diff options
author | Chris Robinson <[email protected]> | 2016-08-25 03:42:43 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-08-25 03:49:57 -0700 |
commit | 0fbf34fb4592aa29fcbf4e725719cb253e7d3a78 (patch) | |
tree | b378b50a61dd604bb7d2baadb127834c4c55e678 /Alc | |
parent | d8e9b3c621762e3d9e2b81034e19aa0d671247ae (diff) |
Add a ref count to ALeffectState
This is mostly just reorganizing the effects to call the Construct method which
initializes the ref count.
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/chorus.c | 37 | ||||
-rw-r--r-- | Alc/effects/compressor.c | 32 | ||||
-rw-r--r-- | Alc/effects/dedicated.c | 30 | ||||
-rw-r--r-- | Alc/effects/distortion.c | 28 | ||||
-rw-r--r-- | Alc/effects/echo.c | 40 | ||||
-rw-r--r-- | Alc/effects/equalizer.c | 41 | ||||
-rw-r--r-- | Alc/effects/flanger.c | 37 | ||||
-rw-r--r-- | Alc/effects/modulator.c | 37 | ||||
-rw-r--r-- | Alc/effects/null.c | 37 | ||||
-rw-r--r-- | Alc/effects/reverb.c | 193 |
10 files changed, 309 insertions, 203 deletions
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c index 7877ff6f..63d0ca01 100644 --- a/Alc/effects/chorus.c +++ b/Alc/effects/chorus.c @@ -55,11 +55,34 @@ typedef struct ALchorusState { ALfloat feedback; } ALchorusState; +static ALvoid ALchorusState_Destruct(ALchorusState *state); +static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device); +static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALchorusState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); + + +static void ALchorusState_Construct(ALchorusState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALchorusState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer[0] = NULL; + state->SampleBuffer[1] = NULL; + state->offset = 0; + state->lfo_range = 1; + state->waveform = CWF_Triangle; +} + static ALvoid ALchorusState_Destruct(ALchorusState *state) { al_free(state->SampleBuffer[0]); state->SampleBuffer[0] = NULL; state->SampleBuffer[1] = NULL; + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } @@ -246,10 +269,6 @@ static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, co } } -DECLARE_DEFAULT_ALLOCATORS(ALchorusState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); - typedef struct ALchorusStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -259,16 +278,8 @@ static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(f { ALchorusState *state; - state = ALchorusState_New(sizeof(*state)); + NEW_OBJ0(state, ALchorusState)(); if(!state) return NULL; - SET_VTABLE2(ALchorusState, ALeffectState, state); - - state->BufferLength = 0; - state->SampleBuffer[0] = NULL; - state->SampleBuffer[1] = NULL; - state->offset = 0; - state->lfo_range = 1; - state->waveform = CWF_Triangle; return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/compressor.c b/Alc/effects/compressor.c index 6329d3f1..1426ea70 100644 --- a/Alc/effects/compressor.c +++ b/Alc/effects/compressor.c @@ -40,6 +40,26 @@ typedef struct ALcompressorState { ALfloat GainCtrl; } ALcompressorState; +static ALvoid ALcompressorState_Destruct(ALcompressorState *state); +static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device); +static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALcompressorState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState); + + +static void ALcompressorState_Construct(ALcompressorState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALcompressorState, ALeffectState, state); + + state->Enabled = AL_TRUE; + state->AttackRate = 0.0f; + state->ReleaseRate = 0.0f; + state->GainCtrl = 1.0f; +} + static ALvoid ALcompressorState_Destruct(ALcompressorState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); @@ -165,10 +185,6 @@ static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint Samples } } -DECLARE_DEFAULT_ALLOCATORS(ALcompressorState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState); - typedef struct ALcompressorStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -178,14 +194,8 @@ static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory * { ALcompressorState *state; - state = ALcompressorState_New(sizeof(*state)); + NEW_OBJ0(state, ALcompressorState)(); if(!state) return NULL; - SET_VTABLE2(ALcompressorState, ALeffectState, state); - - state->Enabled = AL_TRUE; - state->AttackRate = 0.0f; - state->ReleaseRate = 0.0f; - state->GainCtrl = 1.0f; return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c index 98dd560b..818cbb6b 100644 --- a/Alc/effects/dedicated.c +++ b/Alc/effects/dedicated.c @@ -35,6 +35,25 @@ typedef struct ALdedicatedState { ALfloat gains[MAX_OUTPUT_CHANNELS]; } ALdedicatedState; +static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state); +static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device); +static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState); + + +static void ALdedicatedState_Construct(ALdedicatedState *state) +{ + ALsizei s; + + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALdedicatedState, ALeffectState, state); + + for(s = 0;s < MAX_OUTPUT_CHANNELS;s++) + state->gains[s] = 0.0f; +} static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state) { @@ -103,10 +122,6 @@ static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesTo } } -DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState); - typedef struct ALdedicatedStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -115,14 +130,9 @@ typedef struct ALdedicatedStateFactory { ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory)) { ALdedicatedState *state; - ALsizei s; - state = ALdedicatedState_New(sizeof(*state)); + NEW_OBJ0(state, ALdedicatedState)(); if(!state) return NULL; - SET_VTABLE2(ALdedicatedState, ALeffectState, state); - - for(s = 0;s < MAX_OUTPUT_CHANNELS;s++) - state->gains[s] = 0.0f; return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c index eabf8a5d..bc1e7d84 100644 --- a/Alc/effects/distortion.c +++ b/Alc/effects/distortion.c @@ -43,6 +43,24 @@ typedef struct ALdistortionState { ALfloat edge_coeff; } ALdistortionState; +static ALvoid ALdistortionState_Destruct(ALdistortionState *state); +static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device); +static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALdistortionState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState); + + +static void ALdistortionState_Construct(ALdistortionState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALdistortionState, ALeffectState, state); + + ALfilterState_clear(&state->lowpass); + ALfilterState_clear(&state->bandpass); +} + static ALvoid ALdistortionState_Destruct(ALdistortionState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); @@ -161,10 +179,6 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples } } -DECLARE_DEFAULT_ALLOCATORS(ALdistortionState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState); - typedef struct ALdistortionStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -174,12 +188,8 @@ static ALeffectState *ALdistortionStateFactory_create(ALdistortionStateFactory * { ALdistortionState *state; - state = ALdistortionState_New(sizeof(*state)); + NEW_OBJ0(state, ALdistortionState)(); if(!state) return NULL; - SET_VTABLE2(ALdistortionState, ALeffectState, state); - - ALfilterState_clear(&state->lowpass); - ALfilterState_clear(&state->bandpass); return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c index 4d2fd6f4..3ad1e975 100644 --- a/Alc/effects/echo.c +++ b/Alc/effects/echo.c @@ -50,6 +50,30 @@ typedef struct ALechoState { ALfilterState Filter; } ALechoState; +static ALvoid ALechoState_Destruct(ALechoState *state); +static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device); +static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALechoState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); + + +static void ALechoState_Construct(ALechoState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALechoState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer = NULL; + + state->Tap[0].delay = 0; + state->Tap[1].delay = 0; + state->Offset = 0; + + ALfilterState_clear(&state->Filter); +} + static ALvoid ALechoState_Destruct(ALechoState *state) { al_free(state->SampleBuffer); @@ -184,10 +208,6 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const state->Offset = offset; } -DECLARE_DEFAULT_ALLOCATORS(ALechoState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); - typedef struct ALechoStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -197,18 +217,8 @@ ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory)) { ALechoState *state; - state = ALechoState_New(sizeof(*state)); + NEW_OBJ0(state, ALechoState)(); if(!state) return NULL; - SET_VTABLE2(ALechoState, ALeffectState, state); - - state->BufferLength = 0; - state->SampleBuffer = NULL; - - state->Tap[0].delay = 0; - state->Tap[1].delay = 0; - state->Offset = 0; - - ALfilterState_clear(&state->Filter); return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c index 96676d34..2b59cb37 100644 --- a/Alc/effects/equalizer.c +++ b/Alc/effects/equalizer.c @@ -87,6 +87,31 @@ typedef struct ALequalizerState { ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES]; } ALequalizerState; +static ALvoid ALequalizerState_Destruct(ALequalizerState *state); +static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device); +static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALequalizerState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState); + + +static void ALequalizerState_Construct(ALequalizerState *state) +{ + int it, ft; + + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALequalizerState, ALeffectState, state); + + /* Initialize sample history only on filter creation to avoid */ + /* sound clicks if filter settings were changed in runtime. */ + for(it = 0; it < 4; it++) + { + for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++) + ALfilterState_clear(&state->filter[it][ft]); + } +} + static ALvoid ALequalizerState_Destruct(ALequalizerState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); @@ -223,10 +248,6 @@ static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesTo } } -DECLARE_DEFAULT_ALLOCATORS(ALequalizerState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState); - typedef struct ALequalizerStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -235,19 +256,9 @@ typedef struct ALequalizerStateFactory { ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory)) { ALequalizerState *state; - int it, ft; - state = ALequalizerState_New(sizeof(*state)); + NEW_OBJ0(state, ALequalizerState)(); if(!state) return NULL; - SET_VTABLE2(ALequalizerState, ALeffectState, state); - - /* Initialize sample history only on filter creation to avoid */ - /* sound clicks if filter settings were changed in runtime. */ - for(it = 0; it < 4; it++) - { - for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++) - ALfilterState_clear(&state->filter[it][ft]); - } return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/flanger.c b/Alc/effects/flanger.c index f18b2b0f..1575212b 100644 --- a/Alc/effects/flanger.c +++ b/Alc/effects/flanger.c @@ -55,11 +55,34 @@ typedef struct ALflangerState { ALfloat feedback; } ALflangerState; +static ALvoid ALflangerState_Destruct(ALflangerState *state); +static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device); +static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALflangerState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState); + + +static void ALflangerState_Construct(ALflangerState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALflangerState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer[0] = NULL; + state->SampleBuffer[1] = NULL; + state->offset = 0; + state->lfo_range = 1; + state->waveform = FWF_Triangle; +} + static ALvoid ALflangerState_Destruct(ALflangerState *state) { al_free(state->SampleBuffer[0]); state->SampleBuffer[0] = NULL; state->SampleBuffer[1] = NULL; + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } @@ -246,10 +269,6 @@ static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, } } -DECLARE_DEFAULT_ALLOCATORS(ALflangerState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState); - typedef struct ALflangerStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -259,16 +278,8 @@ ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factor { ALflangerState *state; - state = ALflangerState_New(sizeof(*state)); + NEW_OBJ0(state, ALflangerState)(); if(!state) return NULL; - SET_VTABLE2(ALflangerState, ALeffectState, state); - - state->BufferLength = 0; - state->SampleBuffer[0] = NULL; - state->SampleBuffer[1] = NULL; - state->offset = 0; - state->lfo_range = 1; - state->waveform = FWF_Triangle; return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c index 7e3e89b2..08f3d5eb 100644 --- a/Alc/effects/modulator.c +++ b/Alc/effects/modulator.c @@ -43,6 +43,15 @@ typedef struct ALmodulatorState { ALfilterState Filter[MAX_EFFECT_CHANNELS]; } ALmodulatorState; +static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state); +static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *state, ALCdevice *device); +static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState); + + #define WAVEFORM_FRACBITS 24 #define WAVEFORM_FRACONE (1<<WAVEFORM_FRACBITS) #define WAVEFORM_FRACMASK (WAVEFORM_FRACONE-1) @@ -82,6 +91,20 @@ DECL_TEMPLATE(Square) #undef DECL_TEMPLATE +static void ALmodulatorState_Construct(ALmodulatorState *state) +{ + ALuint i; + + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALmodulatorState, ALeffectState, state); + + state->index = 0; + state->step = 1; + + for(i = 0;i < MAX_EFFECT_CHANNELS;i++) + ALfilterState_clear(&state->Filter[i]); +} + static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state) { ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); @@ -175,10 +198,6 @@ static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALuint SamplesTo state->index = index; } -DECLARE_DEFAULT_ALLOCATORS(ALmodulatorState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALmodulatorState); - typedef struct ALmodulatorStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -187,17 +206,9 @@ typedef struct ALmodulatorStateFactory { static ALeffectState *ALmodulatorStateFactory_create(ALmodulatorStateFactory *UNUSED(factory)) { ALmodulatorState *state; - ALuint i; - state = ALmodulatorState_New(sizeof(*state)); + NEW_OBJ0(state, ALmodulatorState)(); if(!state) return NULL; - SET_VTABLE2(ALmodulatorState, ALeffectState, state); - - state->index = 0; - state->step = 1; - - for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ALfilterState_clear(&state->Filter[i]); return STATIC_CAST(ALeffectState, state); } diff --git a/Alc/effects/null.c b/Alc/effects/null.c index a135b194..bff00b56 100644 --- a/Alc/effects/null.c +++ b/Alc/effects/null.c @@ -13,6 +13,27 @@ typedef struct ALnullState { DERIVE_FROM_TYPE(ALeffectState); } ALnullState; +/* Forward-declare "virtual" functions to define the vtable with. */ +static ALvoid ALnullState_Destruct(ALnullState *state); +static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device); +static ALvoid ALnullState_update(ALnullState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALnullState_process(ALnullState *state, ALuint samplesToDo, const ALfloatBUFFERSIZE*restrict samplesIn, ALfloatBUFFERSIZE*restrict samplesOut, ALuint NumChannels); +static void *ALnullState_New(size_t size); +static void ALnullState_Delete(void *ptr); + +/* Define the ALeffectState vtable for this type. */ +DEFINE_ALEFFECTSTATE_VTABLE(ALnullState); + + +/* This constructs the effect state. It's called when the object is first + * created. Make sure to call the parent Construct function first, and set the + * vtable! + */ +static void ALnullState_Construct(ALnullState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALnullState, ALeffectState, state); +} /* This destructs (not free!) the effect state. It's called only when the * effect slot is no longer used. Make sure to call the parent Destruct @@ -48,24 +69,21 @@ static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALuint UNUSED(samp } /* This allocates memory to store the object, before it gets constructed. - * DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method. + * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method. */ static void *ALnullState_New(size_t size) { - return malloc(size); + return al_malloc(16, size); } /* This frees the memory used by the object, after it has been destructed. - * DECLARE_DEFAULT_ALLOCATORS can be used to declate a default method. + * DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method. */ static void ALnullState_Delete(void *ptr) { - free(ptr); + al_free(ptr); } -/* Define the forwards and the ALeffectState vtable for this type. */ -DEFINE_ALEFFECTSTATE_VTABLE(ALnullState); - typedef struct ALnullStateFactory { DERIVE_FROM_TYPE(ALeffectStateFactory); @@ -76,10 +94,8 @@ ALeffectState *ALnullStateFactory_create(ALnullStateFactory *UNUSED(factory)) { ALnullState *state; - state = ALnullState_New(sizeof(*state)); + NEW_OBJ0(state, ALnullState)(); if(!state) return NULL; - /* Set vtables for inherited types. */ - SET_VTABLE2(ALnullState, ALeffectState, state); return STATIC_CAST(ALeffectState, state); } @@ -90,7 +106,6 @@ DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory); ALeffectStateFactory *ALnullStateFactory_getFactory(void) { static ALnullStateFactory NullFactory = { { GET_VTABLE2(ALnullStateFactory, ALeffectStateFactory) } }; - return STATIC_CAST(ALeffectStateFactory, &NullFactory); } diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index e6a9e05a..0ffff585 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -168,22 +168,112 @@ typedef struct ALreverbState { ALfloat EarlySamples[MAX_UPDATE_SAMPLES][4]; } ALreverbState; -static ALvoid ALreverbState_Destruct(ALreverbState *State) -{ - al_free(State->SampleBuffer); - State->SampleBuffer = NULL; - ALeffectState_Destruct(STATIC_CAST(ALeffectState,State)); -} - +static ALvoid ALreverbState_Destruct(ALreverbState *State); static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device); static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props); -static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); -static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels); DECLARE_DEFAULT_ALLOCATORS(ALreverbState) DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState); + +static void ALreverbState_Construct(ALreverbState *state) +{ + ALuint index, l; + + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALreverbState, ALeffectState, state); + + state->IsEax = AL_FALSE; + state->ExtraChannels = 0; + + state->TotalSamples = 0; + state->SampleBuffer = NULL; + + ALfilterState_clear(&state->LpFilter); + ALfilterState_clear(&state->HpFilter); + + state->Mod.Delay.Mask = 0; + state->Mod.Delay.Line = NULL; + state->Mod.Index = 0; + state->Mod.Range = 1; + state->Mod.Depth = 0.0f; + state->Mod.Coeff = 0.0f; + state->Mod.Filter = 0.0f; + + state->Delay.Mask = 0; + state->Delay.Line = NULL; + state->DelayTap[0] = 0; + state->DelayTap[1] = 0; + + for(index = 0;index < 4;index++) + { + state->Early.Coeff[index] = 0.0f; + state->Early.Delay[index].Mask = 0; + state->Early.Delay[index].Line = NULL; + state->Early.Offset[index] = 0; + } + + state->Decorrelator.Mask = 0; + state->Decorrelator.Line = NULL; + state->DecoTap[0] = 0; + state->DecoTap[1] = 0; + state->DecoTap[2] = 0; + + state->Late.Gain = 0.0f; + state->Late.DensityGain = 0.0f; + state->Late.ApFeedCoeff = 0.0f; + state->Late.MixCoeff = 0.0f; + for(index = 0;index < 4;index++) + { + state->Late.ApCoeff[index] = 0.0f; + state->Late.ApDelay[index].Mask = 0; + state->Late.ApDelay[index].Line = NULL; + state->Late.ApOffset[index] = 0; + + state->Late.Coeff[index] = 0.0f; + state->Late.Delay[index].Mask = 0; + state->Late.Delay[index].Line = NULL; + state->Late.Offset[index] = 0; + + state->Late.LpCoeff[index] = 0.0f; + state->Late.LpSample[index] = 0.0f; + } + + for(l = 0;l < 4;l++) + { + for(index = 0;index < MAX_OUTPUT_CHANNELS;index++) + { + state->Early.PanGain[l][index] = 0.0f; + state->Late.PanGain[l][index] = 0.0f; + } + } + + state->Echo.DensityGain = 0.0f; + state->Echo.Delay.Mask = 0; + state->Echo.Delay.Line = NULL; + state->Echo.ApDelay.Mask = 0; + state->Echo.ApDelay.Line = NULL; + state->Echo.Coeff = 0.0f; + state->Echo.ApFeedCoeff = 0.0f; + state->Echo.ApCoeff = 0.0f; + state->Echo.Offset = 0; + state->Echo.ApOffset = 0; + state->Echo.LpCoeff = 0.0f; + state->Echo.LpSample = 0.0f; + state->Echo.MixCoeff = 0.0f; + + state->Offset = 0; +} + +static ALvoid ALreverbState_Destruct(ALreverbState *State) +{ + al_free(State->SampleBuffer); + State->SampleBuffer = NULL; + + ALeffectState_Destruct(STATIC_CAST(ALeffectState,State)); +} + /* This is a user config option for modifying the overall output of the reverb * effect. */ @@ -1427,92 +1517,9 @@ typedef struct ALreverbStateFactory { static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory* UNUSED(factory)) { ALreverbState *state; - ALuint index, l; - state = ALreverbState_New(sizeof(*state)); + NEW_OBJ0(state, ALreverbState)(); if(!state) return NULL; - SET_VTABLE2(ALreverbState, ALeffectState, state); - - state->IsEax = AL_FALSE; - state->ExtraChannels = 0; - - state->TotalSamples = 0; - state->SampleBuffer = NULL; - - ALfilterState_clear(&state->LpFilter); - ALfilterState_clear(&state->HpFilter); - - state->Mod.Delay.Mask = 0; - state->Mod.Delay.Line = NULL; - state->Mod.Index = 0; - state->Mod.Range = 1; - state->Mod.Depth = 0.0f; - state->Mod.Coeff = 0.0f; - state->Mod.Filter = 0.0f; - - state->Delay.Mask = 0; - state->Delay.Line = NULL; - state->DelayTap[0] = 0; - state->DelayTap[1] = 0; - - for(index = 0;index < 4;index++) - { - state->Early.Coeff[index] = 0.0f; - state->Early.Delay[index].Mask = 0; - state->Early.Delay[index].Line = NULL; - state->Early.Offset[index] = 0; - } - - state->Decorrelator.Mask = 0; - state->Decorrelator.Line = NULL; - state->DecoTap[0] = 0; - state->DecoTap[1] = 0; - state->DecoTap[2] = 0; - - state->Late.Gain = 0.0f; - state->Late.DensityGain = 0.0f; - state->Late.ApFeedCoeff = 0.0f; - state->Late.MixCoeff = 0.0f; - for(index = 0;index < 4;index++) - { - state->Late.ApCoeff[index] = 0.0f; - state->Late.ApDelay[index].Mask = 0; - state->Late.ApDelay[index].Line = NULL; - state->Late.ApOffset[index] = 0; - - state->Late.Coeff[index] = 0.0f; - state->Late.Delay[index].Mask = 0; - state->Late.Delay[index].Line = NULL; - state->Late.Offset[index] = 0; - - state->Late.LpCoeff[index] = 0.0f; - state->Late.LpSample[index] = 0.0f; - } - - for(l = 0;l < 4;l++) - { - for(index = 0;index < MAX_OUTPUT_CHANNELS;index++) - { - state->Early.PanGain[l][index] = 0.0f; - state->Late.PanGain[l][index] = 0.0f; - } - } - - state->Echo.DensityGain = 0.0f; - state->Echo.Delay.Mask = 0; - state->Echo.Delay.Line = NULL; - state->Echo.ApDelay.Mask = 0; - state->Echo.ApDelay.Line = NULL; - state->Echo.Coeff = 0.0f; - state->Echo.ApFeedCoeff = 0.0f; - state->Echo.ApCoeff = 0.0f; - state->Echo.Offset = 0; - state->Echo.ApOffset = 0; - state->Echo.LpCoeff = 0.0f; - state->Echo.LpSample = 0.0f; - state->Echo.MixCoeff = 0.0f; - - state->Offset = 0; return STATIC_CAST(ALeffectState, state); } |