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authorChris Robinson <[email protected]>2017-12-24 19:22:35 -0800
committerChris Robinson <[email protected]>2017-12-24 20:40:53 -0800
commit07f3ed0419b6d01006e5db91e881b925c4d65e7f (patch)
tree5c8793612ae2f742aacea6f8a082a82535c594b4 /Alc
parentdabb99de8d9130d543728fe022c7f2f8d4f83118 (diff)
Use linear interpolation for reverb modulation
The core LateReverb_* functions are explicitly written out now, since the tapping and blending done by the Faded version is a bit more complex and it's not so easy to ensure proper optimizing on the Unfaded version.
Diffstat (limited to 'Alc')
-rw-r--r--Alc/effects/reverb.c206
1 files changed, 130 insertions, 76 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 8b31266e..7f3dfb16 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -353,7 +353,7 @@ typedef struct ALreverbState {
ALsizei Offset;
/* Temporary storage used when processing. */
- alignas(16) ALint ModUlationDelays[MAX_UPDATE_SAMPLES][2];
+ alignas(16) ALsizei ModulationDelays[4][MAX_UPDATE_SAMPLES][2];
alignas(16) ALfloat AFormatSamples[4][MAX_UPDATE_SAMPLES];
alignas(16) ALfloat ReverbSamples[4][MAX_UPDATE_SAMPLES];
alignas(16) ALfloat EarlySamples[4][MAX_UPDATE_SAMPLES];
@@ -1051,7 +1051,7 @@ static ALvoid UpdateModulator(const ALfloat modTime, const ALfloat modDepth,
*/
State->Mod.Depth[1] = modDepth * MODULATION_DEPTH_COEFF *
(modTime / AL_EAXREVERB_MAX_MODULATION_TIME) *
- frequency;
+ frequency * FRACTIONONE;
}
/* Update the offsets for the main effect delay line. */
@@ -1162,7 +1162,7 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co
length = lerp(LATE_LINE_LENGTHS[i] * multiplier, echoTime, echoDepth);
/* Calculate the delay offset for each delay line. */
- State->Late.Offset[i][1] = fastf2i(length * frequency);
+ State->Late.Offset[i][1] = fastf2i(length*frequency*FRACTIONONE + 0.5f);
/* Approximate the absorption that the vector all-pass would exhibit
* given the current diffusion so we don't have to process a full T60
@@ -1429,28 +1429,31 @@ static inline ALvoid DelayLineIn4Rev(DelayLineI *Delay, ALsizei offset, const AL
Delay->Line[offset][i] = in[3-i];
}
-static void CalcModulationDelays(ALreverbState *State, ALint (*restrict delays)[2],
- const ALsizei todo)
+static void CalcModulationDelays(ALreverbState *State,
+ ALsizei (*restrict delays)[MAX_UPDATE_SAMPLES][2],
+ const ALsizei (*restrict offsets)[2], const ALsizei todo)
{
+ ALsizei phase_offset = State->Mod.Range >> 2;
+ ALsizei index, c, i;
ALfloat sinus;
- ALsizei index, i;
- index = State->Mod.Index;
- for(i = 0;i < todo;i++)
+ for(c = 0;c < 4;c++)
{
- /* Calculate the sinus rhythm (dependent on modulation time and the
- * sampling rate).
- */
- sinus = sinf(index * State->Mod.Scale);
-
- /* Step the modulation index forward, keeping it bound to its range. */
- index = (index+1) % State->Mod.Range;
+ index = State->Mod.Index + phase_offset*c;
+ for(i = 0;i < todo;i++)
+ {
+ /* Calculate the sinus rhythm (dependent on modulation time and the
+ * sampling rate).
+ */
+ sinus = sinf(index * State->Mod.Scale) + 1.0f;
+ index = (index+1) % State->Mod.Range;
- /* Calculate the read offset. */
- delays[i][0] = lroundf(sinus * State->Mod.Depth[0]);
- delays[i][1] = lroundf(sinus * State->Mod.Depth[1]);
+ /* Calculate the read offset. */
+ delays[c][i][0] = fastf2i(sinus*State->Mod.Depth[0]) + offsets[c][0];
+ delays[c][i][1] = fastf2i(sinus*State->Mod.Depth[1]) + offsets[c][1];
+ }
}
- State->Mod.Index = index;
+ State->Mod.Index = (State->Mod.Index+todo) % State->Mod.Range;
}
/* Applies a scattering matrix to the 4-line (vector) input. This is used
@@ -1654,64 +1657,115 @@ static inline ALfloat LateT60Filter(const ALsizei index, const ALfloat in, ALrev
* Two static specializations are used for transitional (cross-faded) delay
* line processing and non-transitional processing.
*/
-#define DECL_TEMPLATE(T) \
-static ALvoid LateReverb_##T(ALreverbState *State, const ALsizei todo, \
- ALfloat fade, \
- ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) \
-{ \
- ALint (*restrict moddelay)[2] = State->ModUlationDelays; \
- const ALfloat apFeedCoeff = State->ApFeedCoeff; \
- const ALfloat mixX = State->MixX; \
- const ALfloat mixY = State->MixY; \
- ALsizei delay[2]; \
- ALsizei offset; \
- ALsizei i, j; \
- ALfloat f[4]; \
- \
- CalcModulationDelays(State, moddelay, todo); \
- \
- offset = State->Offset; \
- for(i = 0;i < todo;i++) \
- { \
- for(j = 0;j < 4;j++) \
- f[j] = DELAY_OUT_##T(&State->Delay, \
- offset-State->LateDelayTap[j][0], \
- offset-State->LateDelayTap[j][1], j, fade \
- ) * State->Late.DensityGain; \
- \
- delay[0] = offset - moddelay[i][0]; \
- delay[1] = offset - moddelay[i][1]; \
- for(j = 0;j < 4;j++) \
- out[j][i] = f[j] + DELAY_OUT_##T(&State->Late.Delay, \
- delay[0]-State->Late.Offset[j][0], \
- delay[1]-State->Late.Offset[j][1], j, fade \
- ); \
- \
- for(j = 0;j < 4;j++) \
- f[j] += DELAY_OUT_##T(&State->Late.Delay, \
- offset-State->Late.Offset[j][0], \
- offset-State->Late.Offset[j][1], j, fade \
- ); \
- \
- for(j = 0;j < 4;j++) \
- f[j] = LateT60Filter(j, f[j], State); \
- \
- VectorAllpass_##T(f, offset, apFeedCoeff, mixX, mixY, fade, \
- &State->Late.VecAp); \
- \
- VectorReverse(f); \
- \
- VectorPartialScatter(f, mixX, mixY); \
- \
- DelayLineIn4(&State->Late.Delay, offset, f); \
- \
- offset++; \
- fade += FadeStep; \
- } \
+static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo,
+ ALfloat fade,
+ ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
+{
+ ALsizei (*restrict moddelay)[MAX_UPDATE_SAMPLES][2] = State->ModulationDelays;
+ const ALfloat apFeedCoeff = State->ApFeedCoeff;
+ const ALfloat mixX = State->MixX;
+ const ALfloat mixY = State->MixY;
+ ALsizei offset;
+ ALsizei i, j;
+
+ CalcModulationDelays(State, moddelay, State->Late.Offset, todo);
+
+ offset = State->Offset;
+ for(i = 0;i < todo;i++)
+ {
+ ALfloat f[4];
+
+ for(j = 0;j < 4;j++)
+ f[j] = DELAY_OUT_Faded(&State->Delay,
+ offset-State->LateDelayTap[j][0],
+ offset-State->LateDelayTap[j][1], j, fade
+ ) * State->Late.DensityGain;
+
+ for(j = 0;j < 4;j++)
+ {
+ ALsizei delay0 = offset - (moddelay[j][i][0]>>FRACTIONBITS);
+ ALfloat modmu0 = (moddelay[j][i][0]&FRACTIONBITS) * (1.0f/FRACTIONONE);
+ ALsizei delay1 = offset - (moddelay[j][i][1]>>FRACTIONBITS);
+ ALfloat modmu1 = (moddelay[j][i][1]&FRACTIONBITS) * (1.0f/FRACTIONONE);
+ ALfloat r = DelayLineOut(&State->Late.Delay, delay0 , j)*(1.0f-modmu0)*(1.0f-fade) +
+ DelayLineOut(&State->Late.Delay, delay0-1, j)*( modmu0)*(1.0f-fade) +
+ DelayLineOut(&State->Late.Delay, delay1 , j)*(1.0f-modmu1)*( fade) +
+ DelayLineOut(&State->Late.Delay, delay1-1, j)*( modmu1)*( fade);
+ out[j][i] = f[j] + r;
+ }
+
+ for(j = 0;j < 4;j++)
+ f[j] += DELAY_OUT_Faded(&State->Late.Delay,
+ offset - (State->Late.Offset[j][0]>>FRACTIONBITS),
+ offset - (State->Late.Offset[j][1]>>FRACTIONBITS), j, fade
+ );
+
+ for(j = 0;j < 4;j++)
+ f[j] = LateT60Filter(j, f[j], State);
+
+ VectorAllpass_Faded(f, offset, apFeedCoeff, mixX, mixY, fade,
+ &State->Late.VecAp);
+
+ VectorReverse(f);
+
+ VectorPartialScatter(f, mixX, mixY);
+
+ DelayLineIn4(&State->Late.Delay, offset, f);
+
+ offset++;
+ fade += FadeStep;
+ }
+}
+static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo,
+ ALfloat fade,
+ ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
+{
+ ALsizei (*restrict moddelay)[MAX_UPDATE_SAMPLES][2] = State->ModulationDelays;
+ const ALfloat apFeedCoeff = State->ApFeedCoeff;
+ const ALfloat mixX = State->MixX;
+ const ALfloat mixY = State->MixY;
+ ALsizei offset;
+ ALsizei i, j;
+
+ CalcModulationDelays(State, moddelay, State->Late.Offset, todo);
+
+ offset = State->Offset;
+ for(i = 0;i < todo;i++)
+ {
+ ALfloat f[4];
+
+ for(j = 0;j < 4;j++)
+ f[j] = DelayLineOut(&State->Delay, offset-State->LateDelayTap[j][0], j) *
+ State->Late.DensityGain;
+
+ for(j = 0;j < 4;j++)
+ {
+ ALsizei delay = offset - (moddelay[j][i][0]>>FRACTIONBITS);
+ ALfloat modmu = (moddelay[j][i][0]&FRACTIONBITS) * (1.0f/FRACTIONONE);
+ ALfloat r = DelayLineOut(&State->Late.Delay, delay, j)*(1.0-modmu) +
+ DelayLineOut(&State->Late.Delay, delay-1, j)*( modmu);
+ out[j][i] = f[j] + r;
+ }
+
+ for(j = 0;j < 4;j++)
+ f[j] += DelayLineOut(&State->Late.Delay,
+ offset - (State->Late.Offset[j][0]>>FRACTIONBITS), j);
+
+ for(j = 0;j < 4;j++)
+ f[j] = LateT60Filter(j, f[j], State);
+
+ VectorAllpass_Unfaded(f, offset, apFeedCoeff, mixX, mixY, fade,
+ &State->Late.VecAp);
+
+ VectorReverse(f);
+
+ VectorPartialScatter(f, mixX, mixY);
+
+ DelayLineIn4(&State->Late.Delay, offset, f);
+
+ offset++;
+ }
}
-DECL_TEMPLATE(Unfaded)
-DECL_TEMPLATE(Faded)
-#undef DECL_TEMPLATE
typedef ALfloat (*ProcMethodType)(ALreverbState *State, const ALsizei todo, ALfloat fade,
const ALfloat (*restrict input)[MAX_UPDATE_SAMPLES],