diff options
author | Chris Robinson <[email protected]> | 2017-05-11 23:26:29 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-05-11 23:26:29 -0700 |
commit | d456c799fdb844a3ef9e96a95084a7b68928247f (patch) | |
tree | 494be5728ef3c791fb8ce2c9aee19f64ff0298e4 /Alc | |
parent | 685dc24299b0ce7d51f27387af2cbf69f9fec7b8 (diff) |
Remove the 0.5 gain on the reverb output
Turns out to be unnecessary, as it reduced the volume below what other reverb
implementations provide with the same presets.
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 77a19c7f..07a1b679 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1412,12 +1412,8 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device props->Reverb.EchoTime, props->Reverb.EchoDepth, frequency, State); - /* Update early and late 3D panning. Attenuate the early and late stages - * both by 0.5 (-6dB) to better balance the early and late mixture, and - * also to balance the two-step early reflection taps (which feed into the - * late reverb). - */ - gain = 0.5f * props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; + /* Update early and late 3D panning. */ + gain = props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; Update3DPanning(Device, props->Reverb.ReflectionsPan, props->Reverb.LateReverbPan, gain, props->Reverb.ReflectionsGain, |