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authorChris Robinson <[email protected]>2014-11-25 22:24:29 -0800
committerChris Robinson <[email protected]>2014-11-25 22:24:29 -0800
commit1db83923446bde61b9c5cce7a6cb9c4da56269c9 (patch)
treec70f67e39d855c5d819ae5dd13f426e4bb07740a /Alc/panning.c
parentbdbf6613ef4d57f15f5e7e3cbc31211a0c57e575 (diff)
Improve ambient gain calculations
Diffstat (limited to 'Alc/panning.c')
-rw-r--r--Alc/panning.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Alc/panning.c b/Alc/panning.c
index a9d0f5cb..4a3541c2 100644
--- a/Alc/panning.c
+++ b/Alc/panning.c
@@ -92,7 +92,7 @@ void ComputeAmbientGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[
// scaling the W channel input by sqrt(0.5). The square root of the
// base average provides for a more perceptual average volume, better
// suited to non-directional gains.
- gains[i] = sqrtf(device->Channel[i].HOACoeff[0]/1.4142f)*1.4142f * ingain;
+ gains[i] = sqrtf(device->Channel[i].HOACoeff[0]/1.4142f) * ingain;
}
}