diff options
author | Chris Robinson <[email protected]> | 2017-03-09 15:41:20 -0800 |
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committer | Chris Robinson <[email protected]> | 2017-03-09 15:41:20 -0800 |
commit | d9b1995e95ac3d838566500f1e5496ae71d832e0 (patch) | |
tree | c319351c8c37765d003336a5e9574a8515ce6704 /Alc/nfcfilter.c | |
parent | 9454d3e776792ed5762d72f28f6785b4b2d1606c (diff) |
Add an NFC filter implementation
Diffstat (limited to 'Alc/nfcfilter.c')
-rw-r--r-- | Alc/nfcfilter.c | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/Alc/nfcfilter.c b/Alc/nfcfilter.c new file mode 100644 index 00000000..c27ea705 --- /dev/null +++ b/Alc/nfcfilter.c @@ -0,0 +1,422 @@ + +#include "config.h" + +#include "nfcfilter.h" + +#include "alu.h" + + +/* Near-field control filters are the basis for handling the near-field effect. + * The near-field effect is a bass-boost present in the directional components + * of a recorded signal, created as a result of the wavefront curvature (itself + * a function of sound distance). Proper reproduction dictates this be + * compensated for using a bass-cut given the playback speaker distance, to + * avoid excessive bass in the playback. + * + * For real-time rendered audio, emulating the near-field effect based on the + * sound source's distance, and subsequently compensating for it at output + * based on the speaker distances, can create a more realistic perception of + * sound distance beyond a simple 1/r attenuation. + * + * These filters do just that. Each one applies a low-shelf filter, created as + * the combination of a bass-boost for a given sound source distance (near- + * field emulation) along with a bass-cut for a given control/speaker distance + * (near-field compensation). + * + * Note that it is necessary to apply a cut along with the boost, since the + * boost alone is unstable in higher-order ambisonics as it causes an infinite + * DC gain (even first-order ambisonics requires there to be no DC offset for + * the boost to work). Consequently, ambisonics requires a control parameter to + * be used to avoid an unstable boost-only filter. NFC-HOA defines this control + * as a reference delay, calculated with: + * + * reference_delay = control_distance / speed_of_sound + * + * This means w0 (for input) or w1 (for output) should be set to: + * + * wN = 1 / (reference_delay * sample_rate) + * + * when dealing with NFC-HOA content. For FOA input content, which does not + * specify a reference_delay variable, w0 should be set to 0 to apply only + * near-field compensation for output. It's important that w1 be a finite, + * positive, non-0 value or else the bass-boost will become unstable again. + * Also, w0 should not be too large compared to w1, to avoid excessively loud + * low frequencies. + */ + +static const float B[4][3] = { + { }, + { 1.0f }, + { 3.0f, 3.0f }, + { 3.6778f, 6.4595f, 2.3222f }, + /*{ 4.2076f, 11.4877f, 5.7924f, 9.1401f }*/ +}; + +void NfcFilterCreate1(NfcFilter *nfc, const float w0, const float w1) +{ + float b_00, g_0; + float r; + + memset(nfc, 0, sizeof(*nfc)); + + nfc->g = 1.0f; + nfc->coeffs[0] = 1.0f; + + /* NOTE: Slight adjustment from the literature to raise the center + * frequency a bit (0.5 -> 1.0). + */ + + /* Calculate bass-boost coefficients. */ + r = 1.0f * w0; + b_00 = B[1][0] * r; + g_0 = 1.0f + b_00; + + nfc->coeffs[0] *= g_0; + nfc->coeffs[1] = (2.0f * b_00) / g_0; + + /* Calculate bass-cut coefficients. */ + r = 1.0f * w1; + b_00 = B[1][0] * r; + g_0 = 1.0f + b_00; + + nfc->g /= g_0; + nfc->coeffs[0] /= g_0; + nfc->coeffs[1+1] = (2.0f * b_00) / g_0; +} + +void NfcFilterAdjust1(NfcFilter *nfc, const float w0) +{ + float b_00, g_0; + float r; + + r = 1.0f * w0; + b_00 = B[1][0] * r; + g_0 = 1.0f + b_00; + + nfc->coeffs[0] = nfc->g * g_0; + nfc->coeffs[1] = (2.0f * b_00) / g_0; +} + +void NfcFilterUpdate1(NfcFilter *nfc, ALfloat *restrict dst, const float *restrict src, const int count) +{ + const float b0 = nfc->coeffs[0]; + const float a0 = nfc->coeffs[1]; + const float a1 = nfc->coeffs[2]; + float z1 = nfc->history[0]; + int i; + + for(i = 0;i < count;i++) + { + float out = src[i] * b0; + float y; + + y = out - (a1*z1); + out = y + (a0*z1); + z1 += y; + + dst[i] = out; + } + nfc->history[0] = z1; +} + + +void NfcFilterCreate2(NfcFilter *nfc, const float w0, const float w1) +{ + float b_10, b_11, g_1; + float r; + + memset(nfc, 0, sizeof(*nfc)); + + nfc->g = 1.0f; + nfc->coeffs[0] = 1.0f; + + /* Calculate bass-boost coefficients. */ + r = 1.0f * w0; + b_10 = B[2][0] * r; + b_11 = B[2][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->coeffs[0] *= g_1; + nfc->coeffs[1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[2] = (4.0f * b_11) / g_1; + + /* Calculate bass-cut coefficients. */ + r = 1.0f * w1; + b_10 = B[2][0] * r; + b_11 = B[2][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->g /= g_1; + nfc->coeffs[0] /= g_1; + nfc->coeffs[2+1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[2+2] = (4.0f * b_11) / g_1; +} + +void NfcFilterAdjust2(NfcFilter *nfc, const float w0) +{ + float b_10, b_11, g_1; + float r; + + r = 1.0f * w0; + b_10 = B[2][0] * r; + b_11 = B[2][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->coeffs[0] = nfc->g * g_1; + nfc->coeffs[1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[2] = (4.0f * b_11) / g_1; +} + +void NfcFilterUpdate2(NfcFilter *nfc, ALfloat *restrict dst, const float *restrict src, const int count) +{ + const float b0 = nfc->coeffs[0]; + const float a00 = nfc->coeffs[1]; + const float a01 = nfc->coeffs[2]; + const float a10 = nfc->coeffs[3]; + const float a11 = nfc->coeffs[4]; + float z1 = nfc->history[0]; + float z2 = nfc->history[1]; + int i; + + for(i = 0;i < count;i++) + { + float out = src[i] * b0; + float y; + + y = out - (a10*z1) - (a11*z2); + out = y + (a00*z1) + (a01*z2); + z2 += z1; + z1 += y; + + dst[i] = out; + } + nfc->history[0] = z1; + nfc->history[1] = z2; +} + + +void NfcFilterCreate3(NfcFilter *nfc, const float w0, const float w1) +{ + float b_10, b_11, g_1; + float b_00, g_0; + float r; + + memset(nfc, 0, sizeof(*nfc)); + + nfc->g = 1.0f; + nfc->coeffs[0] = 1.0f; + + /* Calculate bass-boost coefficients. */ + r = 1.0f * w0; + b_10 = B[3][0] * r; + b_11 = B[3][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->coeffs[0] *= g_1; + nfc->coeffs[1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[2] = (4.0f * b_11) / g_1; + + b_00 = B[3][2] * r; + g_0 = 1.0f + b_00; + + nfc->coeffs[0] *= g_0; + nfc->coeffs[2+1] = (2.0f * b_00) / g_0; + + /* Calculate bass-cut coefficients. */ + r = 1.0f * w1; + b_10 = B[3][0] * r; + b_11 = B[3][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->g /= g_1; + nfc->coeffs[0] /= g_1; + nfc->coeffs[3+1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[3+2] = (4.0f * b_11) / g_1; + + b_00 = B[3][2] * r; + g_0 = 1.0f + b_00; + + nfc->g /= g_0; + nfc->coeffs[0] /= g_0; + nfc->coeffs[3+2+1] = (2.0f * b_00) / g_0; +} + +void NfcFilterAdjust3(NfcFilter *nfc, const float w0) +{ + float b_10, b_11, g_1; + float b_00, g_0; + float r; + + r = 1.0f * w0; + b_10 = B[3][0] * r; + b_11 = B[3][1] * r * r; + g_1 = 1.0f + b_10 + b_11; + + nfc->coeffs[0] = nfc->g * g_1; + nfc->coeffs[1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[2] = (4.0f * b_11) / g_1; + + b_00 = B[3][2] * r; + g_0 = 1.0f + b_00; + + nfc->coeffs[0] *= g_0; + nfc->coeffs[2+1] = (2.0f * b_00) / g_0; +} + +void NfcFilterUpdate3(NfcFilter *nfc, ALfloat *restrict dst, const float *restrict src, const int count) +{ + const float b0 = nfc->coeffs[0]; + const float a00 = nfc->coeffs[1]; + const float a01 = nfc->coeffs[2]; + const float a02 = nfc->coeffs[3]; + const float a10 = nfc->coeffs[4]; + const float a11 = nfc->coeffs[5]; + const float a12 = nfc->coeffs[6]; + float z1 = nfc->history[0]; + float z2 = nfc->history[1]; + float z3 = nfc->history[2]; + int i; + + for(i = 0;i < count;i++) + { + float out = src[i] * b0; + float y; + + y = out - (a10*z1) - (a11*z2); + out = y + (a00*z1) + (a01*z2); + z2 += z1; + z1 += y; + + y = out - (a12*z3); + out = y + (a02*z3); + z3 += y; + + dst[i] = out; + } + nfc->history[0] = z1; + nfc->history[1] = z2; + nfc->history[2] = z3; +} + + +#if 0 /* Original methods the above are derived from. */ +static void NfcFilterCreate(NfcFilter *nfc, const ALsizei order, const float src_dist, const float ctl_dist, const float rate) +{ + static const float B[4][5] = { + { }, + { 1.0f }, + { 3.0f, 3.0f }, + { 3.6778f, 6.4595f, 2.3222f }, + { 4.2076f, 11.4877f, 5.7924f, 9.1401f } + }; + float w0 = SPEEDOFSOUNDMETRESPERSEC / (src_dist * rate); + float w1 = SPEEDOFSOUNDMETRESPERSEC / (ctl_dist * rate); + ALsizei i; + float r; + + nfc->g = 1.0f; + nfc->coeffs[0] = 1.0f; + + /* NOTE: Slight adjustment from the literature to raise the center + * frequency a bit (0.5 -> 1.0). + */ + r = 1.0f * w0; + for(i = 0; i < (order-1);i += 2) + { + float b_10 = B[order][i ] * r; + float b_11 = B[order][i+1] * r * r; + float g_1 = 1.0f + b_10 + b_11; + + nfc->b[i] = b_10; + nfc->b[i + 1] = b_11; + nfc->coeffs[0] *= g_1; + nfc->coeffs[i+1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[i+2] = (4.0f * b_11) / g_1; + } + if(i < order) + { + float b_00 = B[order][i] * r; + float g_0 = 1.0f + b_00; + + nfc->b[i] = b_00; + nfc->coeffs[0] *= g_0; + nfc->coeffs[i+1] = (2.0f * b_00) / g_0; + } + + r = 1.0f * w1; + for(i = 0;i < (order-1);i += 2) + { + float b_10 = B[order][i ] * r; + float b_11 = B[order][i+1] * r * r; + float g_1 = 1.0f + b_10 + b_11; + + nfc->g /= g_1; + nfc->coeffs[0] /= g_1; + nfc->coeffs[order+i+1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[order+i+2] = (4.0f * b_11) / g_1; + } + if(i < order) + { + float b_00 = B[order][i] * r; + float g_0 = 1.0f + b_00; + + nfc->g /= g_0; + nfc->coeffs[0] /= g_0; + nfc->coeffs[order+i+1] = (2.0f * b_00) / g_0; + } + + for(i = 0; i < MAX_AMBI_ORDER; i++) + nfc->history[i] = 0.0f; +} + +static void NfcFilterAdjust(NfcFilter *nfc, const float distance) +{ + int i; + + nfc->coeffs[0] = nfc->g; + + for(i = 0;i < (nfc->order-1);i += 2) + { + float b_10 = nfc->b[i] / distance; + float b_11 = nfc->b[i+1] / (distance * distance); + float g_1 = 1.0f + b_10 + b_11; + + nfc->coeffs[0] *= g_1; + nfc->coeffs[i+1] = ((2.0f * b_10) + (4.0f * b_11)) / g_1; + nfc->coeffs[i+2] = (4.0f * b_11) / g_1; + } + if(i < nfc->order) + { + float b_00 = nfc->b[i] / distance; + float g_0 = 1.0f + b_00; + + nfc->coeffs[0] *= g_0; + nfc->coeffs[i+1] = (2.0f * b_00) / g_0; + } +} + +static float NfcFilterUpdate(const float in, NfcFilter *nfc) +{ + int i; + float out = in * nfc->coeffs[0]; + + for(i = 0;i < (nfc->order-1);i += 2) + { + float y = out - (nfc->coeffs[nfc->order+i+1] * nfc->history[i]) - + (nfc->coeffs[nfc->order+i+2] * nfc->history[i+1]) + 1.0e-30f; + out = y + (nfc->coeffs[i+1]*nfc->history[i]) + (nfc->coeffs[i+2]*nfc->history[i+1]); + + nfc->history[i+1] += nfc->history[i]; + nfc->history[i] += y; + } + if(i < nfc->order) + { + float y = out - (nfc->coeffs[nfc->order+i+1] * nfc->history[i]) + 1.0e-30f; + + out = y + (nfc->coeffs[i+1] * nfc->history[i]); + nfc->history[i] += y; + } + + return out; +} +#endif |