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authorChris Robinson <[email protected]>2017-09-19 03:42:00 -0700
committerChris Robinson <[email protected]>2017-09-19 03:42:00 -0700
commitbc386af5c5607f0d7a7ed911d5975fc9758c7110 (patch)
tree104b28a7705d1a0c0ebebdff549bc10210c66f2a /Alc/helpers.c
parent4ca8b4080a2a0a434a35179a869e23c288bb7451 (diff)
Manually save and restore the FPU rounding mode on Windows
Apparently there is a bug with at least MinGW-W64 where fegetenv and fesetenv do not properly save and restore the FPU rounding mode, resulting in the rounding mode remaining as round-to-zero after certain function calls. I do not know if this also affects MSVC, but better safe than sorry for now.
Diffstat (limited to 'Alc/helpers.c')
-rw-r--r--Alc/helpers.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/Alc/helpers.c b/Alc/helpers.c
index 8e6306ae..e9eb5faf 100644
--- a/Alc/helpers.c
+++ b/Alc/helpers.c
@@ -295,6 +295,13 @@ void SetMixerFPUMode(FPUCtl *ctl)
{
#ifdef HAVE_FENV_H
fegetenv(STATIC_CAST(fenv_t, ctl));
+#ifdef _WIN32
+ /* HACK: A nasty bug in MinGW-W64 causes fegetenv and fesetenv to not save
+ * and restore the FPU rounding mode, so we have to do it manually. Don't
+ * know if this also applies to MSVC.
+ */
+ ctl->round_mode = fegetround();
+#endif
#if defined(__GNUC__) && defined(HAVE_SSE)
/* FIXME: Some fegetenv implementations can get the SSE environment too?
* How to tell when it does? */
@@ -341,6 +348,9 @@ void RestoreFPUMode(const FPUCtl *ctl)
{
#ifdef HAVE_FENV_H
fesetenv(STATIC_CAST(fenv_t, ctl));
+#ifdef _WIN32
+ fesetround(ctl->round_mode);
+#endif
#if defined(__GNUC__) && defined(HAVE_SSE)
if((CPUCapFlags&CPU_CAP_SSE))
__asm__ __volatile__("ldmxcsr %0" : : "m" (*&ctl->sse_state));