff[4];
+ ALsizei EarlyDelayTap[NUM_LINES][2];
+ ALfloat EarlyDelayCoeff[NUM_LINES];
/* Tap points for late reverb feed and delay. */
ALsizei LateFeedTap;
- ALsizei LateDelayTap[4][2];
+ ALsizei LateDelayTap[NUM_LINES][2];
/* The feed-back and feed-forward all-pass coefficient. */
ALfloat ApFeedCoeff;
@@ -274,12 +281,12 @@ typedef struct ALreverbState {
* reflections.
*/
DelayLineI Delay;
- ALsizei Offset[4][2];
- ALfloat Coeff[4];
+ ALsizei Offset[NUM_LINES][2];
+ ALfloat Coeff[NUM_LINES];
/* The gain for each output channel based on 3D panning. */
- ALfloat CurrentGain[4][MAX_OUTPUT_CHANNELS];
- ALfloat PanGain[4][MAX_OUTPUT_CHANNELS];
+ ALfloat CurrentGain[NUM_LINES][MAX_OUTPUT_CHANNELS];
+ ALfloat PanGain[NUM_LINES][MAX_OUTPUT_CHANNELS];
} Early;
struct {
@@ -302,7 +309,7 @@ typedef struct ALreverbState {
/* A recursive delay line is used fill in the reverb tail. */
DelayLineI Delay;
- ALsizei Offset[4][2];
+ ALsizei Offset[NUM_LINES][2];
/* T60 decay filters are used to simulate absorption. */
struct {
@@ -312,7 +319,7 @@ typedef struct ALreverbState {
* last output sample.
*/
ALfloat States[2][2];
- } Filters[4];
+ } Filters[NUM_LINES];
/* A Gerzon vector all-pass filter is used to simulate diffusion. */
VecAllpass VecAp;
@@ -329,10 +336,10 @@ typedef struct ALreverbState {
ALsizei Offset;
/* Temporary storage used when processing. */
- alignas(16) ALsizei ModulationDelays[4][MAX_UPDATE_SAMPLES][2];
- alignas(16) ALfloat AFormatSamples[4][MAX_UPDATE_SAMPLES];
- alignas(16) ALfloat ReverbSamples[4][MAX_UPDATE_SAMPLES];
- alignas(16) ALfloat EarlySamples[4][MAX_UPDATE_SAMPLES];
+ alignas(16) ALsizei ModulationDelays[NUM_LINES][MAX_UPDATE_SAMPLES][2];
+ alignas(16) ALfloat AFormatSamples[NUM_LINES][MAX_UPDATE_SAMPLES];
+ alignas(16) ALfloat ReverbSamples[NUM_LINES][MAX_UPDATE_SAMPLES];
+ alignas(16) ALfloat EarlySamples[NUM_LINES][MAX_UPDATE_SAMPLES];
} ALreverbState;
static ALvoid ALreverbState_Destruct(ALreverbState *State);
@@ -353,7 +360,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->TotalSamples = 0;
state->SampleBuffer = NULL;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
ALfilterState_clear(&state->Filter[i].Lp);
ALfilterState_clear(&state->Filter[i].Hp);
@@ -362,7 +369,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Delay.Mask = 0;
state->Delay.Line = NULL;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
state->EarlyDelayTap[i][0] = 0;
state->EarlyDelayTap[i][1] = 0;
@@ -371,7 +378,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->LateFeedTap = 0;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
state->LateDelayTap[i][0] = 0;
state->LateDelayTap[i][1] = 0;
@@ -385,7 +392,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Early.VecAp.Delay.Line = NULL;
state->Early.Delay.Mask = 0;
state->Early.Delay.Line = NULL;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
state->Early.VecAp.Offset[i][0] = 0;
state->Early.VecAp.Offset[i][1] = 0;
@@ -406,7 +413,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Late.Delay.Line = NULL;
state->Late.VecAp.Delay.Mask = 0;
state->Late.VecAp.Delay.Line = NULL;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
state->Late.Offset[i][0] = 0;
state->Late.Offset[i][1] = 0;
@@ -425,7 +432,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Late.Filters[i].States[1][1] = 0.0f;
}
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
{
@@ -459,9 +466,9 @@ static inline ALvoid RealizeLineOffset(ALfloat *sampleBuffer, DelayLineI *Delay)
{
union {
ALfloat *f;
- ALfloat (*f4)[4];
+ ALfloat (*f4)[NUM_LINES];
} u;
- u.f = &sampleBuffer[(ptrdiff_t)Delay->Line * 4];
+ u.f = &sampleBuffer[(ptrdiff_t)Delay->Line * NUM_LINES];
Delay->Line = u.f4;
}
@@ -479,7 +486,7 @@ static ALuint CalcLineLength(const ALfloat length, const ptrdiff_t offset, const
/* All lines share a single sample buffer. */
Delay->Mask = samples - 1;
- Delay->Line = (ALfloat(*)[4])offset;
+ Delay->Line = (ALfloat(*)[NUM_LINES])offset;
/* Return the sample count for accumulation. */
return samples;
@@ -509,35 +516,34 @@ static ALboolean AllocLines(const ALuint frequency, ALreverbState *State)
* largest late tap width. Finally, it must also be extended by the
* update size (MAX_UPDATE_SAMPLES) for block processing.
*/
- length = AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS[3]*multiplier +
+ length = AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier +
AL_EAXREVERB_MAX_LATE_REVERB_DELAY +
- (LATE_LINE_LENGTHS[3] - LATE_LINE_LENGTHS[0])*0.25f*multiplier;
+ (LATE_LINE_LENGTHS[NUM_LINES-1] - LATE_LINE_LENGTHS[0])*0.25f*multiplier;
totalSamples += CalcLineLength(length, totalSamples, frequency, MAX_UPDATE_SAMPLES,
&State->Delay);
/* The early vector all-pass line. */
- length = EARLY_ALLPASS_LENGTHS[3] * multiplier;
+ length = EARLY_ALLPASS_LENGTHS[NUM_LINES-1] * multiplier;
totalSamples += CalcLineLength(length, totalSamples, frequency, 0,
&State->Early.VecAp.Delay);
/* The early reflection line. */
- length = EARLY_LINE_LENGTHS[3] * multiplier;
+ length = EARLY_LINE_LENGTHS[NUM_LINES-1] * multiplier;
totalSamples += CalcLineLength(length, totalSamples, frequency, 0,
&State->Early.Delay);
/* The late vector all-pass line. */
- length = LATE_ALLPASS_LENGTHS[3] * multiplier;
+ length = LATE_ALLPASS_LENGTHS[NUM_LINES-1] * multiplier;
totalSamples += CalcLineLength(length, totalSamples, frequency, 0,
&State->Late.VecAp.Delay);
/* The late delay lines are calculated from the larger of the maximum
* density line length or the maximum echo time, and includes the maximum
* modulation-related delay. The modulator's delay is calculated from the
- * maximum modulation time and depth coefficient, and halved for the low-
- * to-high frequency swing.
+ * depth coefficient.
*/
- length = maxf(AL_EAXREVERB_MAX_ECHO_TIME, LATE_LINE_LENGTHS[3]*multiplier) +
- AL_EAXREVERB_MAX_MODULATION_TIME*MODULATION_DEPTH_COEFF/2.0f;
+ length = maxf(AL_EAXREVERB_MAX_ECHO_TIME, LATE_LINE_LENGTHS[NUM_LINES-1]*multiplier) +
+ MODULATION_DEPTH_COEFF;
totalSamples += CalcLineLength(length, totalSamples, frequency, 0,
&State->Late.Delay);
@@ -546,7 +552,7 @@ static ALboolean AllocLines(const ALuint frequency, ALreverbState *State)
ALfloat *newBuffer;
TRACE("New reverb buffer length: %ux4 samples\n", totalSamples);
- newBuffer = al_calloc(16, sizeof(ALfloat[4]) * totalSamples);
+ newBuffer = al_calloc(16, sizeof(ALfloat[NUM_LINES]) * totalSamples);
if(!newBuffer) return AL_FALSE;
al_free(State->SampleBuffer);
@@ -581,7 +587,7 @@ static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Dev
/* The late feed taps are set a fixed position past the latest delay tap. */
State->LateFeedTap = fastf2i((AL_EAXREVERB_MAX_REFLECTIONS_DELAY +
- EARLY_TAP_LENGTHS[3]*multiplier) *
+ EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier) *
frequency);
return AL_TRUE;
@@ -1038,7 +1044,7 @@ static ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay,
* delay path and offsets that would continue the propagation naturally
* into the late lines.
*/
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
length = earlyDelay + EARLY_TAP_LENGTHS[i]*multiplier;
State->EarlyDelayTap[i][1] = fastf2i(length * frequency);
@@ -1059,7 +1065,7 @@ static ALvoid UpdateEarlyLines(const ALfloat density, const ALfloat decayTime, c
multiplier = 1.0f + density*LINE_MULTIPLIER;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
/* Calculate the length (in seconds) of each all-pass line. */
length = EARLY_ALLPASS_LENGTHS[i] * multiplier;
@@ -1112,7 +1118,7 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co
bandWeights[2]*hfDecayTime) / F_TAU)
);
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
/* Calculate the length (in seconds) of each all-pass line. */
length = LATE_ALLPASS_LENGTHS[i] * multiplier;
@@ -1277,7 +1283,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte
gainlf = maxf(props->Reverb.GainLF, 0.001f);
ALfilterState_setParams(&State->Filter[0].Hp, ALfilterType_LowShelf,
gainlf, lf0norm, calc_rcpQ_from_slope(gainlf, 1.0f));
- for(i = 1;i < 4;i++)
+ for(i = 1;i < NUM_LINES;i++)
{
ALfilterState_copyParams(&State->Filter[i].Lp, &State->Filter[0].Lp);
ALfilterState_copyParams(&State->Filter[i].Hp, &State->Filter[0].Hp);
@@ -1332,7 +1338,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte
props->Reverb.LateReverbGain, State);
/* Determine if delay-line cross-fading is required. */
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
{
if((State->EarlyDelayTap[i][1] != State->EarlyDelayTap[i][0]) ||
(State->Early.VecAp.Offset[i][1] != State->Early.VecAp.Offset[i][0]) ||
@@ -1375,20 +1381,20 @@ static inline ALvoid DelayLineIn(DelayLineI *Delay, const ALsizei offset, const
Delay->Line[offset&Delay->Mask][c] = in;
}
-static inline ALvoid DelayLineIn4(DelayLineI *Delay, ALsizei offset, const ALfloat in[4])
+static inline ALvoid DelayLineIn4(DelayLineI *Delay, ALsizei offset, const ALfloat in[NUM_LINES])
{
ALsizei i;
offset &= Delay->Mask;
- for(i = 0;i < 4;i++)
+ for(i = 0;i < NUM_LINES;i++)
Delay->Line[offset][i] = in[i];
}
-static inline ALvoid DelayLineIn4Rev(DelayLineI *Delay, ALsizei offset, const ALfloat in[4])
+static inline ALvoid DelayLineIn4Rev(DelayLineI *Delay, ALsizei offset, const ALfloat in[NUM_LINES])
{
ALsizei i;
offset &= Delay->Mask;
- for(i = 0;i < 4;i++)
- Delay->Line[offset][i] = in[3-i];
+ for(i = 0;i < NUM_LINES;i++)
+ Delay->Line[offset][i] = in[NUM_LINES-1-i];
}
static void CalcModulationDelays(ALreverbState *State,
@@ -1399,7 +1405,7 @@ static void CalcModulationDelays(ALreverbState *State,
ALsizei index, c, i;
ALfloat sinus;
- for(c = 0;c < 4;c++)
+ for(c = 0;c < NUM_LINES;c++)
{
ALsizei offset0 = offsets[c][0] << FRACTIONBITS;
ALsizei offset1 = offsets[c][1] << FRACTIONBITS;
@@ -1483,13 +1489,13 @@ static void VectorAllpass_##T(ALfloat *restrict vec, const ALsizei offset, \
const ALfloat yCoeff, const ALfloat mu, \
VecAllpass *Vap) \
{ \
- ALfloat f[4], fs[4]; \
+ ALfloat f[NUM_LINES], fs[NUM_LINES]; \
ALfloat input; \
ALsizei i; \
\
(void)mu; /* Ignore for Unfaded. */ \
\
- for(i = 0;i < 4;i++) \
+ for(i = 0;i < NUM_LINES;i++) \
{ \
input = vec[i]; \
vec[i] = T##DelayLineOut(&Vap->Delay, offset-Vap->Offset[i][0], \
@@ -1509,10 +1515,9 @@ DECL_TEMPLATE(Faded)
/* A helper to reverse vector components. */
static inline void VectorReverse(ALfloat *restrict out, const ALfloat *restrict in)
{
- out[0] = in[3];
- out[1] = in[2];
- out[2] = in[1];
- out[3] = in[0];
+ ALsizei i;
+ for(i = 0;i < NUM_LINES;i++)
+ out[i] = in[NUM_LINES-1-i];
}
/* This generates early reflections.
@@ -1543,12 +1548,12 @@ static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \
const ALfloat apFeedCoeff = State->ApFeedCoeff; \
const ALfloat mixX = State->MixX; \
const ALfloat mixY = State->MixY; \
- ALfloat f[4], fr[4]; \
+ ALfloat f[NUM_LINES], fr[NUM_LINES]; \
ALsizei i, j; \
\
for(i = 0;i < todo;i++) \
{ \
- for(j = 0;j < 4;j++) \
+ for(j = 0;j < NUM_LINES;j++) \
f[j] = T##DelayLineOut(&State->Delay, \
offset-State->EarlyDelayTap[j][0], \
offset-State->EarlyDelayTap[j][1], j, fade \
@@ -1559,13 +1564,13 @@ static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \
\
DelayLineIn4Rev(&State->Early.Delay, offset, f); \
\
- for(j = 0;j < 4;j++) \
+ for(j = 0;j < NUM_LINES;j++) \
f[j] += T##DelayLineOut(&State->Early.Delay, \
offset-State->Early.Offset[j][0], \
offset-State->Early.Offset[j][1], j, fade \
) * State->Early.Coeff[j]; \
\
- for(j = 0;j < 4;j++) \
+ for(j = 0;j < NUM_LINES;j++) \
out[j][i] = f[j]; \
\
VectorReverse(fr, f); \
@@ -1631,21 +1636,21 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat
offset = State->Offset;
for(i = 0;i < todo;i++)
{
- ALfloat f[4], fr[4];
+ ALfloat f[NUM_LINES], fr[NUM_LINES];
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
f[j] = FadedDelayLineOut(&State->Delay,
- offset-State->LateDelayTap[j][0],
- offset-State->LateDelayTap[j][1], j, fade
+ offset - State->LateDelayTap[j][0],
+ offset - State->LateDelayTap[j][1], j, fade
) * State->Late.DensityGain;
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
f[j] += FadedDelayLineOut(&State->Late.Delay,
offset - State->Late.Offset[j][0],
offset - State->Late.Offset[j][1], j, fade
);
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
f[j] = LateT60Filter(
State->Late.Filters[j].HFCoeffs, State->Late.Filters[j].States[0],
State->Late.Filters[j].LFCoeffs, State->Late.Filters[j].States[1],
@@ -1654,7 +1659,7 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat
VectorAllpass_Faded(f, offset, apFeedCoeff, mixX, mixY, fade,
&State->Late.VecAp);
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
out[j][i] = f[j];
VectorReverse(fr, f);
@@ -1681,17 +1686,16 @@ static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALflo
offset = State->Offset;
for(i = 0;i < todo;i++)
{
- ALfloat f[4], fr[4];
+ ALfloat f[NUM_LINES], fr[NUM_LINES];
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
f[j] = DelayLineOut(&State->Delay, offset-State->LateDelayTap[j][0], j) *
State->Late.DensityGain;
- for(j = 0;j < 4;j++)
- f[j] += DelayLineOut(&State->Late.Delay,
- offset - State->Late.Offset[j][0], j);
+ for(j = 0;j < NUM_LINES;j++)
+ f[j] += DelayLineOut(&State->Late.Delay, offset-State->Late.Offset[j][0], j);
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
f[j] = LateT60Filter(
State->Late.Filters[j].HFCoeffs, State->Late.Filters[j].States[0],
State->Late.Filters[j].LFCoeffs, State->Late.Filters[j].States[1],
@@ -1700,7 +1704,7 @@ static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALflo
VectorAllpass_Unfaded(f, offset, apFeedCoeff, mixX, mixY, fade,
&State->Late.VecAp);
- for(j = 0;j < 4;j++)
+ for(j = 0;j < NUM_LINES;j++)
out[j][i] = f[j];
VectorReverse(fr, f);
@@ -1730,14 +1734,14 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, c
todo = mini(todo, FADE_SAMPLES-fadeCount);
/* Convert B-Format to A-Format for processing. */
- memset(afmt, 0, sizeof(*afmt)*4);
- for(c = 0;c < 4;c++)
+ memset(afmt, 0, sizeof(*afmt)*NUM_LINES);
+ for(c = 0;c < NUM_LINES;c++)
MixRowSamples(afmt[c], B2A.m[c],
SamplesIn, MAX_EFFECT_CHANNELS, base, todo
);
/* Process the samples for reverb. */
- for(c = 0;c < 4;c++)
+ for(c = 0;c < NUM_LINES;c++)
{
/* Band-pass the incoming samples. Use the early output lines for
* temp storage.
@@ -1776,7 +1780,7 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, c
/* Update the cross-fading delay line taps. */
fadeCount = FADE_SAMPLES;
fade = 1.0f;
- for(c = 0;c < 4;c++)
+ for(c = 0;c < NUM_LINES;c++)
{
State->EarlyDelayTap[c][0] = State->EarlyDelayTap[c][1];
State->Early.VecAp.Offset[c][0] = State->Early.VecAp.Offset[c][1];
@@ -1791,12 +1795,12 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, c
/* Mix the A-Format results to output, implicitly converting back to
* B-Format.
*/
- for(c = 0;c < 4;c++)
+ for(c = 0;c < NUM_LINES;c++)
MixSamples(early[c], NumChannels, SamplesOut,
State->Early.CurrentGain[c], State->Early.PanGain[c],
SamplesToDo-base, base, todo
);
- for(c = 0;c < 4;c++)
+ for(c = 0;c < NUM_LINES;c++)
MixSamples(late[c], NumChannels, SamplesOut,
State->Late.CurrentGain[c], State->Late.PanGain[c],
SamplesToDo-base, base, todo