diff options
author | Chris Robinson <[email protected]> | 2012-04-26 00:59:17 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2012-04-26 00:59:17 -0700 |
commit | 5c70cacc13b0c7faa58c40afecd1bfa946351259 (patch) | |
tree | 5b1d4a923cb36313f217460c680b7602378171e1 /Alc | |
parent | 8c2cd057b2f5741adbecd8c9700682fe49890015 (diff) |
Fixup some comments in ALu.c
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/ALu.c | 89 |
1 files changed, 46 insertions, 43 deletions
@@ -294,7 +294,8 @@ ALvoid CalcNonAttnSourceParams(ALsource *ALSource, const ALCcontext *ALContext) { for(c = 0;c < num_channels;c++) { - if(chans[c].channel == LFE) /* Special-case LFE */ + /* Special-case LFE */ + if(chans[c].channel == LFE) { SrcMatrix[c][LFE] += DryGain * ListenerGain; continue; @@ -375,20 +376,25 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) for(i = 0;i < MAX_SENDS;i++) WetGainHF[i] = 1.0f; - //Get context properties + /* Get context/device properties */ DopplerFactor = ALContext->DopplerFactor * ALSource->DopplerFactor; SpeedOfSound = ALContext->SpeedOfSound * ALContext->DopplerVelocity; NumSends = Device->NumAuxSends; Frequency = Device->Frequency; - //Get listener properties + /* Get listener properties */ ListenerGain = ALContext->Listener.Gain; MetersPerUnit = ALContext->Listener.MetersPerUnit; ListenerVel[0] = ALContext->Listener.Velocity[0]; ListenerVel[1] = ALContext->Listener.Velocity[1]; ListenerVel[2] = ALContext->Listener.Velocity[2]; + for(i = 0;i < 4;i++) + { + for(j = 0;j < 4;j++) + Matrix[i][j] = ALContext->Listener.Matrix[i][j]; + } - //Get source properties + /* Get source properties */ SourceVolume = ALSource->Gain; MinVolume = ALSource->MinGain; MaxVolume = ALSource->MaxGain; @@ -454,13 +460,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) ALSource->Params.Send[i].Slot = Slot; } - for(i = 0;i < 4;i++) - { - for(j = 0;j < 4;j++) - Matrix[i][j] = ALContext->Listener.Matrix[i][j]; - } - - //1. Translate Listener to origin (convert to head relative) + /* Transform source to listener space (convert to head relative) */ if(ALSource->HeadRelative == AL_FALSE) { /* Translate position */ @@ -468,16 +468,16 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) Position[1] -= ALContext->Listener.Position[1]; Position[2] -= ALContext->Listener.Position[2]; - /* Transform source vectors into listener space */ + /* Transform source vectors */ aluMatrixVector(Position, 1.0f, Matrix); aluMatrixVector(Direction, 0.0f, Matrix); aluMatrixVector(Velocity, 0.0f, Matrix); - /* Transform listener velocity into listener space */ + /* Transform listener velocity */ aluMatrixVector(ListenerVel, 0.0f, Matrix); } else { - /* Transform listener velocity into listener space */ + /* Transform listener velocity from world space to listener space */ aluMatrixVector(ListenerVel, 0.0f, Matrix); /* Offset the source velocity to be relative of the listener velocity */ Velocity[0] += ListenerVel[0]; @@ -491,7 +491,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) aluNormalize(SourceToListener); aluNormalize(Direction); - //2. Calculate distance attenuation + /* Calculate distance attenuation */ Distance = aluSqrt(aluDotproduct(Position, Position)); ClampedDist = Distance; @@ -505,7 +505,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) ClampedDist = clampf(ClampedDist, MinDist, MaxDist); if(MaxDist < MinDist) break; - //fall-through + /*fall-through*/ case InverseDistance: if(MinDist > 0.0f) { @@ -523,7 +523,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) ClampedDist = clampf(ClampedDist, MinDist, MaxDist); if(MaxDist < MinDist) break; - //fall-through + /*fall-through*/ case LinearDistance: if(MaxDist != MinDist) { @@ -541,7 +541,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) ClampedDist = clampf(ClampedDist, MinDist, MaxDist); if(MaxDist < MinDist) break; - //fall-through + /*fall-through*/ case ExponentDistance: if(ClampedDist > 0.0f && MinDist > 0.0f) { @@ -556,12 +556,12 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) break; } - // Source Gain + Attenuation + /* Source Gain + Attenuation */ DryGain = SourceVolume * Attenuation; for(i = 0;i < NumSends;i++) WetGain[i] = SourceVolume * RoomAttenuation[i]; - // Distance-based air absorption + /* Distance-based air absorption */ if(AirAbsorptionFactor > 0.0f && ClampedDist > MinDist) { ALfloat meters = maxf(ClampedDist-MinDist, 0.0f) * MetersPerUnit; @@ -590,7 +590,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) /* Calculate directional soundcones */ Angle = aluAcos(aluDotproduct(Direction,SourceToListener)) * (180.0f/F_PI); - if(Angle >= InnerAngle && Angle <= OuterAngle) + if(Angle > InnerAngle && Angle <= OuterAngle) { ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle); ConeVolume = lerp(1.0f, ALSource->OuterGain, scale); @@ -621,12 +621,12 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) WetGainHF[i] *= ConeHF; } - // Clamp to Min/Max Gain + /* Clamp to Min/Max Gain */ DryGain = clampf(DryGain, MinVolume, MaxVolume); for(i = 0;i < NumSends;i++) WetGain[i] = clampf(WetGain[i], MinVolume, MaxVolume); - // Apply filter gains and filters + /* Apply gain and frequency filters */ DryGain *= ALSource->DirectGain * ListenerGain; DryGainHF *= ALSource->DirectGainHF; for(i = 0;i < NumSends;i++) @@ -635,7 +635,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) WetGainHF[i] *= ALSource->Send[i].WetGainHF; } - // Calculate Velocity + /* Calculate velocity-based doppler effect */ if(DopplerFactor > 0.0f) { ALfloat VSS, VLS; @@ -659,6 +659,8 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) ALbuffer *ALBuffer; if((ALBuffer=BufferListItem->buffer) != NULL) { + /* Calculate fixed-point stepping value, based on the pitch, buffer + * frequency, and output frequency. */ ALsizei maxstep = STACK_DATA_SIZE/sizeof(ALfloat) / ALSource->NumChannels; maxstep -= ResamplerPadding[Resampler] + @@ -688,7 +690,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) if(Device->Hrtf) { - // Use a binaural HRTF algorithm for stereo headphone playback + /* Use a binaural HRTF algorithm for stereo headphone playback */ ALfloat delta, ev = 0.0f, az = 0.0f; if(Distance > 0.0f) @@ -698,21 +700,21 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) Position[1] *= invlen; Position[2] *= invlen; - // Calculate elevation and azimuth only when the source is not at - // the listener. This prevents +0 and -0 Z from producing - // inconsistent panning. + /* Calculate elevation and azimuth only when the source is not at + * the listener. This prevents +0 and -0 Z from producing + * inconsistent panning. */ ev = aluAsin(Position[1]); az = aluAtan2(Position[0], -Position[2]*ZScale); } - // Check to see if the HRIR is already moving. + /* Check to see if the HRIR is already moving. */ if(ALSource->HrtfMoving) { - // Calculate the normalized HRTF transition factor (delta). + /* Calculate the normalized HRTF transition factor (delta). */ delta = CalcHrtfDelta(ALSource->Params.HrtfGain, DryGain, ALSource->Params.HrtfDir, Position); - // If the delta is large enough, get the moving HRIR target - // coefficients, target delays, steppping values, and counter. + /* If the delta is large enough, get the moving HRIR target + * coefficients, target delays, steppping values, and counter. */ if(delta > 0.001f) { ALSource->HrtfCounter = GetMovingHrtfCoeffs(Device->Hrtf, @@ -730,7 +732,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) } else { - // Get the initial (static) HRIR coefficients and delays. + /* Get the initial (static) HRIR coefficients and delays. */ GetLerpedHrtfCoeffs(Device->Hrtf, ev, az, DryGain, ALSource->Params.HrtfCoeffs[0], ALSource->Params.HrtfDelay[0]); @@ -743,12 +745,14 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) } else { - // Use energy-preserving panning algorithm for multi-speaker playback + /* Use a lookup table for panning multi-speaker playback. */ ALfloat DirGain, AmbientGain; const ALfloat *ChannelGain; ALfloat length; ALint pos; + /* Normalize the length based on the source's min distance. Sources + * closer than this will not pan as much. */ length = maxf(Distance, MinDist); if(length > 0.0f) { @@ -761,15 +765,14 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) pos = aluCart2LUTpos(-Position[2]*ZScale, Position[0]); ChannelGain = Device->PanningLUT[pos]; + /* Adjustment for partial panning. Not the greatest, but simple + * enough. */ DirGain = aluSqrt(Position[0]*Position[0] + Position[2]*Position[2]); - // elevation adjustment for directional gain. this sucks, but - // has low complexity AmbientGain = aluSqrt(1.0f/Device->NumChan); for(i = 0;i < MAXCHANNELS;i++) { - ALuint i2; - for(i2 = 0;i2 < MAXCHANNELS;i2++) - ALSource->Params.DryGains[i][i2] = 0.0f; + for(j = 0;j < MAXCHANNELS;j++) + ALSource->Params.DryGains[i][j] = 0.0f; } for(i = 0;i < (ALint)Device->NumChan;i++) { @@ -931,10 +934,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size) while(size > 0) { - /* Setup variables */ SamplesToDo = minu(size, BUFFERSIZE); - - /* Clear mixing buffer */ memset(device->DryBuffer, 0, SamplesToDo*MAXCHANNELS*sizeof(ALfloat)); LockDevice(device); @@ -947,6 +947,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size) if(!DeferUpdates) UpdateSources = ExchangeInt(&ctx->UpdateSources, AL_FALSE); + /* source processing */ src = ctx->ActiveSources; src_end = src + ctx->ActiveSourceCount; while(src != src_end) @@ -1016,7 +1017,9 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size) } UnlockDevice(device); - //Post processing loop + /* Click-removal. Could do better; this only really handles immediate + * changes between updates where a predictive sample could be + * generated. Delays caused by effects and HRTF aren't caught. */ if(device->FmtChans == DevFmtMono) { for(i = 0;i < SamplesToDo;i++) |