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authorChris Robinson <[email protected]>2011-10-30 08:27:24 -0700
committerChris Robinson <[email protected]>2011-10-30 08:27:24 -0700
commitfcf9034c2bb9945a69f5cdb9c5a24ad199800552 (patch)
tree59c60217f90d650cac82ff9f5316a3c8beaeb2eb /Alc
parent956e6f95ec877f17d9ddbb7c77b4196cad70485d (diff)
Calculate the listener matrix when a new orientation is specified
This is so the matrix isn't derived each time a source is updated, and it will make supporting user-defined matrices easier.
Diffstat (limited to 'Alc')
-rw-r--r--Alc/ALu.c71
1 files changed, 14 insertions, 57 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 72614bf8..c1388c4a 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -44,34 +44,6 @@ ALfloat ConeScale = 0.5f;
ALfloat ZScale = 1.0f;
-static __inline ALvoid aluCrossproduct(const ALfloat *inVector1, const ALfloat *inVector2, ALfloat *outVector)
-{
- outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1];
- outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2];
- outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0];
-}
-
-static __inline ALfloat aluDotproduct(const ALfloat *inVector1, const ALfloat *inVector2)
-{
- return inVector1[0]*inVector2[0] + inVector1[1]*inVector2[1] +
- inVector1[2]*inVector2[2];
-}
-
-static __inline ALfloat aluNormalize(ALfloat *inVector)
-{
- ALfloat length, inverse_length;
-
- length = aluSqrt(aluDotproduct(inVector, inVector));
- if(length > 0.0f)
- {
- inverse_length = 1.0f/length;
- inVector[0] *= inverse_length;
- inVector[1] *= inverse_length;
- inVector[2] *= inverse_length;
- }
- return length;
-}
-
static __inline ALvoid aluMatrixVector(ALfloat *vector,ALfloat w,ALfloat matrix[4][4])
{
ALfloat temp[4] = {
@@ -456,38 +428,23 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
//1. Translate Listener to origin (convert to head relative)
if(ALSource->bHeadRelative == AL_FALSE)
{
- ALfloat U[3],V[3],N[3];
ALfloat Matrix[4][4];
-
- // Build transform matrix
- N[0] = ALContext->Listener.Forward[0]; // At-vector
- N[1] = ALContext->Listener.Forward[1];
- N[2] = ALContext->Listener.Forward[2];
- V[0] = ALContext->Listener.Up[0]; // Up-vector
- V[1] = ALContext->Listener.Up[1];
- V[2] = ALContext->Listener.Up[2];
- if(aluNormalize(N) > 0.0f && aluNormalize(V) > 0.0f)
+ for(i = 0;i < 4;i++)
{
- /* Build and normalize right-vector */
- aluCrossproduct(N, V, U);
- if(aluNormalize(U) > 0.0f)
- {
- Matrix[0][0]=U[0]; Matrix[0][1]=V[0]; Matrix[0][2]=-N[0]; Matrix[0][3]=0.0f;
- Matrix[1][0]=U[1]; Matrix[1][1]=V[1]; Matrix[1][2]=-N[1]; Matrix[1][3]=0.0f;
- Matrix[2][0]=U[2]; Matrix[2][1]=V[2]; Matrix[2][2]=-N[2]; Matrix[2][3]=0.0f;
- Matrix[3][0]=0.0f; Matrix[3][1]=0.0f; Matrix[3][2]= 0.0f; Matrix[3][3]=1.0f;
-
- /* Translate position */
- Position[0] -= ALContext->Listener.Position[0];
- Position[1] -= ALContext->Listener.Position[1];
- Position[2] -= ALContext->Listener.Position[2];
-
- /* Transform source vectors into listener space */
- aluMatrixVector(Position, 1.0f, Matrix);
- aluMatrixVector(Direction, 0.0f, Matrix);
- aluMatrixVector(Velocity, 0.0f, Matrix);
- }
+ ALint i2;
+ for(i2 = 0;i2 < 4;i2++)
+ Matrix[i][i2] = ALContext->Listener.Matrix[i][i2];
}
+
+ /* Translate position */
+ Position[0] -= ALContext->Listener.Position[0];
+ Position[1] -= ALContext->Listener.Position[1];
+ Position[2] -= ALContext->Listener.Position[2];
+
+ /* Transform source vectors into listener space */
+ aluMatrixVector(Position, 1.0f, Matrix);
+ aluMatrixVector(Direction, 0.0f, Matrix);
+ aluMatrixVector(Velocity, 0.0f, Matrix);
}
else
{