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authorChris Robinson <[email protected]>2018-09-21 02:37:37 -0700
committerChris Robinson <[email protected]>2018-09-21 04:14:15 -0700
commitb6d0ff02c2ec52d2c12a58f2be83b4c3eaa93afe (patch)
treef0d8d0d56589b38d623dd746ff7435d3a63026b6 /Alc
parentf21e2df4cf0d51fda31f5607e1bf966459d9bf9d (diff)
Use an internal event to more timely release old effect states
Diffstat (limited to 'Alc')
-rw-r--r--Alc/ALu.c38
1 files changed, 33 insertions, 5 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index c8c583ef..3f61338f 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -462,12 +462,40 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f
slot->Params.AirAbsorptionGainHF = 1.0f;
}
- /* Swap effect states. No need to play with the ref counts since they
- * keep the same number of refs.
- */
state = props->State;
- props->State = slot->Params.EffectState;
- slot->Params.EffectState = state;
+
+ if(state == slot->Params.EffectState)
+ {
+ /* If the effect state is the same as current, we can decrement its
+ * count safely to remove it from the update object (it can't reach
+ * 0 refs since the current params also hold a reference).
+ */
+ DecrementRef(&state->Ref);
+ props->State = NULL;
+ }
+ else
+ {
+ /* Otherwise, replace it and send off the old one with a release
+ * event.
+ */
+ AsyncEvent evt = ASYNC_EVENT(EventType_ReleaseEffectState);
+ evt.u.EffectState = slot->Params.EffectState;
+
+ slot->Params.EffectState = state;
+ props->State = NULL;
+
+ if(LIKELY(ll_ringbuffer_write(context->AsyncEvents, (const char*)&evt, 1) != 0))
+ alsem_post(&context->EventSem);
+ else
+ {
+ /* If writing the event failed, the queue was probably full.
+ * Store the old state in the property object where it can
+ * eventually be cleaned up sometime later (not ideal, but
+ * better than blocking or leaking).
+ */
+ props->State = evt.u.EffectState;
+ }
+ }
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}