diff options
author | Chris Robinson <[email protected]> | 2014-10-02 21:19:34 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2014-10-02 21:19:34 -0700 |
commit | 70b23ab77f99c6e4baeca3cb74355a027cf6769d (patch) | |
tree | badc3fce317db7928dc2ddf06b870cf96c32413b /Alc | |
parent | 79fb86d8f79459b0144e4de750e9b6f07c4de473 (diff) |
Add a helper to search for a channel index by name
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/ALc.c | 2 | ||||
-rw-r--r-- | Alc/ALu.c | 14 | ||||
-rw-r--r-- | Alc/effects/dedicated.c | 18 |
3 files changed, 13 insertions, 21 deletions
@@ -1535,6 +1535,8 @@ void SetDefaultChannelOrder(ALCdevice *device) } } +extern inline ALint GetChannelIdxByName(const ALCdevice *device, enum Channel chan); + /* alcSetError * @@ -409,15 +409,8 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A for(j = 0;j < MaxChannels;j++) gains[j].Target = 0.0f; - for(i = 0;i < (ALint)Device->NumSpeakers;i++) - { - enum Channel chan = Device->Speaker[i].ChanName; - if(chan == chans[c].channel) - { - gains[chan].Target = DryGain; - break; - } - } + if(GetChannelIdxByName(Device, chans[c].channel) != -1) + gains[chans[c].channel].Target = DryGain; } UpdateDryStepping(&voice->Direct, num_channels); @@ -467,7 +460,8 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A { for(i = 0;i < MaxChannels;i++) Target[i] = 0.0f; - Target[chans[c].channel] = DryGain; + if(GetChannelIdxByName(Device, chans[c].channel) != -1) + Target[chans[c].channel] = DryGain; ok = true; } else for(i = 0;i < (ALint)Device->NumSpeakers;i++) diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c index ea028046..e3014967 100644 --- a/Alc/effects/dedicated.c +++ b/Alc/effects/dedicated.c @@ -55,21 +55,17 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain; if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) - state->gains[LFE] = Gain; + { + if(GetChannelIdxByName(device, LFE) != -1) + state->gains[LFE] = Gain; + } else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE) { - ALboolean done = AL_FALSE; /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ - for(i = 0;i < device->NumSpeakers;i++) - { - if(device->Speaker[i].ChanName == FrontCenter) - { - state->gains[FrontCenter] = Gain; - done = AL_TRUE; - } - } - if(!done) + if(GetChannelIdxByName(device, FrontCenter) != -1) + state->gains[FrontCenter] = Gain; + else { static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f }; ComputeDirectionalGains(device, front_dir, Gain, state->gains); |