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authorChris Robinson <[email protected]>2018-03-14 03:21:26 -0700
committerChris Robinson <[email protected]>2018-03-14 03:21:26 -0700
commitf65e83c3499ed26ee3dea4b0a1ca0282d47ae7cc (patch)
treeb0cede2ef38e4c72e1492a61ff497a2e2622ed40 /Alc/mastering.c
parent942abab8f9779c81b65b4c8c676b59482adadc78 (diff)
Avoid using pa_stream_begin_write with PulseAudio
It seems to actually have a negative performance impact when the system is under load. Without having actual measurements for any potential benefits, simply go with the recommended (and previous fallback) method of allocating space for the write and passing the free method. Ideally some kind of ring buffer could be used, so rather than constantly allocating and freeing blocks of memory, it uses the same memory over again with the callback marking each one as reusable. Unfortunately the callback isn't given much information to work with, and the update size (minreq) can potentially change during playback, which complicates things.
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