diff options
author | Sven Gothel <[email protected]> | 2014-01-26 07:06:02 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-26 07:06:02 +0100 |
commit | e6f4251945c228a775649b5ccd7f11dd4519c28d (patch) | |
tree | 8454b34363358cf9bb502021a68c6985c97daac4 /Alc/midi/fluidsynth.c | |
parent | 389ae1f767bfad6116e21306fc3cdf89a4cbcc0a (diff) | |
parent | 49baa9128dd98e986639def4f24c7522d9ec6b56 (diff) |
Merge branch 'UPSTREAM'
Diffstat (limited to 'Alc/midi/fluidsynth.c')
-rw-r--r-- | Alc/midi/fluidsynth.c | 843 |
1 files changed, 843 insertions, 0 deletions
diff --git a/Alc/midi/fluidsynth.c b/Alc/midi/fluidsynth.c new file mode 100644 index 00000000..9d58f87b --- /dev/null +++ b/Alc/midi/fluidsynth.c @@ -0,0 +1,843 @@ + +#include "config.h" + +#include <stdlib.h> +#include <string.h> +#include <limits.h> + +#include "midi/base.h" + +#include "alMain.h" +#include "alError.h" +#include "alMidi.h" +#include "evtqueue.h" +#include "rwlock.h" +#include "alu.h" + +#ifdef HAVE_FLUIDSYNTH + +#include <fluidsynth.h> + + +/* MIDI events */ +#define SYSEX_EVENT (0xF0) + +/* MIDI controllers */ +#define CTRL_BANKSELECT_MSB (0) +#define CTRL_BANKSELECT_LSB (32) +#define CTRL_ALLNOTESOFF (123) + + +static int getGenInput(ALenum input) +{ + switch(input) + { + case AL_ONE_SOFT: return FLUID_MOD_NONE; + case AL_NOTEON_VELOCITY_SOFT: return FLUID_MOD_VELOCITY; + case AL_NOTEON_KEY_SOFT: return FLUID_MOD_KEY; + case AL_KEYPRESSURE_SOFT: return FLUID_MOD_KEYPRESSURE; + case AL_CHANNELPRESSURE_SOFT: return FLUID_MOD_CHANNELPRESSURE; + case AL_PITCHBEND_SOFT: return FLUID_MOD_PITCHWHEEL; + case AL_PITCHBEND_SENSITIVITY_SOFT: return FLUID_MOD_PITCHWHEELSENS; + } + return input&0x7F; +} + +static int getGenFlags(ALenum input, ALenum type, ALenum form) +{ + int ret = 0; + + switch(type) + { + case AL_UNORM_SOFT: ret |= FLUID_MOD_UNIPOLAR | FLUID_MOD_POSITIVE; break; + case AL_UNORM_REV_SOFT: ret |= FLUID_MOD_UNIPOLAR | FLUID_MOD_NEGATIVE; break; + case AL_SNORM_SOFT: ret |= FLUID_MOD_BIPOLAR | FLUID_MOD_POSITIVE; break; + case AL_SNORM_REV_SOFT: ret |= FLUID_MOD_BIPOLAR | FLUID_MOD_NEGATIVE; break; + } + switch(form) + { + case AL_LINEAR_SOFT: ret |= FLUID_MOD_LINEAR; break; + case AL_CONCAVE_SOFT: ret |= FLUID_MOD_CONCAVE; break; + case AL_CONVEX_SOFT: ret |= FLUID_MOD_CONVEX; break; + case AL_SWITCH_SOFT: ret |= FLUID_MOD_SWITCH; break; + } + /* Source input values less than 128 correspond to a MIDI continuous + * controller. Otherwise, it's a general controller. */ + if(input < 128) ret |= FLUID_MOD_CC; + else ret |= FLUID_MOD_GC; + + return ret; +} + +static enum fluid_gen_type getSf2Gen(ALenum gen) +{ + switch(gen) + { + case AL_MOD_LFO_TO_PITCH_SOFT: return GEN_MODLFOTOPITCH; + case AL_VIBRATO_LFO_TO_PITCH_SOFT: return GEN_VIBLFOTOPITCH; + case AL_MOD_ENV_TO_PITCH_SOFT: return GEN_MODENVTOPITCH; + case AL_FILTER_CUTOFF_SOFT: return GEN_FILTERFC; + case AL_FILTER_RESONANCE_SOFT: return GEN_FILTERQ; + case AL_MOD_LFO_TO_FILTER_CUTOFF_SOFT: return GEN_MODLFOTOFILTERFC; + case AL_MOD_ENV_TO_FILTER_CUTOFF_SOFT: return GEN_MODENVTOFILTERFC; + case AL_MOD_LFO_TO_VOLUME_SOFT: return GEN_MODLFOTOVOL; + case AL_CHORUS_SEND_SOFT: return GEN_CHORUSSEND; + case AL_REVERB_SEND_SOFT: return GEN_REVERBSEND; + case AL_PAN_SOFT: return GEN_PAN; + case AL_MOD_LFO_DELAY_SOFT: return GEN_MODLFODELAY; + case AL_MOD_LFO_FREQUENCY_SOFT: return GEN_MODLFOFREQ; + case AL_VIBRATO_LFO_DELAY_SOFT: return GEN_VIBLFODELAY; + case AL_VIBRATO_LFO_FREQUENCY_SOFT: return GEN_VIBLFOFREQ; + case AL_MOD_ENV_DELAYTIME_SOFT: return GEN_MODENVDELAY; + case AL_MOD_ENV_ATTACKTIME_SOFT: return GEN_MODENVATTACK; + case AL_MOD_ENV_HOLDTIME_SOFT: return GEN_MODENVHOLD; + case AL_MOD_ENV_DECAYTIME_SOFT: return GEN_MODENVDECAY; + case AL_MOD_ENV_SUSTAINVOLUME_SOFT: return GEN_MODENVSUSTAIN; + case AL_MOD_ENV_RELEASETIME_SOFT: return GEN_MODENVRELEASE; + case AL_MOD_ENV_KEY_TO_HOLDTIME_SOFT: return GEN_KEYTOMODENVHOLD; + case AL_MOD_ENV_KEY_TO_DECAYTIME_SOFT: return GEN_KEYTOMODENVDECAY; + case AL_VOLUME_ENV_DELAYTIME_SOFT: return GEN_VOLENVDELAY; + case AL_VOLUME_ENV_ATTACKTIME_SOFT: return GEN_VOLENVATTACK; + case AL_VOLUME_ENV_HOLDTIME_SOFT: return GEN_VOLENVHOLD; + case AL_VOLUME_ENV_DECAYTIME_SOFT: return GEN_VOLENVDECAY; + case AL_VOLUME_ENV_SUSTAINVOLUME_SOFT: return GEN_VOLENVSUSTAIN; + case AL_VOLUME_ENV_RELEASETIME_SOFT: return GEN_VOLENVRELEASE; + case AL_VOLUME_ENV_KEY_TO_HOLDTIME_SOFT: return GEN_KEYTOVOLENVHOLD; + case AL_VOLUME_ENV_KEY_TO_DECAYTIME_SOFT: return GEN_KEYTOVOLENVDECAY; + case AL_ATTENUATION_SOFT: return GEN_ATTENUATION; + case AL_TUNING_COARSE_SOFT: return GEN_COARSETUNE; + case AL_TUNING_FINE_SOFT: return GEN_FINETUNE; + case AL_TUNING_SCALE_SOFT: return GEN_SCALETUNE; + } + ERR("Unhandled generator: 0x%04x\n", gen); + return 0; +} + +static int getSf2LoopMode(ALenum mode) +{ + switch(mode) + { + case AL_NONE: return 0; + case AL_LOOP_CONTINUOUS_SOFT: return 1; + case AL_LOOP_UNTIL_RELEASE_SOFT: return 3; + } + return 0; +} + +static int getSampleType(ALenum type) +{ + switch(type) + { + case AL_MONO_SOFT: return FLUID_SAMPLETYPE_MONO; + case AL_RIGHT_SOFT: return FLUID_SAMPLETYPE_RIGHT; + case AL_LEFT_SOFT: return FLUID_SAMPLETYPE_LEFT; + } + return FLUID_SAMPLETYPE_MONO; +} + +typedef struct FSample { + DERIVE_FROM_TYPE(fluid_sample_t); + + ALfontsound *Sound; + + fluid_mod_t *Mods; + ALsizei NumMods; +} FSample; + +static void FSample_Construct(FSample *self, ALfontsound *sound, ALsoundfont *sfont) +{ + fluid_sample_t *sample = STATIC_CAST(fluid_sample_t, self); + memset(sample->name, 0, sizeof(sample->name)); + sample->start = sound->Start; + sample->end = sound->End; + sample->loopstart = sound->LoopStart; + sample->loopend = sound->LoopEnd; + sample->samplerate = sound->SampleRate; + sample->origpitch = sound->PitchKey; + sample->pitchadj = sound->PitchCorrection; + sample->sampletype = getSampleType(sound->SampleType); + sample->valid = 1; + sample->data = sfont->Samples; + + sample->amplitude_that_reaches_noise_floor_is_valid = 0; + sample->amplitude_that_reaches_noise_floor = 0.0; + + sample->refcount = 0; + + sample->notify = NULL; + + sample->userdata = self; + + self->Sound = sound; + + self->NumMods = 0; + self->Mods = calloc(sound->ModulatorMap.size, sizeof(self->Mods[0])); + if(self->Mods) + { + ALsizei i; + + self->NumMods = sound->ModulatorMap.size; + for(i = 0;i < self->NumMods;i++) + { + ALsfmodulator *mod = sound->ModulatorMap.array[i].value; + fluid_mod_set_source1(&self->Mods[i], getGenInput(mod->Source[0].Input), + getGenFlags(mod->Source[0].Input, mod->Source[0].Type, + mod->Source[0].Form)); + fluid_mod_set_source2(&self->Mods[i], getGenInput(mod->Source[1].Input), + getGenFlags(mod->Source[1].Input, mod->Source[1].Type, + mod->Source[1].Form)); + fluid_mod_set_amount(&self->Mods[i], mod->Amount); + fluid_mod_set_dest(&self->Mods[i], getSf2Gen(mod->Dest)); + self->Mods[i].next = NULL; + } + } +} + +static void FSample_Destruct(FSample *self) +{ + free(self->Mods); + self->Mods = NULL; + self->NumMods = 0; +} + + +typedef struct FPreset { + DERIVE_FROM_TYPE(fluid_preset_t); + + char Name[16]; + + int Preset; + int Bank; + + FSample *Samples; + ALsizei NumSamples; +} FPreset; + +static char* FPreset_getName(fluid_preset_t *preset); +static int FPreset_getPreset(fluid_preset_t *preset); +static int FPreset_getBank(fluid_preset_t *preset); +static int FPreset_noteOn(fluid_preset_t *preset, fluid_synth_t *synth, int channel, int key, int velocity); + +static void FPreset_Construct(FPreset *self, ALsfpreset *preset, fluid_sfont_t *parent, ALsoundfont *sfont) +{ + STATIC_CAST(fluid_preset_t, self)->data = self; + STATIC_CAST(fluid_preset_t, self)->sfont = parent; + STATIC_CAST(fluid_preset_t, self)->free = NULL; + STATIC_CAST(fluid_preset_t, self)->get_name = FPreset_getName; + STATIC_CAST(fluid_preset_t, self)->get_banknum = FPreset_getBank; + STATIC_CAST(fluid_preset_t, self)->get_num = FPreset_getPreset; + STATIC_CAST(fluid_preset_t, self)->noteon = FPreset_noteOn; + STATIC_CAST(fluid_preset_t, self)->notify = NULL; + + memset(self->Name, 0, sizeof(self->Name)); + self->Preset = preset->Preset; + self->Bank = preset->Bank; + + self->NumSamples = 0; + self->Samples = calloc(1, preset->NumSounds * sizeof(self->Samples[0])); + if(self->Samples) + { + ALsizei i; + self->NumSamples = preset->NumSounds; + for(i = 0;i < self->NumSamples;i++) + FSample_Construct(&self->Samples[i], preset->Sounds[i], sfont); + } +} + +static void FPreset_Destruct(FPreset *self) +{ + ALsizei i; + + for(i = 0;i < self->NumSamples;i++) + FSample_Destruct(&self->Samples[i]); + free(self->Samples); + self->Samples = NULL; + self->NumSamples = 0; +} + +static ALboolean FPreset_canDelete(FPreset *self) +{ + ALsizei i; + + for(i = 0;i < self->NumSamples;i++) + { + if(fluid_sample_refcount(STATIC_CAST(fluid_sample_t, &self->Samples[i])) != 0) + return AL_FALSE; + } + return AL_TRUE; +} + +static char* FPreset_getName(fluid_preset_t *preset) +{ + return ((FPreset*)preset->data)->Name; +} + +static int FPreset_getPreset(fluid_preset_t *preset) +{ + return ((FPreset*)preset->data)->Preset; +} + +static int FPreset_getBank(fluid_preset_t *preset) +{ + return ((FPreset*)preset->data)->Bank; +} + +static int FPreset_noteOn(fluid_preset_t *preset, fluid_synth_t *synth, int channel, int key, int vel) +{ + FPreset *self = ((FPreset*)preset->data); + ALsizei i; + + for(i = 0;i < self->NumSamples;i++) + { + FSample *sample = &self->Samples[i]; + ALfontsound *sound = sample->Sound; + fluid_voice_t *voice; + ALsizei m; + + if(!(key >= sound->MinKey && key <= sound->MaxKey && vel >= sound->MinVelocity && vel <= sound->MaxVelocity)) + continue; + + voice = fluid_synth_alloc_voice(synth, STATIC_CAST(fluid_sample_t, sample), channel, key, vel); + if(voice == NULL) + return FLUID_FAILED; + + fluid_voice_gen_set(voice, GEN_MODLFOTOPITCH, sound->ModLfoToPitch); + fluid_voice_gen_set(voice, GEN_VIBLFOTOPITCH, sound->VibratoLfoToPitch); + fluid_voice_gen_set(voice, GEN_MODENVTOPITCH, sound->ModEnvToPitch); + fluid_voice_gen_set(voice, GEN_FILTERFC, sound->FilterCutoff); + fluid_voice_gen_set(voice, GEN_FILTERQ, sound->FilterQ); + fluid_voice_gen_set(voice, GEN_MODLFOTOFILTERFC, sound->ModLfoToFilterCutoff); + fluid_voice_gen_set(voice, GEN_MODENVTOFILTERFC, sound->ModEnvToFilterCutoff); + fluid_voice_gen_set(voice, GEN_MODLFOTOVOL, sound->ModLfoToVolume); + fluid_voice_gen_set(voice, GEN_CHORUSSEND, sound->ChorusSend); + fluid_voice_gen_set(voice, GEN_REVERBSEND, sound->ReverbSend); + fluid_voice_gen_set(voice, GEN_PAN, sound->Pan); + fluid_voice_gen_set(voice, GEN_MODLFODELAY, sound->ModLfo.Delay); + fluid_voice_gen_set(voice, GEN_MODLFOFREQ, sound->ModLfo.Frequency); + fluid_voice_gen_set(voice, GEN_VIBLFODELAY, sound->VibratoLfo.Delay); + fluid_voice_gen_set(voice, GEN_VIBLFOFREQ, sound->VibratoLfo.Frequency); + fluid_voice_gen_set(voice, GEN_MODENVDELAY, sound->ModEnv.DelayTime); + fluid_voice_gen_set(voice, GEN_MODENVATTACK, sound->ModEnv.AttackTime); + fluid_voice_gen_set(voice, GEN_MODENVHOLD, sound->ModEnv.HoldTime); + fluid_voice_gen_set(voice, GEN_MODENVDECAY, sound->ModEnv.DecayTime); + fluid_voice_gen_set(voice, GEN_MODENVSUSTAIN, sound->ModEnv.SustainAttn); + fluid_voice_gen_set(voice, GEN_MODENVRELEASE, sound->ModEnv.ReleaseTime); + fluid_voice_gen_set(voice, GEN_KEYTOMODENVHOLD, sound->ModEnv.KeyToHoldTime); + fluid_voice_gen_set(voice, GEN_KEYTOMODENVDECAY, sound->ModEnv.KeyToDecayTime); + fluid_voice_gen_set(voice, GEN_VOLENVDELAY, sound->VolEnv.DelayTime); + fluid_voice_gen_set(voice, GEN_VOLENVATTACK, sound->VolEnv.AttackTime); + fluid_voice_gen_set(voice, GEN_VOLENVHOLD, sound->VolEnv.HoldTime); + fluid_voice_gen_set(voice, GEN_VOLENVDECAY, sound->VolEnv.DecayTime); + fluid_voice_gen_set(voice, GEN_VOLENVSUSTAIN, sound->VolEnv.SustainAttn); + fluid_voice_gen_set(voice, GEN_VOLENVRELEASE, sound->VolEnv.ReleaseTime); + fluid_voice_gen_set(voice, GEN_KEYTOVOLENVHOLD, sound->VolEnv.KeyToHoldTime); + fluid_voice_gen_set(voice, GEN_KEYTOVOLENVDECAY, sound->VolEnv.KeyToDecayTime); + fluid_voice_gen_set(voice, GEN_ATTENUATION, sound->Attenuation); + fluid_voice_gen_set(voice, GEN_COARSETUNE, sound->CoarseTuning); + fluid_voice_gen_set(voice, GEN_FINETUNE, sound->FineTuning); + fluid_voice_gen_set(voice, GEN_SAMPLEMODE, getSf2LoopMode(sound->LoopMode)); + fluid_voice_gen_set(voice, GEN_SCALETUNE, sound->TuningScale); + fluid_voice_gen_set(voice, GEN_EXCLUSIVECLASS, sound->ExclusiveClass); + for(m = 0;m < sample->NumMods;m++) + fluid_voice_add_mod(voice, &sample->Mods[m], FLUID_VOICE_OVERWRITE); + + fluid_synth_start_voice(synth, voice); + } + + return FLUID_OK; +} + + +typedef struct FSfont { + DERIVE_FROM_TYPE(fluid_sfont_t); + + char Name[16]; + + FPreset *Presets; + ALsizei NumPresets; + + ALsizei CurrentPos; +} FSfont; + +static int FSfont_free(fluid_sfont_t *sfont); +static char* FSfont_getName(fluid_sfont_t *sfont); +static fluid_preset_t* FSfont_getPreset(fluid_sfont_t *sfont, unsigned int bank, unsigned int prenum); +static void FSfont_iterStart(fluid_sfont_t *sfont); +static int FSfont_iterNext(fluid_sfont_t *sfont, fluid_preset_t *preset); + +static void FSfont_Construct(FSfont *self, ALsoundfont *sfont) +{ + STATIC_CAST(fluid_sfont_t, self)->data = self; + STATIC_CAST(fluid_sfont_t, self)->id = FLUID_FAILED; + STATIC_CAST(fluid_sfont_t, self)->free = FSfont_free; + STATIC_CAST(fluid_sfont_t, self)->get_name = FSfont_getName; + STATIC_CAST(fluid_sfont_t, self)->get_preset = FSfont_getPreset; + STATIC_CAST(fluid_sfont_t, self)->iteration_start = FSfont_iterStart; + STATIC_CAST(fluid_sfont_t, self)->iteration_next = FSfont_iterNext; + + memset(self->Name, 0, sizeof(self->Name)); + self->CurrentPos = 0; + self->NumPresets = 0; + self->Presets = calloc(1, sfont->NumPresets * sizeof(self->Presets[0])); + if(self->Presets) + { + ALsizei i; + self->NumPresets = sfont->NumPresets; + for(i = 0;i < self->NumPresets;i++) + FPreset_Construct(&self->Presets[i], sfont->Presets[i], STATIC_CAST(fluid_sfont_t, self), sfont); + } +} + +static void FSfont_Destruct(FSfont *self) +{ + ALsizei i; + + for(i = 0;i < self->NumPresets;i++) + FPreset_Destruct(&self->Presets[i]); + free(self->Presets); + self->Presets = NULL; + self->NumPresets = 0; + self->CurrentPos = 0; +} + +static int FSfont_free(fluid_sfont_t *sfont) +{ + FSfont *self = STATIC_UPCAST(FSfont, fluid_sfont_t, sfont); + ALsizei i; + + for(i = 0;i < self->NumPresets;i++) + { + if(!FPreset_canDelete(&self->Presets[i])) + return 1; + } + + FSfont_Destruct(self); + free(self); + return 0; +} + +static char* FSfont_getName(fluid_sfont_t *sfont) +{ + return STATIC_UPCAST(FSfont, fluid_sfont_t, sfont)->Name; +} + +static fluid_preset_t *FSfont_getPreset(fluid_sfont_t *sfont, unsigned int bank, unsigned int prenum) +{ + FSfont *self = STATIC_UPCAST(FSfont, fluid_sfont_t, sfont); + ALsizei i; + + for(i = 0;i < self->NumPresets;i++) + { + FPreset *preset = &self->Presets[i]; + if(preset->Bank == (int)bank && preset->Preset == (int)prenum) + return STATIC_CAST(fluid_preset_t, preset); + } + + return NULL; +} + +static void FSfont_iterStart(fluid_sfont_t *sfont) +{ + STATIC_UPCAST(FSfont, fluid_sfont_t, sfont)->CurrentPos = 0; +} + +static int FSfont_iterNext(fluid_sfont_t *sfont, fluid_preset_t *preset) +{ + FSfont *self = STATIC_UPCAST(FSfont, fluid_sfont_t, sfont); + if(self->CurrentPos >= self->NumPresets) + return 0; + *preset = *STATIC_CAST(fluid_preset_t, &self->Presets[self->CurrentPos++]); + preset->free = NULL; + return 1; +} + + +typedef struct FSynth { + DERIVE_FROM_TYPE(MidiSynth); + DERIVE_FROM_TYPE(fluid_sfloader_t); + + fluid_settings_t *Settings; + fluid_synth_t *Synth; + int *FontIDs; + ALsizei NumFontIDs; + + ALboolean ForceGM2BankSelect; + ALfloat GainScale; +} FSynth; + +static void FSynth_Construct(FSynth *self, ALCdevice *device); +static void FSynth_Destruct(FSynth *self); +static ALboolean FSynth_init(FSynth *self, ALCdevice *device); +static ALenum FSynth_selectSoundfonts(FSynth *self, ALCcontext *context, ALsizei count, const ALuint *ids); +static void FSynth_setGain(FSynth *self, ALfloat gain); +static void FSynth_setState(FSynth *self, ALenum state); +static void FSynth_stop(FSynth *self); +static void FSynth_reset(FSynth *self); +static void FSynth_update(FSynth *self, ALCdevice *device); +static void FSynth_processQueue(FSynth *self, ALuint64 time); +static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict DryBuffer)[BUFFERSIZE]); +static void FSynth_Delete(FSynth *self); +DEFINE_MIDISYNTH_VTABLE(FSynth); + +static fluid_sfont_t *FSynth_loadSfont(fluid_sfloader_t *loader, const char *filename); + + +static void FSynth_Construct(FSynth *self, ALCdevice *device) +{ + MidiSynth_Construct(STATIC_CAST(MidiSynth, self), device); + SET_VTABLE2(FSynth, MidiSynth, self); + + STATIC_CAST(fluid_sfloader_t, self)->data = self; + STATIC_CAST(fluid_sfloader_t, self)->free = NULL; + STATIC_CAST(fluid_sfloader_t, self)->load = FSynth_loadSfont; + + self->Settings = NULL; + self->Synth = NULL; + self->FontIDs = NULL; + self->NumFontIDs = 0; + self->ForceGM2BankSelect = AL_FALSE; + self->GainScale = 0.2f; +} + +static void FSynth_Destruct(FSynth *self) +{ + ALsizei i; + + for(i = 0;i < self->NumFontIDs;i++) + fluid_synth_sfunload(self->Synth, self->FontIDs[i], 0); + free(self->FontIDs); + self->FontIDs = NULL; + self->NumFontIDs = 0; + + if(self->Synth != NULL) + delete_fluid_synth(self->Synth); + self->Synth = NULL; + + if(self->Settings != NULL) + delete_fluid_settings(self->Settings); + self->Settings = NULL; + + MidiSynth_Destruct(STATIC_CAST(MidiSynth, self)); +} + +static ALboolean FSynth_init(FSynth *self, ALCdevice *device) +{ + ALfloat vol; + + if(ConfigValueFloat("midi", "volume", &vol)) + { + if(!(vol <= 0.0f)) + { + ERR("MIDI volume %f clamped to 0\n", vol); + vol = 0.0f; + } + self->GainScale = powf(10.0f, vol / 20.0f); + } + + self->Settings = new_fluid_settings(); + if(!self->Settings) + { + ERR("Failed to create FluidSettings\n"); + return AL_FALSE; + } + + fluid_settings_setint(self->Settings, "synth.polyphony", 256); + fluid_settings_setnum(self->Settings, "synth.gain", self->GainScale); + fluid_settings_setnum(self->Settings, "synth.sample-rate", device->Frequency); + + self->Synth = new_fluid_synth(self->Settings); + if(!self->Synth) + { + ERR("Failed to create FluidSynth\n"); + return AL_FALSE; + } + + fluid_synth_add_sfloader(self->Synth, STATIC_CAST(fluid_sfloader_t, self)); + + return AL_TRUE; +} + + +static fluid_sfont_t *FSynth_loadSfont(fluid_sfloader_t *loader, const char *filename) +{ + FSynth *self = STATIC_UPCAST(FSynth, fluid_sfloader_t, loader); + FSfont *sfont; + int idx; + + if(!filename || sscanf(filename, "_al_internal %d", &idx) != 1) + return NULL; + if(idx < 0 || idx >= STATIC_CAST(MidiSynth, self)->NumSoundfonts) + { + ERR("Received invalid soundfont index %d (max: %d)\n", idx, STATIC_CAST(MidiSynth, self)->NumSoundfonts); + return NULL; + } + + sfont = calloc(1, sizeof(sfont[0])); + if(!sfont) return NULL; + + FSfont_Construct(sfont, STATIC_CAST(MidiSynth, self)->Soundfonts[idx]); + return STATIC_CAST(fluid_sfont_t, sfont); +} + +static ALenum FSynth_selectSoundfonts(FSynth *self, ALCcontext *context, ALsizei count, const ALuint *ids) +{ + int *fontid; + ALenum ret; + ALsizei i; + + ret = MidiSynth_selectSoundfonts(STATIC_CAST(MidiSynth, self), context, count, ids); + if(ret != AL_NO_ERROR) return ret; + + ALCdevice_Lock(context->Device); + for(i = 0;i < 16;i++) + fluid_synth_all_sounds_off(self->Synth, i); + ALCdevice_Unlock(context->Device); + + fontid = malloc(count * sizeof(fontid[0])); + if(fontid) + { + for(i = 0;i < STATIC_CAST(MidiSynth, self)->NumSoundfonts;i++) + { + char name[16]; + snprintf(name, sizeof(name), "_al_internal %d", i); + + fontid[i] = fluid_synth_sfload(self->Synth, name, 0); + if(fontid[i] == FLUID_FAILED) + ERR("Failed to load selected soundfont %d\n", i); + } + + fontid = ExchangePtr((XchgPtr*)&self->FontIDs, fontid); + count = ExchangeInt(&self->NumFontIDs, count); + } + else + { + ERR("Failed to allocate space for %d font IDs!\n", count); + fontid = ExchangePtr((XchgPtr*)&self->FontIDs, NULL); + count = ExchangeInt(&self->NumFontIDs, 0); + } + + for(i = 0;i < count;i++) + fluid_synth_sfunload(self->Synth, fontid[i], 0); + free(fontid); + + return ret; +} + + +static void FSynth_setGain(FSynth *self, ALfloat gain) +{ + fluid_settings_setnum(self->Settings, "synth.gain", self->GainScale * gain); + fluid_synth_set_gain(self->Synth, self->GainScale * gain); + MidiSynth_setGain(STATIC_CAST(MidiSynth, self), gain); +} + + +static void FSynth_setState(FSynth *self, ALenum state) +{ + MidiSynth_setState(STATIC_CAST(MidiSynth, self), state); +} + +static void FSynth_stop(FSynth *self) +{ + MidiSynth *synth = STATIC_CAST(MidiSynth, self); + ALsizei chan; + + /* Make sure all pending events are processed. */ + while(!(synth->SamplesToNext >= 1.0)) + { + ALuint64 time = synth->NextEvtTime; + if(time == UINT64_MAX) + break; + + synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick; + synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0); + synth->LastEvtTime = time; + FSynth_processQueue(self, time); + + synth->NextEvtTime = MidiSynth_getNextEvtTime(synth); + if(synth->NextEvtTime != UINT64_MAX) + synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick; + } + + /* All notes off */ + for(chan = 0;chan < 16;chan++) + fluid_synth_cc(self->Synth, chan, CTRL_ALLNOTESOFF, 0); + + MidiSynth_stop(STATIC_CAST(MidiSynth, self)); +} + +static void FSynth_reset(FSynth *self) +{ + /* Reset to power-up status. */ + fluid_synth_system_reset(self->Synth); + + MidiSynth_reset(STATIC_CAST(MidiSynth, self)); +} + + +static void FSynth_update(FSynth *self, ALCdevice *device) +{ + fluid_settings_setnum(self->Settings, "synth.sample-rate", device->Frequency); + fluid_synth_set_sample_rate(self->Synth, device->Frequency); + MidiSynth_update(STATIC_CAST(MidiSynth, self), device); +} + + +static void FSynth_processQueue(FSynth *self, ALuint64 time) +{ + EvtQueue *queue = &STATIC_CAST(MidiSynth, self)->EventQueue; + + while(queue->pos < queue->size && queue->events[queue->pos].time <= time) + { + const MidiEvent *evt = &queue->events[queue->pos]; + + if(evt->event == SYSEX_EVENT) + { + static const ALbyte gm2_on[] = { 0x7E, 0x7F, 0x09, 0x03 }; + static const ALbyte gm2_off[] = { 0x7E, 0x7F, 0x09, 0x02 }; + int handled = 0; + + fluid_synth_sysex(self->Synth, evt->param.sysex.data, evt->param.sysex.size, NULL, NULL, &handled, 0); + if(!handled && evt->param.sysex.size >= (ALsizei)sizeof(gm2_on)) + { + if(memcmp(evt->param.sysex.data, gm2_on, sizeof(gm2_on)) == 0) + self->ForceGM2BankSelect = AL_TRUE; + else if(memcmp(evt->param.sysex.data, gm2_off, sizeof(gm2_off)) == 0) + self->ForceGM2BankSelect = AL_FALSE; + } + } + else switch((evt->event&0xF0)) + { + case AL_NOTEOFF_SOFT: + fluid_synth_noteoff(self->Synth, (evt->event&0x0F), evt->param.val[0]); + break; + case AL_NOTEON_SOFT: + fluid_synth_noteon(self->Synth, (evt->event&0x0F), evt->param.val[0], evt->param.val[1]); + break; + case AL_KEYPRESSURE_SOFT: + break; + + case AL_CONTROLLERCHANGE_SOFT: + if(self->ForceGM2BankSelect) + { + int chan = (evt->event&0x0F); + if(evt->param.val[0] == CTRL_BANKSELECT_MSB) + { + if(evt->param.val[1] == 120 && (chan == 9 || chan == 10)) + fluid_synth_set_channel_type(self->Synth, chan, CHANNEL_TYPE_DRUM); + else if(evt->param.val[1] == 121) + fluid_synth_set_channel_type(self->Synth, chan, CHANNEL_TYPE_MELODIC); + break; + } + if(evt->param.val[0] == CTRL_BANKSELECT_LSB) + { + fluid_synth_bank_select(self->Synth, chan, evt->param.val[1]); + break; + } + } + fluid_synth_cc(self->Synth, (evt->event&0x0F), evt->param.val[0], evt->param.val[1]); + break; + case AL_PROGRAMCHANGE_SOFT: + fluid_synth_program_change(self->Synth, (evt->event&0x0F), evt->param.val[0]); + break; + + case AL_CHANNELPRESSURE_SOFT: + fluid_synth_channel_pressure(self->Synth, (evt->event&0x0F), evt->param.val[0]); + break; + + case AL_PITCHBEND_SOFT: + fluid_synth_pitch_bend(self->Synth, (evt->event&0x0F), (evt->param.val[0]&0x7F) | + ((evt->param.val[1]&0x7F)<<7)); + break; + } + + queue->pos++; + } +} + +static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict DryBuffer)[BUFFERSIZE]) +{ + MidiSynth *synth = STATIC_CAST(MidiSynth, self); + ALenum state = synth->State; + ALuint total = 0; + + if(state == AL_INITIAL) + return; + if(state != AL_PLAYING) + { + fluid_synth_write_float(self->Synth, SamplesToDo, DryBuffer[FrontLeft], 0, 1, + DryBuffer[FrontRight], 0, 1); + return; + } + + while(total < SamplesToDo) + { + if(synth->SamplesToNext >= 1.0) + { + ALuint todo = minu(SamplesToDo - total, fastf2u(synth->SamplesToNext)); + + fluid_synth_write_float(self->Synth, todo, + &DryBuffer[FrontLeft][total], 0, 1, + &DryBuffer[FrontRight][total], 0, 1); + total += todo; + synth->SamplesSinceLast += todo; + synth->SamplesToNext -= todo; + } + else + { + ALuint64 time = synth->NextEvtTime; + if(time == UINT64_MAX) + { + synth->SamplesSinceLast += SamplesToDo-total; + fluid_synth_write_float(self->Synth, SamplesToDo-total, + &DryBuffer[FrontLeft][total], 0, 1, + &DryBuffer[FrontRight][total], 0, 1); + break; + } + + synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick; + synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0); + synth->LastEvtTime = time; + FSynth_processQueue(self, time); + + synth->NextEvtTime = MidiSynth_getNextEvtTime(synth); + if(synth->NextEvtTime != UINT64_MAX) + synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick; + } + } +} + + +static void FSynth_Delete(FSynth *self) +{ + free(self); +} + + +MidiSynth *FSynth_create(ALCdevice *device) +{ + FSynth *synth = calloc(1, sizeof(*synth)); + if(!synth) + { + ERR("Failed to allocate FSynth\n"); + return NULL; + } + FSynth_Construct(synth, device); + + if(FSynth_init(synth, device) == AL_FALSE) + { + DELETE_OBJ(STATIC_CAST(MidiSynth, synth)); + return NULL; + } + + return STATIC_CAST(MidiSynth, synth); +} + +#else + +MidiSynth *FSynth_create(ALCdevice* UNUSED(device)) +{ + return NULL; +} + +#endif |